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ralphwiggum

Vbs newsrelease

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http://www.virtualbattlefieldsystems.com/press.html

Quote[/b] ]U.S. Marine Corps Installs VBS1â„¢ Worldwide

Orlando, FL. April 1, 2003 – Coalescent Technologies Corporation announced that the Virtual Battlefield System (VBS1™) has been installed at all the United States Marine Corps’ simulation labs, in the continental United States and overseas. Under an exclusive contract with Bohemia Interactive Studio (BIS), the original developer of Operation Flashpoint with license to the BIS Flashpoint engine, Coalescent Technologies was co-developer and is the worldwide distributor of VBS1™. Hosted at each U.S. Marine Corps simulation lab, VBS1™ allows individual Marines to participate in simulated small unit tactical operations. This recent implementation was a cooperative effort between the United States Navy, PMS-430, U.S. Marine Corps Training and Education Command (TECOM) and Coalescent Technologies. The U.S. Marine Corps laboratories are located at: Quantico, VA; Camp Lejeune, NC; Camp Pendleton, CA; Twenty-nine Palms, CA; Kanehoe Bay, HI; and Okinawa, Japan. In addition to its use in the simulation labs, VBS1™ has been incorporated into the Program of Instruction (POI) for the Squad Leader’s course at the Marine Corps School of Infantry (SOI) East and West.

VBS1™ is a fully interactive, three-dimensional training application with photo-realistic terrain, user-definable mission scenarios, specialized response tools and tactics, and variable environmental conditions that enhance the team training experience. After-action review support assists the instructional manager in assessing the team’s performance and in highlighting areas of improvement. VBS1™ may be used to teach doctrine, tactics, techniques, critical decision-making skills, and procedures of squad and platoon offensive, defensive, and patrolling operations. VBS1™ is not intended for entertainment purposes and is currently available only to federal, state, and local government agencies for military, law enforcement, and homeland first responder training.

Coalescent Technologies Corporation is a professional engineering and integration firm that delivers innovative engineering products and services to the Department of Defense, federal agencies, first responders, and commercial clients. Established in 1995, Coalescent is privately owned and operated with headquarters in Orlando, Florida.

Bohemia Interactive Studio is a renowned independent game development studio based in Prague, Czech Republic. Bohemia’s primary focus is on the development of state-of-the-art computer entertainment software and research of advanced real-time 3D graphics, artificial intelligence, and physical simulation technologies for real-time interactive environments. Bohemia Interactive Studio is the original developer of the award winning Codemasters® gaming software, Operation Flashpoint™.

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Why don't you use the already existing VBS thread. tounge_o.gifwink_o.gif

Actually, I remember they installed it over a month ago, but I don't remember where I read that. rock.gif

Moving

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Why don't you use the already existing VBS thread.  tounge_o.gif  wink_o.gif

i already searched under VBS on this section wink_o.gif dare question my authority? mad_o.giftounge_o.gifwink_o.gifbiggrin_o.gifsmile_o.gif

hopefully this thread can stay on topic unlike the old one that ended up in locking due to excessive spamming

Quote[/b] ]Actually, I remember they installed it over a month ago, but I don't remember where I read that. rock.gif

Moving

hmm...maybe it was the same press release that i just posted here? I realized that the release was dated April 1st.

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Recomended system requirements for VBS1 are not so high:

-1.7 P4 (or better)

-512 ram

-gf4 64 megs.

what i always wondered about it(VBS1), is if its possible to simulate close quarters combat situations inside buildings like hostage rescue situations and room clearing tactics, i mean we all know the OPF engine is very limited in that area.

Thanx for the link, interesting reading there smile_o.gif .

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Quote[/b] ]The U.S. Marine Corps laboratories are located at: Quantico, VA; Camp Lejeune, NC; Camp Pendleton, CA; Twenty-nine Palms, CA; Kanehoe Bay, HI; and Okinawa, Japan.

WOOHOO!!! I'll be in 29 Palms around the end of this year for MOS schooling. Can't wait to see it and try it out myself!

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have fun, and don't drool on keyboards. biggrin_o.giftounge_o.gif

AFAIK, the settings were considered to be quite high when OFP CWC came out. from a few screenies I saw, I assume that the town placement is not that heavy, so it's playable.

vbs1_1018s.jpg

but then again, the buildings are habitable so who knows?

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Quote[/b] ]The U.S. Marine Corps laboratories are located at: Quantico, VA; Camp Lejeune, NC; Camp Pendleton, CA; Twenty-nine Palms, CA; Kanehoe Bay, HI; and Okinawa, Japan.

