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Coc unified artillery 1.0 released

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the MLRS got texture problems at night

Could you provide some details?

This is how it looks on my OFP (MLRS in darkness)

mlrsn1.jpg

mlrsn2.jpg

mlrsn3.jpg

mlrsn4.jpg

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i did the test mission with the mortars. havnt tested anything else yet. but one things for sure. the man in charge of fireing the mortars goes by the name of Mulligan (kellys heros referance) "Mulligan?... on time and on target, and he aint been one of em yet" had to set the marker 200m away for them to hit even close to where i wanted em, and it took me over an hour to get 2 fire missions. is this normal to take an hour to get some mortars to shoot where u want em?

oh well the BAS howitzer is pretty sweet.. and havnt tested the MLRS at night. looks fun might test it out someday.

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Just must be an issue with my setup (CPU/RAM settings), if i reduce everything to the shittest quality possible (i'm talking 8x6, lowest terrain detail, lowest LOD and Geo perf. settings possible) then it just, and i mean just, manages to make it without crashing.

This is strange considering i can play flashpoint with almost zero lag on 16x12, high terrain, full geo performance, LODs of around .01 and view distance of 3000. Although from memory i had this same problem with the BAS Kiowa demo mission when all the respawning happened...

All the other missions are fine btw it is just as the camera pull out from the beach on that mission.

Anyway i suppose it doesn't matter, i just wont play that mission.

Once again great work!

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Great work COC team. This is really what OFP needed. I guess the units in there are more or less dummy things because most of them aren't finished yet. But that's no problem for me. I think some people don't really recognize the huge and brilliant scripting work you guys did on the arty. That's what the addon is about and it's really amanzing.

Thank you for opening to us a whole new dimension in OFP!

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"Whorship"

now this is great... now i have one question,

how about making res units able to use artillery.

and if that is already possible, how do i do that?

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Hi all

Quote[/b] ] Why no east/Res artillery

The intention was to get the basics out. So we did one of each kind of asset: Mortars, Howitzers, Mobile Guns and Ballistic Rockets. The system is fully expandable with pluggin systems for new assets. So expect to see new and old artillery addons revisted by their makers to enable UA with in them.

We have made documentation to allow other addon makers to put a UA sub mod in their addon making it UA compliant.

You will be seeing a pretty suprise from the CoC that does this in the very near future.

Expect to see a lot of UA complient East artillery in the next few weeks. In the mean time look at how we gave east the west weapons in the missions wink_o.gif

We are also producing a dialog entry device. The hooks and pluggins are in UA to do this.

Kind Regards Walker

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First: Very good job done!

Very realistic, great! smile_o.gif

---

But...

I just tested introduction - fine.

Then tested first mission, stop the invaders at the beach with the SEB mortars.

After first firerequest, ofp slows down to exactly 2FPS.

No more, no less.

I tried to quit the mission and OFP crashes to desktop.

MfG Lee rock.gif

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i didnt have any problems with fps on tequila sunrise, though spitball express did slow down alot for me

still, excelent work smile_o.gif

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I tried to quit the mission and OFP crashes to desktop.

MfG Lee rock.gif

As much as i don't like to say this, i'm glad it wasnt only me that had this problem. As i said above the only way i fixed it was to turn down every graphics card option to as low as they would go. Once you get past that section you will be fine and should be able to play everything else.

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Excellent work

Good organization of the custom action menus

One thing i would have been expecting:

Ya know the scary sounds thru tha air, when indirect

fire is on it's way wink_o.gif

Another thing i noticed (not sure if it's been caused by

CoC arty, but it happened the first time when using CoC arty).

After finishing the UAintro mish, i came back to the main menu,

just to receive a: cannot load mission - missing bas_opfor

I've been running all the BAS addons (tohnal included), and

a couple of other addons aswell. It's just CoC arty, which was

newly added. Before CoC arty, i never got the missing bas_opfor messy with the same addon configuration.

~S~ CD

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Ya know the scary sounds thru tha air, when indirect

fire is on it's way wink_o.gif

We do know wink_o.gif And they were there, unfortunately with the sound engine of OFP people could hear them from 10-15Km away. Sorry, that just won't cut it, so we have turned the volume of the flying shells down. They are still there. smile_o.gif

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I would also like to see that sound added when mortar round is coming.

Like in Band of Brothers when those 88's fire in the woods.

WHIIIIIUUUUUUUUH! KABOOM! biggrin_o.gif

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smile_o.gif I don't think anyone would appreciate hearing the rounds inbound at the exact split second they are fired from 15Km away. That is what happens if you give those effects sufficient DB levels.

As always, we'll see what can be done in the future.

(EDIT: ok you noticed that, unsynchronized posting...)

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Just a little testing around in the editor.

THANK YOU so much for making it THAT easy to use!

OFP Milestone AWARD!

MfG Lee smile_o.gif

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I guess I found the problem of the missing sound. It's a incompabillity of the "gaz24mx.pbo". Remove it and it should work. At least it does on my comp.

Edit: Of course the police pack of Deathmeat uses that addon too. So you have to live with the message on startup or remove the "dmx_policie.pbo" as well.

*mutters something incomprehensible about beta testers*

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the MLRS got texture problems at night

Could you provide some details?

This is how it looks on my OFP (MLRS in darkness)

http://denoir.ma.cx/ofp/mlrsn1.jpg

http://denoir.ma.cx/ofp/mlrsn2.jpg

http://denoir.ma.cx/ofp/mlrsn3.jpg

http://denoir.ma.cx/ofp/mlrsn4.jpg

crazy_o.gif

it happens at the front, not side or back of the luncher,

and when light is on

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I think 4 IN 1 is meaning this (?)

Lightbug at night

yes thats is it,

Anyway, its the addon problems, CoC really did a great job on this nice artillery script

so what next? a foxhole(without using the menu)?? smile_o.gif

the problems of getting missing addon message would possiblily due to too many addons..........may be not?? rock.gif

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We have filed all your reports and will look into them...

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