Guest Posted March 26, 2004 ok altered all the prices of the vehicles by x10 but the AI still does not perchase soldiers from the barracks Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted March 26, 2004 The AI doesn't purchase anything, per se, but they cannot build if certain buildings are destroyed. This can be rescripted, but I just don't have the time to do it. In MP against human players, the price increases would have the most effect. Share this post Link to post Share on other sites
MrZig 0 Posted March 26, 2004 I've never really looked into the SP scripts, are you saying they arn't based off of money? They just build anything if there is a correct building to do so? I guess implementing an AI money system would be hard.. You'd have to check their money and stuff... I dunno. Share this post Link to post Share on other sites
cataclyst 0 Posted March 27, 2004 I sure hope this thread doesn't get moved to mission editing. @Lameduck When you are playing in SP mode, Do you have the Mission.pbo in your SPmissions folder or the MPMissions one? Also when you play against the AI, do you leave all AI on for the CPU side? Share this post Link to post Share on other sites
Guest Posted March 27, 2004 i have the mission PBO in the MPMISSIONS folder will having in the SP folder make any diff? after all the main problem is a gross unbalance between vehicles and soldiers the AI seems to only want to 'buy' vehicles even when a x10 the cost of the vehicles Share this post Link to post Share on other sites
cataclyst 0 Posted March 27, 2004 No probably not was just checking, most peeps I know put it in their MPmissions folder. I was more curious if you were leaving all the ai enabled for CPU side. Using less may that cut down on the number of tanks and other vehicles but probably wouldn't do much to increase infantry if thats what you are going for. Share this post Link to post Share on other sites
in1t 0 Posted April 1, 2004 From looking through the scripts (I am still a newbie to ofp scripting) it looks like the AI is not limited by funds. In RTS3-SP-AIOffenseLand.sqs (Air and Plane look similar) it appairs ai just creates x number of crews then creates tanks for them. There does not appear to be any economy involved for the AI. <rambling> First off, I think RTS is an excellent addon for ofp. But, IMHO the lack of a coop/constrained AI version is one of the weak spots of RTS. My brothers and I usually only play ofp coop games (wwii speficially) and when the AI has no economic restraints it makes the game play somewhat unbalanced. As a results we end up playing coop CTI44 (WWII version of MFCTI) . The number of types of wwii vehicles, soldiers, aircraft in RTS is great, but for coop play its not as fun. </rambling> Does anyone else prefer coop? I am willing to help work on a "coop" version of RTS (or place economic constraints on the AI), but I am not an expert ofp scriptor. Share this post Link to post Share on other sites
korax 4 Posted April 2, 2004 I'm sure its possible to make AI economy-based, but it might need some major code tweaks (Heck, I could do it, but I'm lazy) and may not be as hard as it is now, and once something gets easier and you beat it, you wont want to play it again for a while Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted April 2, 2004 The AI in OFP aren't the brightest, so it needs some advantages. Not binding it to the same type of economy that the human players have is one way of doing that. The AI cannot build if certain buildings are destroyed, however. Personally, I don't think coop or SP RTS is as fun as Multiplayer with human opponents. It's much more of a challenge when you dont' know exactly what your opponents will do. AI are fairly predictable. RTS simulates values of Command and Conquer, i.e. there are more vehicles than infantry running around. Those who play on my server and I prefer tank battles to infantry battles so I programmed RTS for the style of gameplay that we enjoy. I would recommend if you like more infantry, slower battles with fewer resources, that you play CTI variants. You are welcome to change RTS if you wish. There are numerous types available, including a 3-way version with Resistance having their own base units. All of the SP scripts are clearly marked and all you need to do is define a Money variable for the AI, and then you'll have to figure out how you wish to increment the money, i.e. strictly from territory holdings, etc. Share this post Link to post Share on other sites
MrZig 0 Posted April 5, 2004 Well my newest 3 way is almost ready. It features (for resistance) Kamakazie backpacks (well, not really backpacks but you click the action and you can explode yourself bwahaha), kamakazie AI soldiers and Advanced demolitions research that enables LGBs instead of a bunch of heats/shells, it costs 15000$, but welllll worth it EG, destroy an enemy base by putting 6 kamakazie soldiers in 2 jeeps that 2 humans are driving, all with LGBs and KABOOM! that team is knocked out. Though kamakazie soldiers cost 800 dollars I'm going to test it later tonight, or tomorow. Oh and by the way karr; your avatar is a big red X :P Share this post Link to post Share on other sites
