MrZig 0 Posted November 5, 2003 Unless I'm blind, I only see INQ_DR_Blood that includes DR + INQ but I don't want the blood.. Share this post Link to post Share on other sites
Mr. Snrub 0 Posted November 5, 2003 There is one already (see briefcase), but thanks to EPC we finally get fully working DR version soon and much more intersting thing. You, sir, are an absolute champion! Many thanks for your ongoing work Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 5, 2003 um, whoopty shit?-Crew LMAO priceless i think gm just needs to impliment the bullet/shell flying fx, and the at backblast... other then that.. his mod is more superior.. besides im running them both at the same time so i have a super modified OFP (im an MP servers worst nightmare lol) Share this post Link to post Share on other sites
KeyCat 131 Posted November 5, 2003 rgr KeyCat...the same message u posted 2 or 3 pages previously...i did not have this error on previous versions Thanks for clarifying Bonko and glad to know I'm not the only one. Just hope GM are able to reproduce it on his end... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
goldmember 0 Posted November 5, 2003 I uploaded GMR_fix_to_v1.47.zip to briefcase this new GMR.pbo temporarily handles helidust, tankdust error message. http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder ------------------------------------------ Breaking news! ECP's great bullet/shell whiz effect succesfully implemented to GMR mod. Share this post Link to post Share on other sites
Guest Posted November 5, 2003 Been following this mod since the beggining, great work. And its great that you are working with the ECP people, this kind of collaborative additude really says alot about the mod community as a whole. Â One question? Â Should I put the new .wss dynamic range soundpack in? Or still use the .ogg one? Share this post Link to post Share on other sites
victorious 0 Posted November 5, 2003 hey goldmember for some reason im not getting the smoke flying with the debris effect anymore did you take it out i blow up 15 tanks and not one effect Share this post Link to post Share on other sites
goldmember 0 Posted November 5, 2003 hey goldmember for some reason im not getting the smoke flying with the debris effect anymore did you take it out i blow up 15 tanks and not one effect No! Unfortunately is came from OFP addon handling problem or something like that, when you store too many addons this arises. Remove some of them Share this post Link to post Share on other sites
victorious 0 Posted November 5, 2003 gold member i did a few test changing the gmo.pbo from 1.47beta and the latest 1.47 i only get the effect with the beta version regardless of the configs so i dont know what to think sorry Share this post Link to post Share on other sites
goldmember 0 Posted November 5, 2003 gold member i did a few test changing the gmo.pbo from 1.47beta and the latest 1.47 i only get the effect with the beta version regardless of the configs so i dont know what to think sorry There is a couple smoke effect - debris on ground smoking, smokeflying (tentacle like) during explosion, and smoking debris flying during secondary ammoexplosion - what is that you think of? Share this post Link to post Share on other sites
victorious 0 Posted November 5, 2003 goldmember im talking about the tentacle like smoke effect when debris is flying everything else is there Share this post Link to post Share on other sites
goldmember 0 Posted November 5, 2003 goldmember im talking about the tentacle like smoke effect when debris is flying everything else is there Then goto exp_init.sqs and find these lines: ;change Probflysmoke value (0-100) to modify the probability of newstyle flying smoke ;effect during explosion. For fast PC only, need atleast 30-40 fps! Probflysmoke=0 Share this post Link to post Share on other sites
r1c0cH3T 0 Posted November 5, 2003 The link worked for me Anyway, Goldmember...are we going to see some ECP effects included in you mod *rollseyes* haven´tried it yer tbut the AT backblast sounds very good too me i´d like to stick with your mod as it supports inq weapons too  I ment the download link and the picture links in that link Share this post Link to post Share on other sites
victorious 0 Posted November 5, 2003 ok gm i found the variable it is set to 0 the beta was set to 39 i tried to change the 1.47 to 39 also but it just give me a error message at the top of the screen when i start the game and when explosions are going of but no fly smoke effect i tried changing it using word pad am i not doing something right? Share this post Link to post Share on other sites
