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jaenak

Taken for granted

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Ya know, I've been playing this game so much that I kinda took it for granted how cool it is. I got used to it and didn't think anything more about it. I just downloaded and installed America's Army 2.0.0a. Damn frustrating game. The entire friggin' game is multiplayer. No single player missions whatsoever. They tried to make it realistic and boy is it ever. That's the very problem though. Its so realistic that it's not fun. It is a computer game after all and games are supposed to be fun and enjoyable. That game isn't because its too realistic. Bleeding to death sucks, the admins on their different servers suck. Some are WAY too strict, some need to screw their heads on tighter. Everyone that plays the game is a hardcore expert and has devoted YEARS and I do mean years of constant computer time to that game so you immediately start a level (any level I don't care), count to 20 and you'll be dead with no mercy and not a prayer in the world. Tell me, what's the point in playing something you can't win at? Plus, there's way too many people in each level, their levels are way too small, their urban combat is impossible (even more so than their normal combat that is) and 2/3rds of their training you spend so long at is completely useless. Terrible game!!

OFP however has no training to waste your time at, it has an AI that's moderately intelligent [Note: If you're one of those people here always asking for more intelligent AI, play America's Army then tell me if you still want smarter AI. The beauty of AI is that its not as smart as a human soldier would be.], the levels are huge and provide plenty of cover, since the AI is moderately intelligent, you can actually win, there's a storyline and a plot, it has single player missions, its realistic enough to be cool and fun but not enough to be frustrating, its indeed fun & enjoyable, you can't bleed to death without a mod and even then you can deactivate it. I can't say anything about OFP multiplayer however because I've never done it but I'd suspect we'd be nicer and more hospitable and tolerant to newbies even because whether we see it or not, we're kinda like a large family here so I'd suspect that the players would be much nicer and more enjoyable to game with and our servers and server admins can only be better cause there's no way possible they could be worse!

Conclusion:

OFP is the most awesome combat sim I know of and has the best mix of all attributes. Don't take this game for granted and think twice before you petition for a change to the game itself.

I feel better after blowing off that steam! I'm still kinda peeved though. Better calm down or I'm gonna wake up tommorrow morning with flat teeth! biggrin_o.gif

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Uhm ...

What s so realistic about :

* Most of the guys bunnyjumping not to get hit ( never seen a ranger bunnyhop on CNN during the iraqi war )

* MG rushes killing half your squad in the first minute instead of the MG laying down coveringfire like it s used to

* Sitting on a piece of rubbel makes you invincible (CSAR) to most nade hits and RPG hits

Hehe, just stating it s not all that realistic.

But, AA is a great game, great fun too, but it s not that easy when you start out with it. The problem is that if you have bad luck and endup in a team that s not all that good or doesnt know jacksh*t about teamplay you re screwed, if you re a 10 honor or a 50, doesnt matter, you can t win the game on your own.

Try to find a map that you re good at and learn it inside out.

Also most players arent that nice to low honor guys ... it ll change once you get more.

My advice, stick to it, keep practising and the reward will be there, cause it s great fun. Comparing it to OFP is well .... compare any game to OFP ... nuff said.

But i like AA in it s own way, it s much less hassle to get a mp game going, no addons to dl, you re playing in 5 minutes. Also i love AA for it s CQB type of maps, i dont play the wide open maps i stick to Weapons Cache SE and CSAR, they are the most fun, small and give a nice CQB expirience, something OFP can t give me satisfaction in. Wide open maps, i dont really understand why anybody would pick AA over OFP.

So practise practise practise and you ll be fine smile_o.gif

Cheers

BTW : i play under the name -=[The_Sinner]=- on AA, although it s been a while again.

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We are a family.

Avons the Mum and some ones the dad I think the person who created OFPEC is the dad. Maruk and Suma are the Grandfathers. (Sorry. tounge_o.gif ) and everyone is children of this giant family.

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We are a family.

Avons the Mum and some ones the dad I think the person who created OFPEC

Tigershark.

Tigershark + avon = Major spam fest  tounge_o.gif

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We are a family.

Avons the Mum and some ones the dad I think the person who created OFPEC

Tigershark.

Tigershark + avon = Major spam fest  tounge_o.gif

looks like this topic didn't need either of them to make it go that way... wink_o.gif

(Maybe they aren't the ones to blame)

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c_kiss.gif

Okay OT: I like AA! i played it back in version 1,2-1,5 (can't recall the exact name of it) And it was alot of fun. It even ran pretty good on my computer. Then i tried to change that main logo (you know the thing during startup) And the whole game went nuts. Now i can't install nor uninstall the darn thing.

