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interectic

How many mods and DLC is too much?

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I have been working on a campaign for awhile and I just want to hear options on what is too much.

Let me start off by saying I want to use the minimum I can while still getting the desired results. Currently the campaign would be about 7 mods and 2-3 paid DLCs.

Is this generally okay for everyone?

Thanks

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9 hours ago, pierremgi said:

Depending on mods, DLCs and obviously (mainly) your scenario.

Yeah I think the current mod set makes the most sense for the campaign. I just want to make sure players would be willing to play and enjoy it.

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Well, unless it's like terrain or very specific theme, you can also maybe make weapons, equipment, vehicles and such, optional. There are commands specifically for detecting addons.

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7 hours ago, interectic said:

Yeah I think the current mod set makes the most sense for the campaign. I just want to make sure players would be willing to play and enjoy it.

Different people different strokes. If there is a lot of mods I must download to play. I wont. BUT that's just me. Anytime I've modded in the past. I use as less mods required as possible if not none at all. The good news is. I am probably a minority on this. 😉

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