BlackScorpion 0 Posted April 6, 2005 Remember, the Alien's Marine APC is quite large... Share this post Link to post Share on other sites
Ironsight 1 Posted April 6, 2005 Nice work, I am really looking forward to the release of this mod Keep up the good work Share this post Link to post Share on other sites
nephilim 0 Posted April 6, 2005 actually its pretty small but its really difficult to say cuz htey messed the scales during shots look it this way for the outer apc shots they tooka driving apc that was made out of a boeing 747 toweing vehicle and the main chassis was about same size as a large grown man for the inside shots they made a complte new stage but they messed the scale so inside u could really walk upright! thats why its so hard to get the sizes.... but anyway actually thered be space for a t80 inside well.. if it wouldnt be taht brough and taken off its turret... the ud4l and the m577 apc have been construcetd to serve as a tandem unit so itll prolly be only m577 varaints transported or diff cargos Share this post Link to post Share on other sites
Guest Posted April 6, 2005 I also thought Alien was very well made,and state-of-the-art with the technology that was available in those days.Aliens is also a classic that surpassed Alien and wowed people with amazing storyline and effects.Then computers started replacing costly and clever ways to perform "movie tricks",that's why these days any talentless moron can make a low budge tmovie,flood it with cheap digital special effects to the point that it ruins the scenerio,and claim he built Rome.Like what happened with Alien 3 which in my opinion was more of an experiment with digital animation and poorly devised screenplay.It was so-so but definately the worst of all three and I was disappointed after seeing it.And then there's Alien Resurrection which I didn't even bother going to see in theaters cause It already had a bad opinion,Sigourney should have stayed out of that one,it sucked terribly!And as For AVP I also didn't bother to go and see it,I downloaded it off the net just out of curiosity and deleted it halfway through watching it,so I don't even know how it ends.also a piece of turd. Share this post Link to post Share on other sites
nephilim 0 Posted April 6, 2005 true true but alien3 is acceptable for me .:D from alien 4 on its just s*** Share this post Link to post Share on other sites
EricJ 765 Posted April 6, 2005 Added some weathering to the gunship: Right now I'm hesitant to apply it to the standard dropship due to the effect it has on the camo. Then again, I haven't yet,so we'll see. Also started working on the missiles visible, the AIM-90E Headlock: As of now the loadout is this: 3 x AIM-90E Headlocks 3 x AGM-204 TSAMs 7 x AGM-220 Hellhounds 8 x Mk.88 SGWs 32 x Mk.16 M451 rockets 10 x Mk.10 Zeus rockets And the 25mm Chaingun I managed to figure out some more stuff, and my version has these changes: 4 x TSAM 6 x Hellhound Share this post Link to post Share on other sites
Guest Posted April 6, 2005 superb! Don't show anymore pics!or we'll come breaking into your home and take the pbo! Share this post Link to post Share on other sites
EricJ 765 Posted April 6, 2005 Hehehehe, why should I worry when you couldn't use it anyways  Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 6, 2005 This might sound somewhat offensive but isn't meant to be... I don't have enough words to describe how much the textures got better after weathering! Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 7, 2005 Ya no doubt. Much better....now your talking! Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 7, 2005 This looks damn great! On the movie subject; I'm still hoping for aliens 5... Share this post Link to post Share on other sites
Geocider 0 Posted April 7, 2005 ^ You'll just be dissapointed anyway. look at No 4. Psshh. On topic: Damn, this is starting to look great! Can't wait, but I will; OH I will... Gonna make a cat addon that makes you think there's aliens around when there's really not? Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 7, 2005 yeah thats the way i thought of. Textures are getting better and better. I´d suggest to do some aditional lighting effects on the rims to give them a little depth and more weathering to get a "real look". made a small example to show what i mean. Share this post Link to post Share on other sites
nephilim 0 Posted April 7, 2005 nice nice @[-=RAW=-] Schakal i dont think eric forgot that ;) hes as human as u and its still wip pics ;) Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 7, 2005 he´s a human? really? Prove it Neph! Thought He´s one of those black sharpteethed, drooling, sneaky, headbiting thingys Nevermind, was just a small hint for him Share this post Link to post Share on other sites
EricJ 765 Posted April 7, 2005 Okay, thanks man, but again understand that I have to do this: 1. Map each model. It takes an hour apiece. 2. Map weapons (not so hard, very freakin easy and doesn't take alot of time). 3. Unfuck any errors I made, either to the model or the config (it's easy to do, try it!) 4. Deal with last minute changes neph gives me ("Oh.... it looks too light") 5. Texture these beasts (do I have to show the 3D model again?) 6. Deal with real life time constraints (I do have a job so I have to go to that). 7. Deal with all of you. The last one is easy, since I appreciate the comments. Granted once I get to a point where I can apply details and stuff I will, I need not remind everybody that this shit is WI frigging P!!!!!!!!!!!!! Sorry man, I spent a few hours trying to fix some serious errors when applying the textures and working with the scripts. I understand again, you want detail. I would like more, but this is an insurmountable task, and I would appreciate some patience in between. You'll get your detail when I can, but for now, just hold on. I have only so far gotten the file for the Flying Bananas set up. I have to go through the fun process of mapping, and starting the textures, so again just hold off until I can get to the point. Share this post Link to post Share on other sites
EricJ 765 Posted April 7, 2005 More work, AGM-220C and AGM-204A: Subdued versions for my variant: And weathering for my variant. Â Note that in a sense due to outright laziness it's the same for all, but darker for the layer: And one of these days... I may work on the 25mm... Share this post Link to post Share on other sites
hellfish6 7 Posted April 7, 2005 Thank you for all the progress reports - looking good. Maybe now people who have never made an addon can get an idea of the effort required and why it can take so long. Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 7, 2005 ok, I´ll keep my hints for myself until it´s not that wip anymore. don´t want to stress you or me. keep going. Share this post Link to post Share on other sites
EricJ 765 Posted April 7, 2005 Don't get me wrong, but they are helpful, and good suggestions, just yeah, wait until we're at some "alpha" stage and I'll PM or ask you here. Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 7, 2005 I don´t get you wrong Everything is fine. Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 8, 2005 I wonder how the actual marines are coming along though...it'd be a shame to have a dropship and no troops. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted April 8, 2005 I sent neph some new textures for the marines a while ago. Dunno what she's doing with them... Share this post Link to post Share on other sites
EricJ 765 Posted April 8, 2005 Actually [-=RAW=-] Schakal if you can come up with the landing gear well textures (with as much detail as you want ) I would be happy and would appreciate it... (preferably the small wells 128 x 128 and the larger one 256 x 128 for the large one). More stuff, started the Flying Bananas scheme, mit insignia on the reference plate: Worked on my version a bit: The white lettering is Japanese for "Die Properly" Â (yeah, I got it from the CMTM) and can't forget the shark mouth . Did some work on the lights: All versions currently have this implemented, though in actual use the lights still need to be tweaked. And cockpit decals, etc. And minor, but also had this for a long time, the UD-4L will have it's own icon in the editor: I'm gonna figure out how to make custom faces, as the lack of a true canopy is killing me... Share this post Link to post Share on other sites
--=RAW=-- Schakal 0 Posted April 8, 2005 is there any reference material on the gear well? Share this post Link to post Share on other sites