tracy_t 0 Posted November 26, 2003 Dear all. I have made a zombie addon which includes 12 types of zombies. Each zombie can only be immediately killed by a headshot. Would anyone like to host the WIP .pbo file? Each zombie inherits from a civilian model, but has setdammage set to 0.8 on initialisation, for that "gore" look; however, the armor level of each zombie class was upped significantly so that the zombies wouldn't be killed with one shot. I will post the addon's config.cpp in mission editing & scripting so that other zombie mission makers can use my code (e.g. perhaps Karillion, or D.Murphy man) and produce better works! EDIT: Have just put source code in BREATHE section. Feel free to take a look. Share this post Link to post Share on other sites
Major Fubar 0 Posted November 26, 2003 Sounds good...love to see a Dawn of the Dead campaign...(Romero rocks!) Share this post Link to post Share on other sites
tracy_t 0 Posted November 26, 2003 Hi Fubar: Well, I don't have time to create a campaign (I'm a grown man with a pub next door. Why am I into zombies at 31? lol) but hopefully others will make the time I hope the likes of Karillon and D. Murphy man can use the addon, or modify it for their needs. Cheers, Scott "Tracy" T. Share this post Link to post Share on other sites
The Frenchman 0 Posted November 26, 2003 Can we see a screenshot? Share this post Link to post Share on other sites
tracy_t 0 Posted November 27, 2003 Try: http://img.villagephotos.com/p/2003-11/510218/DAYOFTHEDEAD.jpg http://img.villagephotos.com/p/2003-11/510218/ZOMBIES.jpg Yes, that is a crashed bus!! And no, the zombies don't have glasses any more, I removed them... they look quite evil now. LIMITED BANDWIDTH!!! So won't be up for long I dare say. Would probably be faster for you to take the code from the BREATHE section of the forum and compile it to see for yourself Share this post Link to post Share on other sites
Hjaldar 0 Posted November 27, 2003 Give it to ofp.info, I'm sure that they'll host it! RESIDENT EVIL! Share this post Link to post Share on other sites
SNIPER_SKULL 0 Posted November 27, 2003 it looks like black crap on his face Share this post Link to post Share on other sites
tracy_t 0 Posted November 27, 2003 That's cos it IS dried crap! It's the standard BIS "damaged" model. Hard to change textures without editing the P3D itself. Share this post Link to post Share on other sites
Hjaldar 0 Posted November 27, 2003 So when can we download it? Share this post Link to post Share on other sites
Easytiger 0 Posted November 27, 2003 I enjoy Flashpoint because it is fairly realistic, but damn, PLEASE RELEASE THESE ZOMBIES! If I can blast a few of them from the safety of a T-80 I might finally get over the lingering creeps I had from watching too many horror films as a kid. Share this post Link to post Share on other sites
tracy_t 0 Posted November 28, 2003 When can you download it? Well if you want it *right now* you could compile the source code yourself from the BREATHE section of these forums (the crap way) or I could try to find a host - most likely Geoshitties. I'll try and get a account set up in the next hour or so... Scott Share this post Link to post Share on other sites
tracy_t 0 Posted November 28, 2003 Pants. Feckin work (NHS) won't let me use FTP here so PBO upload will be later tonight. Would any kind soul be prepared to compile the source code from the BREATHE section and host the pbo? S. Share this post Link to post Share on other sites
tracy_t 0 Posted November 29, 2003 ZOMBIE ADDON BETA IS NOW AVAILABLE @ http://www.geocities.com/tracy_t_03/Scottsaddon.zip NOTE: ONLY AI SOLDIERS EQUIPPED WITH G36 (OR MORE POWERFUL) HAVE REQUIRED STOPPING POWER. M16 EQUIPPED AI SOLDIERS WILL NOT TARGET THE ZOMBIES (as they'd be wasting their bullets.) A HEAD SHOT, AND ONLY A HEAD SHOT, CAN DOWN THE ZOMBIE WITH ONE BULLET. 12 BODY SHOTS (with M16) WILL DOWN THE ZOMBIE OTHERWISE. Share this post Link to post Share on other sites
Silent_Zero 0 Posted November 29, 2003 they wont attack Share this post Link to post Share on other sites
D.murphy man 0 Posted November 29, 2003 They wont attack becuase there is no script in the ccp.config of the addon to make them attack. this addon is for use with mine or killaron's zombie scripts. If some skill full Cpp. writer can implement iver mine or killarons scripts into this addon you will ahve it all in one neat tidy Pbo. instead of fuking about with Sqs. scripts,triggers,and Init lines. Share this post Link to post Share on other sites
D.murphy man 0 Posted November 30, 2003 Ok people, Theres a mirrior at my site Shell Sh0cks Work shop Look in the addons section Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 30, 2003 The zombies need this: ftp://www.gamezone.cz/ofpd/unofaddons2/Chainsaw.zip MfG Lee Share this post Link to post Share on other sites