BBSmith 0 Posted July 22, 2004 EDIT: I took the picture out to conserve space on one of my Image depot hosts. Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted July 25, 2004 Hmm, I was wondering what resurrected this topic. I really should post a topic to release USMC RTS at some point. Or have I already? I can't remember, this year has flown by so quickly. Bah. Share this post Link to post Share on other sites
BBSmith 0 Posted July 26, 2004 So, how is the Uber's holding up? They still plan on making the new RTS buildings? Or has that been dicarded? I dont know if this is the place to ask, but when using the DxDll thing, I turn the postprocessing on, and its so blurry that I cant see what todo. Even if that off, I cannot get any reflections to work. Night vision works, and the FPS stat thing works, thats it. Share this post Link to post Share on other sites
BBSmith 0 Posted August 17, 2004 Karr, heres another problem that I cant stand.. After playing a 350minute part in an Me Vs. Ai, I am starting to kick ass, and then im getin pounded by these shilkas, well, i distroy the Tank fac and the enemys keep spawing, even when the tank fac is distroyed. That really pissed me off when I noticed that. (It isnt just me, others have stated that 2). Time for 1.42! Share this post Link to post Share on other sites
Spartan 163 0 Posted August 17, 2004 Shilkas spawn at the light fac. Share this post Link to post Share on other sites
BBSmith 0 Posted August 20, 2004 no no, there is no LIGHT fac in RTS. Shilka's Spawn at the tank fac even when the tank fac is distroyed! Share this post Link to post Share on other sites
rainbow 0 Posted June 12, 2005 On the website: -MrZig's RTS-3 3-way Core Addons - link to this addon is down Anyone have link to this addon Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted June 12, 2005 You don't really need that to play the current version of RTS3 which is 1.44. The buildings are all new and plus Zig and Korax came out with CNC-RTS. I don't have a mission pack for the RTS's atm, but you can get on my server and load them up and get them. See my sig for that info. Share this post Link to post Share on other sites
rainbow 0 Posted June 12, 2005 From where i can download mission RTS3 1.44 ? In you website is only 1.43 Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted June 13, 2005 I replied to your PM Rainbow. I haven't updated all of the RTS's to 1.44, which has actually been around for quite a while now. All the buildings are different starting in 1.43, so older versions won't work with the new RTS3 core addon. There's also mining in 1.44 but not in 1.43 and there's also build preview where you can create a "ghost" of the building you want to build, and see where it will be placed when you confirm the build in 1.44 among other things. Share this post Link to post Share on other sites
pascow 0 Posted February 5, 2007 hi i download addons on karrillion's web page http://ofp.gamepark.cz/_hosted/karr/ but when i wanna play a mission it says addons missing : DKM_mod, Stt Klr etc..where can i dl them? Before all the addons were on the page but now some are missing thanks!! Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted February 10, 2007 Which version of RTS do you have? There were a lot of changes in addons between 1.4x and 1.5x. I never posted links for the 1.5x versions and now I mainly play ArmA, but I'll look for those missions if you need them. Just PM me though, since I don't frequent the OFP forums as much. Share this post Link to post Share on other sites
BLSmith2112 0 Posted February 26, 2007 EDIT: Aieeeee! Veektor is here with an important news update: *News Music In Background* I really should start a marketing campaign for Karr.. (It'd fix everyone with the issue's like pascow's. I'd take all the current & working addons. Make 1 Mega Zip with all current Addons. Then make smaller versions for more specific needs, then proceed to upload them to a mirror like FileFront. Then I should spread the word about any 'future' missions to media outlets to maximize their publicity (Making Promo Movies, Mission Summaries, Uploads, Server Addon Requirements, etc..) . I'd love to do that. But that'd be totally up to you, if you don't want me to promote your ingenious awesome crap (*jk*) , I wunt. -- But I'd do it for you, of course, totally free o' charge pm me for details! (Or I'll just talk to you on ts). Share this post Link to post Share on other sites
Bazinga2019 3 Posted January 31, 2019 Update: Found most of the addons on old DVDs - I hope I can give an update if I found all files and can make an archive for the future. ------------------------------------------------------------------------------ Year 2019 - I would like to play RTS-3 1.41 by KaRRiLLioN in OFP but it is missing addons for Example RTS3CoreAddon.pbo andRTS3VehicleAddon.pbo Anyone still has this? Google search was of no success. Share this post Link to post Share on other sites
RozekPoland 591 Posted January 31, 2019 All the files related to RTS3 that have ever been hosted on the OFP.INFO ftp server are: RTS3_141.zip RTS3_142.zip RTS3Core.zip RTS3ResZig.zip zRTS3_1.4.zip zRTS3_141.zip For some odd reason most of these files were never mentioned in any part of the ofp.info website. Share this post Link to post Share on other sites