SmokeyPhalanx 0 Posted August 7, 2003 @ Aug. 07 2003,12:31)]how can i use the included INQ_soldiers in all missions? like the way the INQ weapons are used with the config.bin... No need to feel offended Sinister... I just had to use this pic Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted August 7, 2003 ummm, YOU read the fucking manual, nowhere does it say what i have to edit in the .cpp Share this post Link to post Share on other sites
FuseBox 0 Posted August 10, 2003 Hey can i put the camo on the M24 with the init line? And if so what is the line? Thank you. Share this post Link to post Share on other sites
king homer 1 Posted August 10, 2003 no u cant, cause the normal M24 and M24 with camo are 2 diffrent weapons defined in the conig, u have to remove the normal one and then add the one with camo Share this post Link to post Share on other sites
killagee 0 Posted August 13, 2003 I want to make the OICW 5.56 mags JAM compatible, but it looks like an absolute mission to do!! ( I am a total config type newbie) Can anybody help or maybe post up a JAM version? Please....... Share this post Link to post Share on other sites
@cero 0 Posted August 13, 2003 @ Aug. 07 2003,12:31)]how can i use the included INQ_soldiers in all missions? like the way the INQ weapons are used with the config.bin... I have the impression that InQuisitor wasn't planing on replacing the units, just the weapons. You can replace the units for whatever you want, even if you want to use the BAS units to be the default units in your campaigns and single missions that use the default BIS units. But is easyer said than done. I'm worcking on that right now,but I won't repleace the West units with the BAS ones, I may use Frandesten Marines instead. For all that you have to repleace a few parameters in the BIN and at the moment I'm getting into a point of struggle, cos I'm using the ExploMod by Goldmember with the Blood addon by Snyper and the great InQuisitor's weapons pack, all that into one Configuration Bin that comes from the ExploMod by Goldmember, but changing the East infantry with UCE's ones is more dificult than I thought, it may be just me. But I'll get it in the end. In other words, if you are going to mess about with the Configuration, are you sure you want to put the units that InQuisitor add to his weapons pack, cos is some other units that would go much better. Then you can start thinking about adding vehicles and so on. Sorry to go of topic for a bit. @CERO. Share this post Link to post Share on other sites
Eviscerator 0 Posted August 14, 2003 I want to make the OICW 5.56 mags JAM compatible, but it looks like an absolute mission to do!! ( I am a total config type newbie)Can anybody help or maybe post up a JAM version? Please....... Cant really help you unless you paste in the code for the weapon and the person holding it. And also the fire modes of the OICW. Share this post Link to post Share on other sites
One 0 Posted August 17, 2003 wheres InQUisiToR these days? whats he up to? I was wondering if INQ_mod could me made more jam compatible, now that jam is out - for example, when using Inq_mod with jam soldiers, most models change, like they do when using the normal soldiers, except for grenadiers, they use the default BIS models, rather than the nice lookin Inq ones..... suggestion to Inquisitor - make a m16/m203 to compliment the m4/m203, can swap easier with other models using jam, as well as keep the ak74 with gp30, to swap with the jam one, but make a ak47(akm) with the gp25, rather than gp 30, to swap with the jam units more smoothly Share this post Link to post Share on other sites
One 0 Posted September 5, 2003 any word on InQUisiToR? sorry for old thread Share this post Link to post Share on other sites
Tannethal 0 Posted September 9, 2003 Anyone can post a DL link. The ones in the thread seem dead. Txs in advance S! Share this post Link to post Share on other sites
NetWalker 0 Posted September 10, 2003 Yes.. we need new working links ! please help us ! thx ! Share this post Link to post Share on other sites
Koolkid101 0 Posted September 10, 2003 I think @war has them, but i gotta check Share this post Link to post Share on other sites
Rudedog 0 Posted September 11, 2003 I have created a JAM version of the weapons pack, I'm just waiting on InQUisiToR to either give me permission to release it or to release it himself. BTW, anyone find the solution to Handgrenades, Smokeshells and C4 not working in MP? Share this post Link to post Share on other sites
