Yssabem 0 Posted February 5, 2005 Any chance of some pics of ur finished aliens? Share this post Link to post Share on other sites
nephilim 0 Posted February 5, 2005 @ironsight its so simple can i clong u head if u get it? @yssabem hihi i know u want to se them lets see ;) Share this post Link to post Share on other sites
philcommando 0 Posted February 5, 2005 Hey neph, the water looks great!! Are u gonna animate the water or is it gonna be static? It sure is a breakthru cos now we can see into the water and perhaps in time diving may be possible with what u are attempting! Way to go, gal!;-) Share this post Link to post Share on other sites
nephilim 0 Posted February 5, 2005 yes i can animate it but the texture for the defautl ofp water will stay solid sorry it cant be cahnged w/o moddign the engine lol why u guys only seem to liek teh water? wait till i finish te waterfalls Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted February 5, 2005 yes i can animate itbut the texture for the defautl ofp water will stay solid sorry it cant be cahnged w/o moddign the engine lol why u guys only seem to liek teh water? wait till i finish te waterfalls The texture for the default water can be changed. Just make it optional. THere are installers out there that install skypaks. Installing a water like this is just the same thing Stuff looks absolutely awesome btw!!! Share this post Link to post Share on other sites
DarkSchakal 0 Posted February 5, 2005 after doing some research on my own, nephilim seems to be right, standard ofp water has to stay solid, even changing the water textures to paa and illegaly hacking some code it stays solid, seems to have something to do with the water shaders etc, or it was my fault, cause im not that good in changing binary codes ;-) Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 yep thats why i wonder how the halo mod did it lol specially since its layerd... the water u see currently i have pretty long now u can see it evenon early uscm photo shots i wondered about tranparent water cuz u sometimes could see the ground when u dived in with plane.. but the water will stay black ill do some researhc on this but no promise guys Share this post Link to post Share on other sites
DarkSchakal 0 Posted February 6, 2005 black is a result of pac format can´t handle alpha channels, but even if you change it to paa and change file ending to paa in the exe, it won´t turn transparent. damn Share this post Link to post Share on other sites
Silent N Deadly 0 Posted February 6, 2005 Wonderful work. This looks really amazing. Nice work on the forest too....and the ship. The water steals everyone's attencion though. Nice work. Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 no not exatly u can make the more_anim.01.pac etc tranparent no prob but ingame they are like placed on a black surface u can see the texture shaded (if u put hte contrast realy alpha channel contrast real high) bu u cant see through cuz it on a black surface.. its either the specualar lightning shader or sth about the engine... but thers another problem u cant execute script that are inherited by obejct tat are palce by wrptool i can animate teh water but itll only make waves when palced in mission editor but when i place them by wrptool the scripts arent executed i havent tried everything though if anyone has an idea plz let me know i maybe endup writign a loooong script like (object 08389) exec "\fr634a\scripts\sway.sqs" for all animated objects...... Share this post Link to post Share on other sites
DarkSchakal 0 Posted February 6, 2005 okay, did some testing. when making more_anim01 to 07  abslutely transparent you can see the shader plane used in ofp, which is textured with specular_dx.pac. problem is that plane is alyways solid if texture has alpha channel or not. if you remove complete specular_dx.pac string from the exe file ofp overrides it and puts on white.pac. so transparent std. ofp water isnt possible without editing the shader code itself, ehm at least i think so  Share this post Link to post Share on other sites
Silent N Deadly 0 Posted February 6, 2005 Just a quick question; Does the water get deeper respectivly or is it the same depth everywhere? It seems that the soldiers are pretty far from the shore and they are only waist deep. Share this post Link to post Share on other sites
YacieK 0 Posted February 6, 2005 Wow !! good for you nephilim well done. Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 currently its just one height but it will be adjustable im thinking about a scipt simialr to the dynamic grass addon well maybe Share this post Link to post Share on other sites
Phleep 0 Posted February 6, 2005 currently its just one heightbut it will be adjustable im thinking about a scipt simialr to the dynamic grass addon well maybe I was just thinking the same thing. Although I was visualising small waves around the character generated in a similar way to the old grass script. Could maybe make it face and move in the wind direction (ie. the direction the flags point.) Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 -> ud need to cfg the water as a flag then but the flag causes soem heaviy lag when u have lots of them on map Share this post Link to post Share on other sites
Yssabem 0 Posted February 6, 2005 All this water talk is very interesting, but what about those Aliens Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 stop nagging or i wont show any pics b4 release ;P Share this post Link to post Share on other sites
Geocider 0 Posted February 6, 2005 Well, the waves wouldn't have to be 3Dimensional objects, would they? Just generating white or light rings around characters or lines going with the wind... I don't know how to explain, but it's possible to create lot's of illusions with 2D textures, making it seem 3D etc. Good work Nephilim! Share this post Link to post Share on other sites
nephilim 0 Posted February 6, 2005 yes i know me and kyle are workign on a rain script tat creaets rain drips on ground or vehicle glas aswell there wil be a wake when passing though water cheers Share this post Link to post Share on other sites
***friendlyfire*** 1 Posted February 10, 2005 I ain't asking 4 pics of the alien but does it have a snapping tounge animation and other anims that make it inhuman so it don't stand like a human shoulders high, legs straight u no Share this post Link to post Share on other sites
Yssabem 0 Posted February 10, 2005 I am nagging for pics :P lol Share this post Link to post Share on other sites
xnodunitx 0 Posted February 11, 2005 Augh,I swear its as if theres no teamwork information on the other project that she mentioned,its just doin what your supposed to do but not getting told much anything...anyway water and models are good,stop pushing for the pics,we don't want to have to experiment with around 20 or someodd number of units that we have never seen,well those who have never seen the ALIEN movies. Share this post Link to post Share on other sites
***friendlyfire*** 1 Posted February 11, 2005 I think most people have seen the alien movies xnodunitx, this should also be mixed with that predator pack, it would be great. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted February 11, 2005 @friendlyfire Quote[/b] ]5)No posting of explicit imagesNo posting of pictures containing porn, real killing, mutilations, wounds, carnage, and other disgusting/explicit images. This also includes links to pages that contain such images. There have been a number of incidents where people have linked to news sites which unbeknownst to them contains obscene images a few mouse clicks away, while we can't expect people to check every link on a site it is strongly suggested that whenever making a post about a news item the post is structured in a way that provides the information without risk of breaching the rules. A good example of how to do this can be seen below. If you're ever unsure as to whether or not a link should be posted on the forum feel free to PM a moderator for guidance. Those small ones grow pretty quicly AFAIK. Look at the Alien movie and you see that it grows to a full alien in a matter of hours. So it would be quite unrealistic to have these small ones ingame Share this post Link to post Share on other sites