KJAM 0 Posted December 29, 2003 which one do u think is better, the original one or the FDF mod one (the only one ive seen is the one for the 1.2 version so i dontknow if its changed) Share this post Link to post Share on other sites
theavonlady 2 Posted December 29, 2003 I can take either one. I don't see the major difference. Share this post Link to post Share on other sites
void_false 1 Posted December 29, 2003 I love FDF map 'coz there're no more these cinema borders. Share this post Link to post Share on other sites
rbeni12 0 Posted December 29, 2003 I can take either one.I don't see the major difference. I agree with avon, the look is almost the same, however no differences in Menu items. Share this post Link to post Share on other sites
norsu 180 Posted December 29, 2003 Yep, the main differences are in mission editor and multiplayer menus. And in my opinion both are much better than originals (more space, clearer fonts etc.). Share this post Link to post Share on other sites
Gollum1 0 Posted December 29, 2003 FDF has high-res fonts and a much more spacious mission editor, so I'll have to go with that one. Share this post Link to post Share on other sites
void_false 1 Posted December 29, 2003 Yep, the main differences are in mission editor and multiplayer menus. And in my opinion both are much better than originals (more space, clearer fonts etc.). both??? how can it be Share this post Link to post Share on other sites
theavonlady 2 Posted December 29, 2003 Yep, the main differences are in mission editor and multiplayer menus. And in my opinion both are much better than originals (more space, clearer fonts etc.). both??? how can it be  Both the mission editor and the MP menus, I believe, is what NoRSu was referring to. edit: erev tov. Share this post Link to post Share on other sites
void_false 1 Posted December 29, 2003 i should beter lern inglish at school Share this post Link to post Share on other sites
@cero 0 Posted December 29, 2003 I like the looks of the FDF one better. The intros for the oficial islands are different, that makes a change from starting the game with the old desert island intro. I prefere FDF. About time someone comes with some good tutorials btw. Share this post Link to post Share on other sites
bn880 5 Posted December 29, 2003 I like my own "GUI", which doesn't load any cutscene at all... Â Â My PC is not a demo machine FFS, I don't need to have all the cutscenes constantly loading/running in my own game. Â Share this post Link to post Share on other sites
HuNtA 0 Posted December 29, 2003 hehe, its all good on the FDF mod 1, apart from the multiplayer and mission player pos. are mixed up Share this post Link to post Share on other sites
kegetys 2 Posted December 29, 2003 hehe, its all good on the FDF mod 1, apart from the multiplayer and mission player pos. are mixed up ...which I fixed in FDFmod 1.2... I think :P Share this post Link to post Share on other sites
Gollum1 0 Posted December 29, 2003 I like my own "GUI", which doesn't load any cutscene at all... Â Â My PC is not a demo machine FFS, I don't need to have all the cutscenes constantly loading/running in my own game. Â That sounds interesting. How would I go about getting rid of the cutscenes? Share this post Link to post Share on other sites
blackdog~ 0 Posted December 29, 2003 hehe, its all good on the FDF mod 1, apart from the multiplayer and mission player pos. are mixed up ...which I fixed in FDFmod 1.2... I think :P but you still haven't fixed the continue button not being automatically selected after you quit back into the mission editor :S Share this post Link to post Share on other sites
Crowley 0 Posted December 29, 2003 but you still haven't fixed the continue button not being automatically selected after you quit back into the mission editor :S Its a nitpicky little thing but it gets annoying enough to keep me from using FDF for editing. Share this post Link to post Share on other sites
kegetys 2 Posted December 29, 2003 hehe, its all good on the FDF mod 1, apart from the multiplayer and mission player pos. are mixed up ...which I fixed in FDFmod 1.2... I think :P but you still haven't fixed the continue button not being automatically selected after you quit back into the mission editor :S Thats because the same button is the disconnect button in multiplayer debriefing, and when its the default players often get accidental disconnects when the admin does restart/reassign/whatever. Share this post Link to post Share on other sites
bonko the sane 2 Posted December 30, 2003 I like my own "GUI", which doesn't load any cutscene at all... Â Â My PC is not a demo machine FFS, I don't need to have all the cutscenes constantly loading/running in my own game. Â That sounds interesting. How would I go about getting rid of the cutscenes? remove islands anim folders? Share this post Link to post Share on other sites
bn880 5 Posted December 30, 2003 I didn't remove them, I modified the anims maps to just look onto sea faaar away. Yes though, something like that should be built into OFP2, a switch between Demo Machine and a game machine... lol Share this post Link to post Share on other sites
KJAM 0 Posted December 30, 2003 simple way to get over that blackdog press ESC whne you get to the notepad where it says continue Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 30, 2003 How can I make my own "GUI" Which Files do I have to Uncompress? Share this post Link to post Share on other sites