One 0 Posted September 11, 2003 hey rudedog, have you made the changes to jam to work well with the INQ_mod? Share this post Link to post Share on other sites
Rudedog 0 Posted September 11, 2003 I have not changed the JAM_Magazines or INQ_WeaponPack. Primarily what I did was create a new config.cpp in it's own PBO and customized each weapon to work with JAM following the instructions in the JAM readme. So if InQUisiToR releases an updated version, this "addon" should not have to be updated, unless he makes major changes to the addon. I did not convert any weapons that do not have a magazine in JAM. (CMAG, M79, etc.) I did however, change the HandGrenades, Smokeshells and C4 to Standard BIS equivalents until I can figure out why InQUisiToR's versions are not working in MP for me. I've also added unit's for both regular and high dispersion, and added grenadiers with vests. I'm also thinking of adding predefined group to it too. So to answer your question, yes it is working well. Share this post Link to post Share on other sites
@cero 0 Posted September 11, 2003 Someone help this guy with them grenades and C4. And please Inquisitor, show your selfe, we need youuuuuu Share this post Link to post Share on other sites
Rudedog 0 Posted September 14, 2003 Can someone do a test for me? Â Create a mission with a single unit from INQ's pack and save it and export it to MP. Â Then start a server to test to see if either the hand grenades or C4 works? Â Only the BIS versions work for me, no third party hand grenades or other explosives work for me in MP, only SP. Share this post Link to post Share on other sites
uncle reiben 0 Posted September 26, 2003 asked about the grenades on 30 June 2003 on this thread and got not even a "No clue" on the subject... Came back today hoping someone knows why single (ungroupped) units or group leaders cant throw the nades or place C4 but Nooooooooooooooooooooooooooooooooooo *falls to knees* oooooooooooooooooooooooooooooo smoke grenades dont work either this occurs only in multiplayer missions and not in single player Share this post Link to post Share on other sites
blackdog~ 0 Posted September 26, 2003 http://www.tacticalblunder.com/~inquisitor It's as easy as clicking his button on the main page. Share this post Link to post Share on other sites
wkdavis 0 Posted November 3, 2003 Anyone ever figure out the grenade/c4/smokeshell problem? Share this post Link to post Share on other sites
mr burns 131 Posted November 3, 2003 could you explain your prob ? yet i haven´t had any problems with his weapons Share this post Link to post Share on other sites
uncle reiben 0 Posted November 3, 2003 could you explain your prob ?yet i haven´t had any problems with his weapons "asked about the grenades on 30 June 2003 on this thread and got not even a "No clue" on the subject... Came back today hoping someone knows why single (ungroupped) units or group leaders cant throw the nades or place C4 but Nooooooooooooooooooooooooooooooooooo *falls to knees* oooooooooooooooooooooooooooooo smoke grenades dont work either this occurs only in multiplayer missions and not in single player" my post above the one you replied to is the problem. ungroupped and squadleaders cant use said equipment in multiplayer, they can carry it, but if they drop it they cant pick it up anymore, and they cant select them for use. if you BECOME ungroupped or a leader during the course of the mission you can still use the said equipment. thusly theres a few workaround, but no real fix... noone has ever answered me on this in the history of this addon, and I havent Seen Iquisitor around to ask him it doesnt happen at all in single player Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 4, 2003 another minor cosmetic thing: i never had chance ot shoot HK mk23, but did shoot HK USP several times, and sight silhouette is not correct. Share this post Link to post Share on other sites
One 0 Posted November 4, 2003 I really wish inquisitor would show his face around here sometimes soon. I really appreciated his work, cause i have a decent computer, and the BIS models weren't quite doing it for me anyways. I'd like to see updates - Jam compatibility, a few more weapons added.......y'know anyone in contact with Inquisitor these days? Share this post Link to post Share on other sites