Sgt_Eversmann 1 Posted July 10, 2004 I haven't the eject error. In some scripts you have to remove a line: In the scripts Land Land1 and Break you have to remove this line: Quote[/b] ]"unassignvehicle _x;_x action [""getout"",_vehicle]" foreach crew _vehicle Share this post Link to post Share on other sites
Dallas 9 Posted July 10, 2004 I've just re-installed OFP:R up to 1.96 to get some carrier time on the Nimitz. I'm embarrassed to confess that I forgot how amazing this game is. I have no problems landing or taking off from the cataputls, but I noticed a 5 step check list to setting down the bird on the boat. I'm been trying to figure out what exactly to do to initiate every step, but I haven't had enough airtime to figure it out. First I do a flyby, activate "land with line break" and then recieve this message: -Prepairing to land .... -landing azimut is 3.05176e-005 degree -prepair to land -go to point 1 Then I activate "Land on deck 3" -prepair to land I don't know how to activate point 1, but after a couple of minutes changing altitude and speed: -landing speed was set on 161.373 -carrier deck hight was set on 46 -go to point 2 I manage to activate point 3, 4 and five through lowering gear, hook and flaps, but I haven't figured the exact routine out yet. I know how to land on the carrier, but I'd like to master the five point program. Can anyone help me understand the lading script? B.T.W This is a beautiful addon ty Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 11, 2004 WHOAH !! LOL ...... Dallas .... I've never ever bothered to go throught the whole sequence myself ....... I just selected "land with line break" and then come in low and slow to the deck and catch the cable ..... I never even realised that whole script sequence worked ! LOL (Hawk was a industrius lad ) Sorry Dallas, I can't help now, but I will look at it for the next update. Maybe others out there have experimented. Share this post Link to post Share on other sites
Unnamed_ 0 Posted July 11, 2004 Quote[/b] ]maybe I should look at the manning/armourment scripts ..... make them simpler. Might be worth adding something to help with re-arming the defences to? Would be nice to have an OFP Naval commander for the Nimtz You could place him in the editor then automaticaly build the carrier around him when the missions starts. That way you could have multiple copies of the Nimitz, already manned? Cheers Share this post Link to post Share on other sites
C4P741N 0 Posted July 11, 2004 On the next release could you possibly hide the individual sections of the Nimitz in the editor? I'm glad this is still being worked on. Cap. Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 11, 2004 hi guys can any plese send this addon in an email or over msn becasue some how my powerdesk whant open it ...plese some one help me Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 12, 2004 Download and install Winrar .... its free. http://www.rarlab.com/download.htm Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 12, 2004 Quote[/b] ]maybe I should look at the manning/armourment scripts ..... make them simpler. Might be worth adding something to help with re-arming the defences to? Would be nice to have an OFP Naval commander for the Nimtz You could place him in the editor then automaticaly build the carrier around him when the missions starts. That way you could have multiple copies of the Nimitz, already manned? Cheers use the generals addon on ofp.info in the misc section. . . theres a admiral in there. . .thats what i use. . its from DRW Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 12, 2004 thanks [APS]Gnat i have got it to work now....love the carrier i was thinking is ther any i can make a plane stay on the carrier at the start of a mission Share this post Link to post Share on other sites
JLC 0 Posted July 12, 2004 Your supposed to create a infantry guy called Nimitz .... Gnat @ July 10 2004,07:59)]Good point ..... made the usual assumption that most people would have read the forum about manning the armourments .... Ok, this explanation is good for me Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 12, 2004 does it work for planes to Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 13, 2004 One way I've heard of is to control the Fuel of the plane, No fuel, no go ..... Add fuel later via trigger or script and away you go .... so the story goes Share this post Link to post Share on other sites
bonko the sane 2 Posted July 13, 2004 can someone help me out here? Yesterday i got DXDLL 1.0 working, and made a mission with a fleet off the nogovan coast, all vehicles (freemantle,tiger_gunboat, planes, helis, etc) had their reflections mirrored in water, except the Nimitz, in my pc it only shows the reflection of the middle section... is this because its a composite addon? Anyway to solve this oh gurus of addon making? Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 13, 2004 See bug report in DXDLL thread .... ~page 18 Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 13, 2004 i tryed that DXDLL 1.0 it useless for me i cant get it 2 work Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 13, 2004 when i call myself nimitz it mans the carrier but i cant stay the the carrier at the start of a misson i just fall frew the carrier can any help Share this post Link to post Share on other sites
edi 0 Posted July 13, 2004 hi to everyone from Italy. This addon is really nice, just i need help to make it work. i can land correctly when i play pilot but i don't know to make planes leave from the aircraft or land on it when i try to use wayponts or catapult scripts. anybody can help me to make planes work? thank you a lot ciao edi Share this post Link to post Share on other sites
Scrub 0 Posted July 14, 2004 Fart-Nark, are you using: this setpos [getpos this select 0,getpos this select 1,(getpos this select 2)+19] To get the unit on-deck? If so, are you placing the unit in the conn-tower or on a section line between carrier components? As Gnat stated previously, depending on time-of-year the tides raise and lower relative to the ground, so try adding a meter or two. All those situations caused the problem for me. Hope this helps. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 14, 2004 Gnat @ July 12 2004,23:46)]One way I've heard of is to control the Fuel of the plane, No fuel, no go ..... Add fuel later via trigger or script and away you go .... so the story goes ok check it out. . . its possible to ammend the catapult script do automaticly do that. .. tell the script that when the plane is at 3 seconds before launch the fuel is added to it "plane setfuel 5" all you would have to do as mission editor is remove the fuel from said plane and (i assume) tell the AI to run the presented action (AI # - [radio] 6 - Start Catapult). i assume the AI gets that action too but i might be wrong Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 14, 2004 Quote[/b] ]Scrub .. Group: Members Posts: 30 Joined: June 2004 Posted: July 14 2004,04:08 -------------------------------------------------------------------------------- Fart-Nark, are you using: this setpos [getpos this select 0,getpos this select 1,(getpos this select 2)+19] To get the unit on-deck? If so, are you placing the unit in the conn-tower or on a section line between carrier components? As Gnat stated previously, depending on time-of-year the tides raise and lower relative to the ground, so try adding a meter or two. All those situations caused the problem for me. Hope this helps. what time do i try and what is a setpost Share this post Link to post Share on other sites
Scrub 0 Posted July 15, 2004 Hi Nark, Start by copying the following into the 'Init' field of the unit(s) you want to put on the carrier deck: this setpos [getpos this select 0,getpos this select 1,(getpos this select 2)+19] If that does not help, change the 19 in the statement to 21 or 22. Â That should get you out of your problem. Good luck, Scrub p.s. the Setpos command sets the position of the unit, in this case 19m positive in the 'Z' axis (up). Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 15, 2004 hi srub i put in the int felid and it came up type array expected nothing Share this post Link to post Share on other sites
Scrub 0 Posted July 15, 2004 Must be a typo. Â This works for everybody else. Â "this setpos [getpos this select 0,getpos this select 1,(getpos this select 2)+19]" Copy and paste (without quotes) into the unit init field. Â Just tried it on my system. Â It is correct. Scrub Share this post Link to post Share on other sites
Unnamed_ 0 Posted July 15, 2004 What about trying it this way? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"this setpos [(getpos this) select 0,(getpos this) select 1,((getpos this) select 2)+19]" Share this post Link to post Share on other sites
eddyd 0 Posted July 16, 2004 maybe help this one , that we use for it . this setpos [getpos this select 0,getpos this select 1, 19] Share this post Link to post Share on other sites