WOOHOO!!! I'll be in 29 Palms around the end of this year for MOS schooling.  Can't wait to see it and try it out myself!

How bout sharing some info with us then, i dont think VBS1 is considered top secret/classified stuff, would be nice to hear about its interface, features and cool stuff smile_o.gif .

edit: perhaps VBS1 doesnt render Huge detailed islands, maybe they just recreate small real world locations for training purposes, i assume this because on Ralphs picture there really isnt much stuff around the town wink_o.gif .

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Yeah, maybe slip a few of the installation disks in your pocket... biggrin_o.gif

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VBS+Truth=UBS Unrealistic Battlefield Sim.

I dont see how using something to Simulator war tactics or what ever when your sitting on your ass.I mean theres so much that VBS can not do that Real people Can do.Maybe VBS would be good for a Vehicle sim but thats about it.

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A simulator is a complement to the real-life stuff, not a replacement. Furthermore, with a replay option, you can make a far more detailed mission debriefing. And it is easy to run the same mission again, to implement the results of the debriefing. Not to mention the fun factor - I can more imagine a squad to play a round on the simulator then to get the squad to play in the woods in their spare time...

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Quote[/b] ]I dont see how using something to Simulator war tactics or what ever when your sitting on your ass.

Well i believe that VBS1 is used for mental and decision making training in simulated battlefield environments. The Corps has many other real-life training techniques.

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VBS1 Hardware Requirements

Recommended System

Windows 95, 98, ME, 2000, or XP

DirectX 8

1.7 GHz Pentium 4 (or better)

512 MB RAM

NVidia GeForce 4 video card with 64 MB Ram

16-Bit Direct Sound Compliant Sound Card

24x CD-ROM Drive

700 MB Hard Drive space

Minimum System

Windows 95, 98, ME, 2000, or XP

DirectX 8

1.0 GHz Pentium III

256 MB RAM

NVidia GeForce 2 video card with 32 MB RAM

16-Bit Direct Sound Compliant Sound Card

8x CD-ROM Drive

700 MB Hard Drive space

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Hell,We all can look like where having fun.I have 5 Rigs set up Just for Flashpoint.And thats becuase I dont have any more room for any more.

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never did cared about vbs cos i've got ofp1, good enough for me.

Reply to NXshadows:-

In real life military training for operations, there is something called the rehearsal. It's a mock up of an area of operation, for eg, terrain, buildings, etc to simulate as close as possible to the real mission as possible. This is to help the soldiers memorise their individual roles in a forthcomming mission and is rehearsed till they can do it with eyes closed. The proffesional army doesnt just pick up a rifle and start a war.

However, there is no way on earth that one can duplicate an entire town or area of operation exactly on another location unless you're from hollywood.

With the advent of 3d simulators, it is now possible to recreate, for eg, the city of basra, iraq exactly and have the soldiers memorise each and every corner of the streets, the rv points, the infil and exfil points, location of targets, intel info on enemy dispositions,etc, things that are required for the mission. When shit hits the fan in the real thing, these troops will know better their area of ops and make the necessary decisions to advance or retreat or whatever their S.O.P is.

Of course, there are still field trainning to perform, PT, ranges for other skills to upkeep. OFP is definately the best thing that came along for real mission planners.

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Along the line of what philcommando said, i guess one advantage is that in OFP/VBS, you can always make new scenarios, while in real life training, you are limited in that aspect.

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Maybe it's just me but the guy to the left (in civilian clothing) sure looks like colin powell ?  wow_o.gifsmile_o.gif

home02.jpg

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Lol wy dont we support those guys with some real addons?

Look here:

home02.jpg

maybe we can make a deal with them we give them our real M16's and other realistic anddons and they give us some VBS1 addons fair enough for me right wink_o.gif

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I'm sure the weapons in their are better than ours.

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Quote[/b] ]Posted on June 23 2003,10:34

I'm sure the weapons in their are better than ours.

Well if i am not wrong: Suchey Marines haves a better looking m16 right? and a better weapon Optic right?

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Just something for you folks to chew on regarding addons.

VBS's addons are just a few standard types for demo purposes and will not surpass those that were created by the community. The actual required customized addons are created by the agencies who buy VBS themselves within their departments.

Probably hidden among the protected harddrives of worlddwide defense departments/ministries are high quality addons of military equipment and buildings, both local and enemy types for their trainning and war-gaming.

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