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Maj_Death

Any mods that allow opengl in ofp:r?

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I run on an ATI 9200 128mb and DX mode just sucks. I get numorous small but annoying graphical errors and frequent pauses. I have tried various versions of the drivers but OpenGL games always run much smoother for me and look better. So I was wondering if anyone has created some sort of mod that allows you to play OFP in OpenGL mode or allows an ATI card to run in straight Glide mode. I'm doubtful one exists, but it's worth asking.

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I think you can set it to OpenGL in the preferences program. Not sure though, been too long since I messed with settings.

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There's no such mod and you can't choose openGL in OFP preferences but you can try using a Glide wrapper (OFP supports Glide). I don't know if it works but it might be worth trying.

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Nope. It gives the option for Glide, but not OpenGL. I tried Glide a few times, but every time it gives me a missing Glide.DLL (or something like that) message. OpenGL and Glide are not the same thing. I was wondering if anyone had created some sort of a Glide emulator to allow modern cards to run OFP in Glide mode. I've seen such things for other games, so it is possible to do.

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Thanks, unfortunatly that one doesn't work. I still get the missing *.dll. I guess I'm stuck with craptacular DX sad_o.gif.

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I tested it too.

Also getting missing dll message.

Clicked OK an ofp starts.

But it looks not better and don´t run faster.

So, forget about it.

MfG Lee wink_o.gif

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I think you're referring to Direct3D when you say "DX", but yes, OpenGL is seems to be the better of the two, and is another in the long list of victims of Microsoft's monopoly. I've seen quite a few games which supported both OpenGL and Direct3D, and in every single example, the game performed and looked better with OpenGL.

crazy_o.gifcrazy_o.gifcrazy_o.gif

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Direct3D, D3D and DX are 3 different names for the same thing. They are all based on DirectX. DX is just the shortest of the 3. Hopefully OFP 2 will use OpenGL, that is the standard right now. D3D as an option is nice because some systems do run better with it, but if a program only supports one then OpenGL is the way to go.

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Hopefully OFP 2 will use OpenGL, that is the standard right now.

OpenGL the 'standard'? How many recently released commercial games even support OpenGL? I don't play many games, but every game I've seen recently uses D3D.

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Quake 3 , RTWC , Doom 3??

Medal of honour , Jedi knight

Or did i just made a fool of myself.... biggrin_o.gif

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Quake 3 , RTWC , Doom 3??

Medal of honour , Jedi knight

Or did i just made a fool of myself.... biggrin_o.gif

The Quake engine games (MOHAA, QUake3) defintely support OpenGL - much better than they do DX. Like I said I don't play that mnay games - it's just that all of the major commercial games I DO play don't even support OpenGL. I wouldn't call OpenGL 'the standard' - just one of the two choices game developers have.

Edit: I think the Doom series are based on the quake engine too, right? Dunno about Jedi knight or 'RTWC' (what does that stand for anyway?)

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They are all Opengl toaadlife.

And according to people Quake set the standard i know you will disagree , and Doom 3 will be another standard here... biggrin_o.gif

RTCW: Return to Castle Wolfenstein

Jediknight is built on th Quake 3 engine (the very best and most used engine in the gaming industry so how canit not be the standard) wink_o.gif

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Quake 3 , RTWC , Doom 3??

Medal of honour , Jedi knight

Or did i just made a fool of myself.... biggrin_o.gif

All of those games are based on the same engine. RTCW is Return to Castle Wolfenstein. Doom3 hasn't been released yet, so you can't really say for sure how good it looks.

And John Carmack (who basically built this engine) is a genius biggrin_o.gif

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Forgotten Battles, Chaser and Call of Duty are all OpenGL games, of those only Forgotten Battles even has the option for D3D. The only upcoming game that I know of that uses D3D only is Lock On: Modern Air Combat. Real shame too cause it looks like it would be great. Problem is with D3D the minimum system spec is something like a ATI 9700 Pro. And the graphics really arn't all that special. With OpenGL the minimum system spec for identical graphics would probebly be a GF4 MX440.

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IL2 Sturmovik Forgotten battles (and original IL2) support both. Open GL runs faster, and in FB, the "Perfect" graphics mode is only available in Open GL.

I too would like to see more products support at least both. Nothing anti-MS, just find that open GL tends to run faster, with the same or better appearance.

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Open GL supports games in a more condensed environment, i.e. where your in a corridor or at least an artifical one, which quake enigne based games do well, on the whole ofp is more suited to DX due to the nature of environment.

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IL2 is just slightly smaller scaled in terms of units (pilot of a/c is maybee 1/2 of OFP soldier size) and the maps are HUGE! (Many many times the size of the largest OFP map. The Berlin map has over 500,000 objects (Buildings in towns,cities, bridges, etc) before any mission related a/c and ground units in. Hardly counts as a condensed environment. (Let alone set corridors) And Open GL runs about 10% faster w/ most vid cards than D3D.

Not claiming OGL would work in OFP, just that it CAN work in large, open, dynamic environments as well. smile_o.gif

Oh well, it works as is, and that's good enough for me. Seeing as this is D3d, imagine they will stick with that. If that means we get a good product that works, who am I to complain. smile_o.gif (OFP 2 that is) And since BIS has stated they will try and make mods portable, and higher tex res's, I would be happy just with that, let alone their new units, maps, missions, campaign, etc. smile_o.gif

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ops i thnk I wrote wrong there... I meant: why does ofp ONLY suooports xxxxXxxxxX16 in GLIDE ?

if glide is the same thing as open gl I wanna GLide xxxxXxxxxX32

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[Anti MS rant:

I'd love to see an Opengl port of OFP, and I SERIOUSLY hope that at least an option will be included in OFP2.

The complete lack of D3D in Linux, means gamers are being FORCED by Gaming Companies to use Microsh*te's POSOS.

I dream of the day when I can finally uninstall this inflated bag of crap bells and whistles Windows box and go fully Linux and OpenSource.

OpenSource is how it always was, and was always going to be for home users before that greedy f*ck Gates decided to start charging for Windows.

And I'm sick of the argument that charging allows MS to do more R&D and perfect their products.

All MS has done in recent years is steal others' ideas and release buggy OS' riddled with security holes and problems.

Come on BIS, stop forcing your customers to be MS slaves!

I sometimes get the feeling MS pay game companies to not include Opengl.

/MS Rant]

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Open GL supports games in a more condensed environment, i.e. where your in a corridor or at least an artifical one, which quake enigne based games do well, on the whole ofp is more suited to DX due to the nature of environment.

Not really. Both OpenGL and Direct3D can do the exact same things. I dont know much about the current state of Direct3D, but back when I did some programming with those (3 or 4 years ago or something), OpenGL was so much more easier to learn and code... Direct3D was at version 7 back then I believe, and it propably has gotten a bit more mature after that, but i'd still give my vote for OpenGL being better. Most game developers and videocard manufacturers seem to stand on the Direct3D side though, but I believe thats because DirectX offers graphics, sounds, networking and input all in one package, so its just easier to use all of those instead of using X for graphics, Y for sound, Z for input etc.

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As this now has nothing to do with Opf I'll move it to OT.

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