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nephilim

Us colonial marines

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Nice work, I am really looking forward to the release of this mod smile_o.gif

Keep up the good work icon14.gif

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actually its pretty small but its really difficult to say

cuz htey messed the scales during shots

look it this way

for the outer apc shots they tooka driving apc that was made out of a boeing 747 toweing vehicle and the main chassis was about same size as a large grown man

for the inside shots they made a complte new stage but they messed the scale so inside u could really walk upright!

thats why its so hard to get the sizes....

but anyway actually thered be space for a t80 inside

well..

if it wouldnt be taht brough and taken off its turret...

the ud4l and the m577 apc have been construcetd to serve as a tandem unit

so itll prolly be only m577 varaints transported or diff cargos

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I also thought Alien was very well made,and state-of-the-art with the technology that was available in those days.Aliens is also a classic that surpassed Alien and wowed people with amazing storyline and effects.Then computers started replacing costly and clever ways to perform "movie tricks",that's why these days any talentless moron can make a low budge tmovie,flood it with cheap digital special effects to the point that it ruins the scenerio,and claim he built Rome.Like what happened with Alien 3 which in my opinion was more of an experiment with digital animation and poorly devised screenplay.It was so-so but definately the worst of all three and I was disappointed after seeing it.And then there's Alien Resurrection which I didn't even bother going to see in theaters cause It already had a bad opinion,Sigourney should have stayed out of that one,it sucked terribly!And as For AVP I also didn't bother to go and see it,I downloaded it off the net just out of curiosity and deleted it halfway through watching it,so I don't even know how it ends.also a piece of turd.

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true true

but alien3 is acceptable for me .:D

from alien 4 on its just s***

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Added some weathering to the gunship:

ds75.jpg

ds76.jpg

ds77.jpg

Right now I'm hesitant to apply it to the standard dropship due to the effect it has on the camo. Then again, I haven't yet,so we'll see.

Also started working on the missiles visible, the AIM-90E Headlock:

ds78.jpg

ds79.jpg

As of now the loadout is this:

3 x AIM-90E Headlocks

3 x AGM-204 TSAMs

7 x AGM-220 Hellhounds

8 x Mk.88 SGWs

32 x Mk.16 M451 rockets

10 x Mk.10 Zeus rockets

And the 25mm Chaingun

I managed to figure out some more stuff, and my version has these changes:

4 x TSAM

6 x Hellhound

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superb!

Don't show anymore pics!or we'll come breaking into your home and take the pbo!

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Hehehehe, why should I worry when you couldn't use it anyways  tounge_o.gif

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This might sound somewhat offensive but isn't meant to be...

I don't have enough words to describe how much the textures got better after weathering!

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^ You'll just be dissapointed anyway. look at No 4. Psshh.

On topic: Damn, this is starting to look great! Can't wait, but I will; OH I will... Gonna make a cat addon that makes you think there's aliens around when there's really not?

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yeah thats the way i thought of. Textures are getting better and better. I´d suggest to do some aditional lighting effects on the rims to give them a little depth and more weathering to get a "real look". made a small example to show what i mean.

texture.jpg

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nice nice

@[-=RAW=-] Schakal

i dont think eric forgot that ;) hes as human as u and its still wip pics ;)

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he´s a human? really? Prove it Neph! biggrin_o.gif

Thought He´s one of those black sharpteethed, drooling, sneaky, headbiting thingys

Nevermind, was just a small hint for him

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Okay, thanks man, but again understand that I have to do this:

1. Map each model. It takes an hour apiece.

2. Map weapons (not so hard, very freakin easy and doesn't take alot of time).

3. Unfuck any errors I made, either to the model or the config (it's easy to do, try it!)

4. Deal with last minute changes neph gives me ("Oh.... it looks too light")

5. Texture these beasts (do I have to show the 3D model again?)

6. Deal with real life time constraints (I do have a job so I have to go to that).

7. Deal with all of you.

The last one is easy, since I appreciate the comments. Granted once I get to a point where I can apply details and stuff I will, I need not remind everybody that this shit is WI frigging P!!!!!!!!!!!!!

Sorry man, I spent a few hours trying to fix some serious errors when applying the textures and working with the scripts. I understand again, you want detail. I would like more, but this is an insurmountable task, and I would appreciate some patience in between. You'll get your detail when I can, but for now, just hold on. I have only so far gotten the file for the Flying Bananas set up. I have to go through the fun process of mapping, and starting the textures, so again just hold off until I can get to the point.

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More work, AGM-220C and AGM-204A:

ds80.jpg

ds81.jpg

Subdued versions for my variant:

ds82.jpg

ds84.jpg

And weathering for my variant.  Note that in a sense due to outright laziness it's the same for all, but darker for the layer:

ds85.jpg

ds86.jpg

And one of these days... I may work on the 25mm...

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Thank you for all the progress reports - looking good. Maybe now people who have never made an addon can get an idea of the effort required and why it can take so long. smile_o.gif

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Don't get me wrong, but they are helpful, and good suggestions, just yeah, wait until we're at some "alpha" stage and I'll PM or ask you here.

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I wonder how the actual marines are coming along though...it'd be a shame to have a dropship and no troops.

wink_o.gifbiggrin_o.gif

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Actually [-=RAW=-] Schakal if you can come up with the landing gear well textures (with as much detail as you want smile_o.gif ) I would be happy and would appreciate it... (preferably the small wells 128 x 128 and the larger one 256 x 128 for the large one).

More stuff, started the Flying Bananas scheme, mit insignia on the reference plate:

ds87.jpg

Worked on my version a bit:

ds88.jpg

The white lettering is Japanese for "Die Properly"  (yeah, I got it from the CMTM) and can't forget the shark mouth biggrin_o.gif.

Did some work on the lights:

ds89.jpg

All versions currently have this implemented, though in actual use the lights still need to be tweaked.

And cockpit decals, etc.

ds90.jpg

And minor, but also had this for a long time, the UD-4L will have it's own icon in the editor:

icon.jpg

I'm gonna figure out how to make custom faces, as the lack of a true canopy is killing me...

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