Hjaldar 0 Posted November 30, 2003 Okay, what we need are zombies that attack for West/Res/East, or at least Res side. They should attack everything... Share this post Link to post Share on other sites
D.murphy man 0 Posted November 30, 2003 well we need a skillful ccp. scripter Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 30, 2003 And it could be a little harder to kill them. MfG Lee Share this post Link to post Share on other sites
tracy_t 0 Posted November 30, 2003 Hi all. Thank you for your comments. If you want zombies that attack anyone in West, I can program that quite easily. I already have the script to do it; I publish the attack script below. The only reason I didn't do that for you already is that I thought you would want to do that sort of scripting yourself. Do you want all zombies to behave in a uniform way? Remember: if I make my zombies attack West soldiers automatically, you can forget about making zombies follow waypoints, or any other fancy stuff Regards, Scott PS: I am now working on the zombie textures. So far I have Dr. Tongue and Bub semi-ready (ie: untested). I can't include the pictures here as they would be considered GORE, but I will give you the URLs (WARNING: ADULT CONTENT) : Dr Tongue: http://www.homepageofthedead.com/films/day/zomb3_thumb.jpg Bub: http://www.homepageofthedead.com/films/day/bub4s_thumb.jpg I include the code for movezombie.sqs. Zombies using this code will automatically attack WEST and RESISTANCE soldiers. Call from your zombie unit's initialisation: [this, id of target] exec "movezombie.sqs" e.g. [MyZombie, Player] exec "movezombie.sqs" and your zombie will attack the player. If the zombie is 1000m away from the player, the zombie will disappear - no point in chasing someone that far away. NB: Make sure a trigger called westsoldiers covers your whole island, and is activated ONCE by WEST. Make sure a trigger called resistancesoldiers covers your whole island, and is activated ONCE by RESISTANCE. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; movezombie.sqs _z = _this Select 0 _t = _this Select 1 #Main ~1 ?(!alive _z) : goto "End" ?(_t != objNULL) && (alive _t) goto "move" _tig = false _t = player _pt = (list resistancesoldiers) + (list westsoldiers) _y = 0 _uc = count _pt #loop ~2 ? _y>= _uc: goto "premove" _u = _pt select _y ? (!alive _u) : goto "nextunit" ? _z distance _u < _z distance _t: _t = _u #nextunit _y=_y+1 goto "loop" #premove ? _t in units group player: _tig = true _z dowatch _t #move _d = _z distance _t ? _d > 1000 : Goto "end" ? _d > 5 : goto "walk" ? _d < 6 : goto "engage" Goto "Main" #walk _z domove getpos _t ~2 goto "Main" #engage ? !alive _z: goto "end" _z removeMagazines "StrokeFist" _z setPos getpos _t _z addMagazine "StrokeFist" _z fire "StrokeFist" ~3 _t setDammage (getDammage _t + 0.2) ~1 goto "Main" #End ~5 DeleteVehicle _z exit Share this post Link to post Share on other sites
D.murphy man 0 Posted November 30, 2003 Nice one tracy_t this should make zombies easy and relible for the intire OFP community. now u lot get making zombie missions! NOW! Edit: Tracy_t in the next version could you 'up' the amour values on the zombie by a couple of hunderd? Because i have noticed that when you put the zombies to setdammag .8 to make them look like zombies they die in 2 shots to the body I will have a example mission of the zombies and the attacking script soon and will host it on my site if i have permission from you tracy? Share this post Link to post Share on other sites
tracy_t 0 Posted November 30, 2003 The zombies take 20 body shots from the m16 to kill. One head shot though. The AI doesn't bother shooting at them with the M16 though. With G36 they take two; but that's the only weapon the AI will target the zombies with And Murphy, please use my addon as you wish; please credit me somewhere though (even in the readme of your mission) lol Wait til you see Dr. Tongue zombie... my girlfriend shat herself when she saw the texture! lol Share this post Link to post Share on other sites
D.murphy man 0 Posted November 30, 2003 Hmm tracy i think i might have a odd version of ur addon? with mine the zombie die with 2 shots from a m16 and the soldiers with M16's and any other weapon DO fire at the zombies. Share this post Link to post Share on other sites
tracy_t 0 Posted November 30, 2003 Right, you must have an old version I'll send you the updated one as soon as I can; but might not be tonight cos I'm working on Bub Note to self: I really should have installed Sourcesafe!! DOH!!! Share this post Link to post Share on other sites