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I used to like AA alot in 1.3, again in 1.7 and started playing again in 2.0a. But thats just it, it keeps me occupied for weeks maybe months then I'm bored. OFP has kept me hooked for almost 3 years. biggrin_o.gif

I've never taken that game too seriously anyhow, especially when you consider the bugs in the game, the frequency of server crash, and the annoying little shits who run in the game in window mode for 10000fps and flashbangs have no effect, and turn their gamma and brightness up to "own" on nightmaps. Its a good laugh with a few friends tho wink_o.gif

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Uhm ...

What s so realistic about :

* Most of the guys bunnyjumping not to get hit ( never seen a ranger bunnyhop on CNN during the iraqi war )

* MG rushes killing half your squad in the first minute instead of the MG laying down coveringfire like it s used to

* Sitting on a piece of rubbel makes you invincible  (CSAR) to most nade hits and RPG hits

Are you talking about CS or OFP rock.gif

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I totally hated AA. Apart from the iron sights view which was really well done imo, good use of breathing sway etc.

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OFP is the only game in this genre worth playing. For the support BIS gave addonmakers to the community that spawned as a result. OFP in my opinion removes many of the typical limitations of other PC games giving the player more freedom increasing the replay value far beyond that of any game I've ever owned.

This is the sort of game I had been waiting years for.

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No game in my opinion can match up to the quality of OFP. Even without realistic-leaf-movement technology, the game is still a good quality in graphics and 100% in gameplay that makes it all the better to play. Few games can even reach its area of play for me.

My only wish is that gunfights didn't end so quick in OFP. BAS HD weapons make a huge difference when it comes to atmosphere. But thats what makes this game great, the fact that an add-on maker can become probobly the icon of the add on community. Teams like I44, Operation Northstar, BAS, CSLA, ITWW2, AIA, WW2EC, SARF, FDF, SEBNAM, and a hella lot more makes the game diverse day by day. Hell, the game is close to being unlimited. We even have boats and cars for civilians. Name a game that does, please, either than GTA. The diversity and playability ot the OFP enviorment is massive.

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Quote[/b] ]realistic-leaf-movement technology

What is that? At any rate I thought OFP's movement (for people) is fine. A lot of games don't appropriately limit movement so as to prevent idiotic exploits such as bunny hopping or circle strafing at 20 scale miles an hour.

As far as weapon performance goes. I think that might be something they might want to improve for OFP 2. However one thing I really like about OFP is that the weapon your holding seems to directly correlate to the origin and direction of the projectile unlike most other FPS games that just approximate it and give you a model that serves as more an aesthetic piece rather than showing you where the bullet is going.

This is one -hell- of a lot better than the "expanding-ring" system seen in games like rainbow six, which basically has you shooting at random within a ridiculously large circle. The concept that you have an area of probable contact which would imply that bullets are flying out of the gun nearly at 45 degrees and at conceivably diametrically opposing sides from one bullet to the next is ridiculous.

In ofp you get to see what your arms are doing and therefore you know generally where the bullet is going to go because you can judge how and where the weapon is being fired. So firing while moving is simulated in my opinion far more realistically.

As far as the accuracy of weapons. BIS was pretty spot on with some of the stats I've seen for the m16 for example. The data I've seen for groups fired at 200 yards under ransom test conditions are quite similar. Only a ransom test is performed in a controlled environment using a stable rest for the weapon as I recall. So what they would need to do is instead of doing it the expanding-ring (lazy way) is to simulate human error with the player itself. Perhaps a bit more instability in the arms or some kind of dynamic recoil compensation system. I dunno. Still anything's better than the expanding ring system.

Death to the bastard expanding ring system.

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Quote[/b] ]realistic-leaf-movement technology

What is that?

Just an exxageration of the huge brand spanking Geforce 5 required technology trying to be implemented into the games. You know, how games try and incorporate some sort of mega-super technology in the game that requires an expensive rig to use.

IE: Games that work more on technology and graphics than it does gameplay.

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Such as... Inverse kinematics? Aka: Ragdoll effects in lay terms?

I do think that despite some people griping about the visual quality of OFP not matching other games of significantly limited scope in comparison means nothing to me. I'd rather see advances made directly to some form of actual gameplay rather than graphics.

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Such as... Inverse kinematics? Aka: Ragdoll effects in lay terms?

Yeah, things like that. Sure, for some games its adds a nice effect, but sometimes games focus on that entirely.

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