lee_h._oswald 0 Posted July 5, 2003 The "never has been released" list: http://ofp.gamezone.cz/news/pics/zero_3b.jpg http://ofp.gamezone.cz/news/pics/zero_4b.jpg http://ofp.gamezone.cz/news/pics/zero_6b.jpg http://ofp.gamezone.cz/news/pics/zero_7b.jpg http://ofp.gamezone.cz/news/pics/P-51dda.jpg http://ofp.gamezone.cz/news/pics/P-51ddb.jpg http://ofp.gamezone.cz/news/pics/P-51ddd.jpg http://ofp.gamezone.cz/news/pics/P-51ddf.jpg http://ofp.gamezone.cz/news/pics/BF1091.jpg http://ofp.gamezone.cz/news/pics/HE1111.jpg http://ofp.gamezone.cz/news/pics/HE1113.jpg http://ofp.gamezone.cz/news/pics/La5_FN.jpg http://ofp.gamezone.cz/news/pics/tp-1.jpg http://ofp.gamezone.cz/news/pics/Me-109G-6.jpg http://ofp.gamezone.cz/news/pics/new_ww2ec02.jpg http://ofp.gamezone.cz/news/pics/WWIIECfw190.jpg http://ofp.gamezone.cz/news/pics/ju87-stuka.jpg http://ofp.gamezone.cz/shots2/mustang.jpg http://ofp.gamezone.cz/news/pics/gamstuka2.jpg http://ofp.gamezone.cz/news/pics/gamstuka1.jpg http://ofp.gamezone.cz/news/pics/gamstuka3.jpg http://ofp.gamezone.cz/news/pics/stuka1.jpg http://ofp.gamezone.cz/news/pics/stuka2.jpg http://ofp.gamezone.cz/rest/stuka2.jpg http://ofp.gamezone.cz/rest/stuka2.jpg --- I wonder why, some screenshots are nearly a year old. MfG Lee Share this post Link to post Share on other sites
FW200 0 Posted July 5, 2003 The "never has been released" list:http://ofp.gamezone.cz/news/pics/Me-109G-6.jpg http://ofp.gamezone.cz/shots2/mustang.jpg the BF-109 is still in progress and it will be a beauty.. I have been following its progress and Sixth is making it wonderfull.. The Mustang has been cancelled.. there were tons of bugs which I couldnt solve.. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 5, 2003 the BF-109 is still in progress and it will be a beauty.. Progress is at a state of [enter number here]%? Remember the new "corsair standard" for WWII-Planes. MfG Lee ;) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 5, 2003 I have two problems with the corsair´s. First: I have placed a few of them in a MP map. When playing on an 1.91 Linux Server, this happens: Second: I am making an small intro for this MP Map. So I have to use the "deletevehicle" command. When using it on a corsair, ofp crashes to desktop. Bugs or my fault? MfG Lee Share this post Link to post Share on other sites
Yoshiro 0 Posted July 5, 2003 Its Bill Gates, he's hiding in your computer. Â Next you'll be seeing messages that "Linux is Evil, Microsoft is your FRIEND" ::edit:: can't spell Linux Share this post Link to post Share on other sites
Junker 0 Posted July 5, 2003 Going to shoot some Junkers down now :? Hey leave me out of this :P Nice planes BTW ;) Share this post Link to post Share on other sites
Yoshiro 0 Posted July 5, 2003 Going to shoot some Junkers down now :? Hey leave me out of this  :P Nice planes BTW  ;) But its so fun Share this post Link to post Share on other sites
Acecube 0 Posted July 5, 2003 Can anybody tell me which .cpp line to edit so I get a bigger radar range? I was actually going to ask for that change in a possible new version of the corsair but I can understand that it is supposed to resemble the "older" state of technics for the aera it was used in. On the other side it would do good if you can "see" your targets better in OFP especially if your view distance is not too high and you're going with near 500 Km/h. cheers Share this post Link to post Share on other sites
franze 196 Posted July 5, 2003 Must add my 2 cents to this - GREAT ADDON! Textures are very good, so lifelike, the cockpit is one of the best I've seen, and the appearance is absolutely beatiful! Guess I'll have to dig up the old P-38 I was working on and shove it out the door so I can make a Fw-190 to face this thing! Share this post Link to post Share on other sites
<>Crippler<> 0 Posted July 5, 2003 Can anybody tell me which .cpp line to edit so I get a bigger radar range? I was actually going to ask for that change in a possible new version of the corsair but I can understand that it is supposed to resemble the "older" state of technics for the aera it was used in. On the other side it would do good if you can "see" your targets better in OFP especially if your view distance is not too high and you're going with near 500 Km/h.cheers just change the "irScanRange" Share this post Link to post Share on other sites
lpdotcom 0 Posted July 6, 2003 Great Quality addon, although it does have a tendancy to stall. Share this post Link to post Share on other sites
BraTTy 0 Posted July 6, 2003 I have two problems with the corsair´s.First: I have placed a few of them in a MP map. When playing on an 1.91 Linux Server, this happens: Second: I am making an small intro for this MP Map. So I have to use the "deletevehicle" command. When using it on a corsair, ofp crashes to desktop.  Bugs or my fault? MfG Lee  Did you add the init line that is required on a mp mission? Please look in the readme for the instructions,and you can just copy and paste the planes that are in the MP_Init editor mission that was included. I think deletevehicle will only work well with one you created during game? I was having crashes deleting vehicles already in game Share this post Link to post Share on other sites
