Jump to content
Sign in to follow this  
raedor

Mapfact discussion thread

Recommended Posts

ok ppl biggrin_o.gif we're gonna release it most probably (when it's done biggrin_o.giftounge_o.gifwink_o.gif ).

Share this post


Link to post
Share on other sites

sorry, a bit late

RELEEEASE ME

[edit]

sorry, a bit confused here. That's from independense day.

'RELEASE!' should be correct.

[/edit]

Share this post


Link to post
Share on other sites

Mmmh, 9 positives here in this forum plus a couple of negs in an other. I'm not really sure about it...more votes could be helpfull in finding a decision! wink_o.gif

But if it's going to be release I surely wait till Lockheed Martin$ch has finished his "Military Objects" addon. I surely want to use some of his nice stuff on the map.

Greetz

Plage

Share this post


Link to post
Share on other sites
[...] plus a couple of negs in an other. [...]

where? which? when? how? who? wow_o.gif

you mean @mapfact forums? rock.gif

Share this post


Link to post
Share on other sites

Pardon my ignorance but is there any news on the skilift? smile_o.gif

And I say release the desert-not-desert-thingy..

Share this post


Link to post
Share on other sites

@ blackdog:

As I know some problems with the AI-paths in and around the buildings appeared...but I don't know nothing else about it, sorry.

--------------

Somebody asked me if I could place some original lights/laterns from the game in the new areas of the map because he had some problems with a "light" addon in the northern base (lights were "flaring" and some ground-textures weren't lightned correctly).

Here's a screenshot of how it'll look...

licht_01.jpg

Greetz

Plage

Share this post


Link to post
Share on other sites
@ blackdog:

As I know some problems with the AI-paths in and around the buildings appeared...but I don't know nothing else about it, sorry.

yes, that's what happened. big x had problems with the ai paths and was quite disappointed & demotivated after that.

Share this post


Link to post
Share on other sites

no, setvelocity works only with vehicles and stuff, not with men.

Share this post


Link to post
Share on other sites

military objects pack: release within a week. smile_o.gif

also this soon:

Silola's XCam-console

xcam_1_small.jpgxcam_2_small.jpg

xcam_3_small.jpg

here's a bigger pic of the console. it's not only a debug programm, you also can watch every single soldier on the map with a camera, ask for his status, control scripts and give orders.

as a special silola included his special effects which you can test with this console.

pic1

pic2

pic3

pic4

pic5

pic6

pic7

we're translating right now his 30-page tutorial into english. biggrin_o.gif

/edit: pic links fixed

Share this post


Link to post
Share on other sites

you'll probably find some of silolas effects in there, too. biggrin_o.gif

Share this post


Link to post
Share on other sites

Well the explosions look excellent, and the Xcam looks.. intreeging (spelling?), the following soldiers bits reminds me of the Observer bit for VBS1, but this debug section, what exactly does it do? I know FDF Mod includes one, but i dont udnertsnad how it works, it's something to do with testing scripts... right? That's all i can gather.

Quote[/b] ]yes, that's what happened. big x had problems with the ai paths and was quite disappointed & demotivated after that.

sad_o.gif Can you try to motivate him again? (Strip-o-gram?)

Share this post


Link to post
Share on other sites

@"big x-issue": no. sorry. i hope he finishes it soon, but i can't do anything there.

@x-cam: the xcam shows you the waypoint of every single soldier, you can add WPs, you can give orders to the soldiers or add and remove actionmenu entry for the player, you can exec scripts... you'll see wink_o.gif

Share this post


Link to post
Share on other sites

that console looks promising!

is it possible, that u can also stear soldiers placed on the map with it? i mean, give wp ingame or make em true/false if u know what i mean.

it looks like, if every object/unit is detected on the map and u can change it and control it, right?

got all that from the screenshots so far.

so are we also able to control weather and times to see how scripts or units run by night, hu?

great, im looking forward to this one!

Share this post


Link to post
Share on other sites
that console looks promising!

is it possible, that u can also stear soldiers placed on the map with it? i mean, give wp ingame or make em true/false if u know what i mean.

it looks like, if every object/unit is detected on the map and u can change it and control it, right?

got all that from the screenshots so far.

so are we also able to control weather and times to see how scripts or units run by night, hu?

great, im looking forward to this one!

yes. biggrin_o.gif

Share this post


Link to post
Share on other sites

I was thinking it would be good for CoC missons, will it work along side the command engine or would it be one or the other?

Share this post


Link to post
Share on other sites
I was thinking it would be good for CoC missons, will it work along side the command engine or would it be one or the other?

i don't know. we did not test that so far.

Share this post


Link to post
Share on other sites

I noticed the Xcam bit on OFP.info.

Will this tool be multiplayer compatible?

I was thinking. If you were able to use the console just to simply create things, buildings, units, explosions... and control their behavior and issue orders in realtime. That would make for some interesting multiplayer gaming potential.

Now I know that COC has problems with multiplayer in terms of allowing two commanders the ability to play head to head, but imagine someone who could create a co-op mission and add their own changes to it as the game progresses, if the players are doing better than expected. Spawn a random patrol somewhere nearby and give them a S&D waypoint. Or perhaps add random events.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×