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feersum.endjinn

Finnish defence forces mod 1.1

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Could someone please post a partial list of the new stuff in this? I need something to look at while my 56k chugs along tounge_o.gif .

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And here's a list of all new weapons and units:

-HK69A1 grenade launcher

-AK74M + variant with grenade launcher

-PPsch41 smg

-Mosin Nagant + variant with scope

-Scoped M39 Ukkopekka

-RK95 with VV2000 scope

-Molotov's Cocktail

-Barrett 12.7mm

-Lahti L-35 pistol

-Lahti L-39 AT rifle

-Maxim hmg

-95 S 58-61 Musti recoilles rifle

-BTR-60PB

-Sisu SA-130/150 Masi + variants with ITKK or ZU-23-2

-Sisu SA-240/241 Rasi + variants with ITKK or ZU-23-2

-R-Vene ("group boat") + variant with ITKK

-T54

-Military Bicycle

-MiG-21bis

-ItPsv 90 Marksman

-Goeth's new island(s)

-lots of new sounds

And some unit updates:

-new model for T55M

-older M62 camo for reservists

-MVD troops have now AK74M as basic weapon

There's also the SANLA artillery thingy that Mikko mentioned and lots of small config changes wink_o.gif.

*edit* Oops I forgot to mention the new effects from ECP and some altered lightning effects, eg. street lights and mg lights are now lowered.

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  (m21man @ Dec. 06 2003,18:01) said:
Could someone please post a partial list of the new stuff in this? I need something to look at while my 56k chugs along tounge_o.gif .

Check Features page at site for new weapons and vehicles. Including stuff like Itpsv 90 "Marksman" (SPAA built on RHS's T-55 chassis) and R-vene and so on.

Also there's island called "East Border" in both summer and winter versions.

RAAH, Norsu was faster! biggrin_o.gif

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I've got a problem with running FDF-mod (both 1.0 and 1.1)

When I run the fdfmod.exe I get the "cannot memory map" problem. Now, I fixed this with the normal OFP by adding "-nomap" in the taget field of the shortcut. With FDF mod this doesn't work. Can this be fixed? (by modifying the fdfmod.exe file). Now I run a normal OFP shortcut with " -mod=finmod -mod=GMR_exploMOD -nomap" at the end in the target field. But this causes problems. I can't fire any of the rifles (they simply don't have any ammo visible) and a lot of stuf has the "modelspecial" error. If anyon has some suggestions I'd love to hear them.

I love the new islands.

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  (Cpt. FrostBite @ Dec. 06 2003,17:32) said:
I've got a problem with running FDF-mod (both 1.0 and 1.1)

When I run the fdfmod.exe I get the "cannot memory map" problem. Now, I fixed this with the normal OFP by adding "-nomap" in the taget field of the shortcut. With FDF mod this doesn't work. Can this be fixed? (by modifying the fdfmod.exe file). Now I run a normal OFP shortcut with " -mod=finmod -mod=GMR_exploMOD -nomap" at the end in the target field. But this causes problems. I can't fire any of the rifles (they simply don't have any ammo visible) and a lot of stuf has the "modelspecial" error. If anyon has some suggestions I'd love to hear them.

I love the new islands.

Sounds like it is GMR explosion mod which is causing this. It is very probably not compatible with FDFMod 1.1. Do you get same problem if you leave out that -mod=GMRexplo parameter?

Not that you even need it, new explosion effects by TJ are in my opinion best so far tounge_o.gif

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I put all the files where they're supposed to go, clicked on my original FDF shortcut, and my system crashed and rebooted.  Tried it again, and FDF mod started. I tried a single mission, but two weird things.  No sound, and during the inital cutscene, my CO went into a breakdance anim for a moment  tounge_o.gif

I tried another shortcut, and i've crahsed twice now.

Is there a new command line I need?

Original shortcut:

"C:\Program Files\Codemasters\OperationFlashpoint\FDFmod.exe" -mod=hisky

New Shortcut

"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod -mod=hisky

Whats wrong with them? Or did I do somthing wrong on installation?

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what is the difference between the patch and the full version?

and the t55s are built using the chassis of the RHS's ones or is it the full model

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  (Harnu @ Dec. 06 2003,18:37) said:
New Shortcut

"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod -mod=hisky

Whats wrong with them? Or did I do somthing wrong on installation?

If I'm not completely mistaken, I think you must have it like this when you have more than one mod:

"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod;hisky

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  (frk19732001 @ Dec. 06 2003,19:48) said:
what is the difference between the patch and the full version?

and the t55s are built using the chassis of the RHS's ones or is it the full model

Nothing different between patch and full version.

Full version is just FULL mod, you don't need 1.0.

It's full install, but you can get all the same things by using first 1.0 and then upgrading to 1.1 with patch that is already available.

We don't just have the full version ready yet, takes so long to pack and upload to servers etc.

And those t55/t54's in 1.1 are already RHS. Like I said, no differences between full version or patch, you just need 1.0 before you need patch.

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bleh, OFP need reÄnstall after installing FDF mod :<

it chrashes whole the time, although i deleted FDF mod again sad_o.gif

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  (Mahooney @ Dec. 06 2003,20:19) said:
bleh, OFP need reÄnstall after installing FDF mod :<

Before reinstalling OFP, try backing up and then deleting this file:

OFP\Users\yourPlayerName\UserInfo.cfg

Then try playing OFP without the FDF Mod.

If that doesn't help, try also deleting:

OFP\Flashpoint.cfg

Then run the OFPR Preferences program, click on the AUTODETECT button and then run OFP without the FDF Mod.

Keep us posted.

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Big thanks to you, feersum.endjinn!

It was indeed the GMRexplomod causing my probs.

Harnu;

This could also be your prob; Just use the following and see what happens;<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod -nomap With or without -nomap is up to you, but keep the hisky out. (-Nomap is only for memory probs).

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  (Cpt. FrostBite @ Dec. 06 2003,19:35) said:
Mahoony:

Remember you need 1.94 to play FDFmod v1.1

I need to install 1.91 first to install 1.94 tounge_o.gif

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Well, the 1.1 full is coming out sometime soon if you want to save that bandwidth.. wink_o.gif

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  (Cpt. FrostBite @ Dec. 06 2003,12:33) said:
Harnu;

This could also be your prob; Just use the following and see what happens;<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod -nomap

With or without -nomap is up to you, but keep the hisky out. (-Nomap is only for memory probs).

Thanks, works now! smile_o.gif

keg's hisky is not compatible with FDF?

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Finally a Island that comes with the Mod, it looks really great and nice music tounge_o.gifsmile_o.gif Nice work !

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  (Harnu @ Dec. 06 2003,20:49) said:
keg's hisky is not compatible with FDF?

Would be easier to copy HiSky Data.pbo and Data3d.pbo to finmod/dta/hwtl or finmod/dta wink_o.gif.

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  (Harnu @ Dec. 06 2003,18:37) said:
I put all the files where they're supposed to go, clicked on my original FDF shortcut, and my system crashed and rebooted. Tried it again, and FDF mod started. I tried a single mission, but two weird things. No sound, and during the inital cutscene, my CO went into a breakdance anim for a moment tounge_o.gif

I tried another shortcut, and i've crahsed twice now.

I tried to run it on my linux server and get segfaults as soon as i start the server with finmod sad_o.gif

The server is 1.94 and is using no other mods, and of course i installed 1.0 before updating to 1.1.

I guess i will give it a try when the 1.1 full mod is out...

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