BraTTy 0 Posted July 6, 2003 Hey I am back, got lucky...new place has working cable..any questions or problems? Share this post Link to post Share on other sites
BraTTy 0 Posted July 6, 2003 Can anybody tell me which .cpp line to edit so I get a bigger radar range? I was actually going to ask for that change in a possible new version of the corsair but I can understand that it is supposed to resemble the "older" state of technics for the aera it was used in. On the other side it would do good if you can "see" your targets better in OFP especially if your view distance is not too high and you're going with near 500 Km/h.cheers Just want to point out that the Night Fighter has 300m radar range and the Korean has 500m radar range. And these are the lines: irScanRangeMin=0; irScanRangeMax=300; irScanGround = true; Share this post Link to post Share on other sites
MASTAKILLA 0 Posted July 6, 2003 looks perfect! Â it will be may first and maybe only ww2 addon... or do you release a mustang? Share this post Link to post Share on other sites
Yoshiro 0 Posted July 6, 2003 Now we just need to find some missions, or have you help get that Messersmit(sp) out that I just saw in the other forum. Share this post Link to post Share on other sites
BraTTy 0 Posted July 7, 2003 Heyas I looked into as why the Corsair doesn't engage the Ju52....I noticed that NOTHING that I have thats air engages the Ju52,its classed as a land vehicle and does not have the threat variables assigned, Bis Camel wont attack it either. I read another post that Vit's Me109(?) it also won't engage...I am to assume that Vits addons inhibit the same undefined threat. Share this post Link to post Share on other sites
miles teg 1 Posted July 7, 2003 I got Footmunch's Russian Stormuvik WWII fighter plane to attack the Ju-52 once I changed it's side to West (after grouping it with a West soldier as leader and then changing the soldier's probability of appearance to 0%). I haven't tried his latest version of the Stormuvik WWII fighter yet though. . Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Yoshiro 0 Posted July 8, 2003 The new sturmikov looks pretty good, and performs pretty well. The only problem is to get the cool WWII "gun effect" that you see in all the old videos plus the firing from the wings, instead of a gun the plane has two rocket launchers that look like wing guns. Work good, but so far I haven't been able to get em to fire at other planes. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 8, 2003 Did you add the init line that is required on a mp mission? Problem is I want to use a vehicle spawn script, so when planes are respawning, the "init text" was gone. --- So, what about a enemy for the great corsairs. I just tested some(my first) retexture work. Only to understand how it works. Tested with VIT´s ME109. Original: --- Very little retexture work: --- Texes are from a very good texture artist of the IL2 community named SNORRI. As I said, I just want to test how it works. So anyone talented can please release a beta or something?! MfG Lee  Share this post Link to post Share on other sites
Sxep 0 Posted July 8, 2003 i personly don´t like vit´s models, but the skins nice. There is a better ME in the work. Share this post Link to post Share on other sites
Yoshiro 0 Posted July 8, 2003 Now that Bratty has his connection back we gotta send him to work on the Zero And then after that the Koga, and then I think we need to get togeather a list of things he's working on/helping on so we get our priorities streight on what he needs to do first JK hehe, Looking forward to your next great work Bratty. I"m trying to come out with a semi decent mission with the corsair. Share this post Link to post Share on other sites
madmedic 0 Posted July 10, 2003 hmmmm... the only thing i know:- Squadron called Blacksheep - Squadleader was called "papa" (lol i think) I forgottn the rest  PS: Did the American Corsair ever fight against Nazi planes?    - Does anyone know a good working WWII fighter for the      facists? With working muzzleflash? "Blacksheep Squadron" ("Baa Baa Blacksheep") was a TV show based on an actual WWII Marine squadron. Major Gregory "Pappy" Boyington was a real person, and the "Black Sheep" were a real squad. "Pappy" won the Medal of Honor, and he was a volounteer "Flying Tiger" in China, before forming the Black Sheep. (Here is a link about him) Click Here American Corsairs were only deployed in the Pacific Theatre Some Corsairs were built for the British, but I dont know where they were deployed...(sounds like a good topic for a Google Search) Share this post Link to post Share on other sites
BraTTy 0 Posted July 29, 2003 Oops sorry guys , I did lose internet again and now I am back for good this time. I am assembling an update regarding what work I have gotten done. I also need to point out that the files in the Corsair addon are binarized and was only done because of file size (even tho the pbo ends up same size) You know I don't believe in hiding any information that can help other modmakers ,and the unbinarized p3d's will be available as soon as I get some hosted space, for now anyone needs them , just msn me Share this post Link to post Share on other sites