bonko the sane 2 Posted November 5, 2003 I uploaded GMR_fix_to_v1.47.zip to briefcase this new GMR.pbo temporarily handles helidust, tankdust error message.Breaking news! ECP's great bullet/shell whiz effect succesfully implemented to GMR mod. this new GMR.pbo fix stopped giving me error message...but it also stopped giving me helidust The tank dust is fine though. Great news u will be using ECP bullet/shell sound in the future,excellent! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 6, 2003 I uploaded GMR_fix_to_v1.47.zip to briefcase this new GMR.pbo temporarily handles helidust, tankdust error message.Breaking news! ECP's great bullet/shell whiz effect succesfully implemented to GMR mod. this new GMR.pbo fix stopped giving me error message...but it also stopped giving me helidust  The tank dust is fine though. Great news u will be using ECP bullet/shell sound in the future,excellent! GMR never gave me tank or heli dust.. but with both GMR and ECP running at the same time. i got both the tailrotor failure, heli dust, tank shock dust, and cool firey explosions wiht debris and smoke and flames and good good stuff unfortunitly i cant really hear the bullet or shell flying fx.. so thats why i hoped he would use it in his mod so i could have it all cuz im a greedy basterd PS: i love the flaming bodys.. bodys on fire = goooood    Share this post Link to post Share on other sites
KeyCat 131 Posted November 6, 2003 this new GMR.pbo fix stopped giving me error message...but it also stopped giving me Just FYI - briefly tried the updated GMR.pbo and the result is the same for me. The error messages is gone but no helidust at all. Great to hear that you and the ECP guys are going to work thogether. After trying ECP 1.0 Beta I must confess I prefer the visual and audio effects in your "smoker" version (btw, no offense to the ECP team). /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
goldmember 0 Posted November 6, 2003 Just FYI - briefly tried the updated GMR.pbo and the result is the same for me. The error messages is gone but no helidust at all. I am sure It is fixed finally! Try GMR_betatest_to_v1.48.zip You can also test ECP bullet/shell whiz sound effect working in GMR mod. http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder Share this post Link to post Share on other sites
Hjaldar 0 Posted November 6, 2003 Recently, I took a look at "classic" OFP ... and I couldn't stand these explosions any more. I love your work, keep on! Share this post Link to post Share on other sites
victorious 0 Posted November 7, 2003 this beta sounds good i cant wait to hear how it sounds with the new dr+inq+blood it going to be an earth shattering experiance but hey goldmember please enable the tenicle effect again maybe put set it at like 29% I tried to but i just suck it dont work for me anyway thanks. Share this post Link to post Share on other sites
Coogar 0 Posted November 8, 2003 Hi there Goldmember Firstly your work is great I just love your mod  Now about GMR v1.48beta I've found little bug with downwash effect: when helo flying above land effect works ok same thing when over water but when I'm flying back over land downwash don't switching back to land version so when my helo hovering downwash remains white/grayish not brown one  I don't know if this hapening to anybody else.Other than that great work  Share this post Link to post Share on other sites
goldmember 0 Posted November 8, 2003 Hi there Goldmember Firstly your work is great I just love your mod Now about GMR v1.48beta I've found little bug with downwash effect: when helo flying above land effect works ok same thing when over water but when I'm flying back over land downwash don't switching back to land version so when my helo hovering downwash remains white/grayish not brown one I don't know if this hapening to anybody else.Other than that great work LOL! It was a nice bug, but I fixed it. Thanks your report! Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 8, 2003 Beta 1.48 works great. No problems. Thanks! MfG Lee Share this post Link to post Share on other sites
BigUzi 0 Posted November 8, 2003 Beta 1.48 Rocks ya Socks off. No problems this end :pGoldmember can't wait to see whats on the cards next m8. Share this post Link to post Share on other sites
Milkman 1 Posted November 8, 2003 Goldmember, looks like you got competition: I don't know if some of these things can be implemented by you, but they are real cool. I would like to see something like this in a newer version. Share this post Link to post Share on other sites