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ExtracTioN

Ultimate c-130 released by hawk

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That's nice. :]

I'll post a mirror and get a server up as soon as I get it.

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I noticed a bug.... the first time I tried it I crashed the damn thing smile_o.gif

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I noticed a bug.... the first time I tried it I crashed the damn thing smile_o.gif

You drunk or sleepy m8 rock.gif  tounge_o.gif  biggrin_o.gif

edit:I notice that bug with all addons when I am drunk or sleepy biggrin_o.giftounge_o.gif

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I'm going to test this and get started on a review for it. So far I'm very impressed.

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I just tried it.... and here's my thoughts but please take them as constructive criticism and NOT personal...

First off it looks INCREDIBLE!!!  It is absolutely stunning with some of the best texturing I've seen on any aircraft in OFP.  The screenshots just don't do it justice.

The interior and the cockpit is also picture perfect.  Texture and model-wise it is everything I hoped for.   But...

Here is where I am disappointed...

The flight characteristics are very very bad almost to the point where this addon is unusable.  I remember one of the beta testers saying that it flew beautifully.   I think they are dead wrong on that unless they consider taking half of Nogova to complete a turn being "realistic".  I live near several major U.S. Airforce bases and I see C130's flying all the time.  I've also seen C130's strut their stuff at airshows and they are actually extremely maneuverable.   I know this is not a engine limitation because Adammo's C130 and Kodyak's An-124 Condor addons both flew better even though they were similar in size (or larger in the case of the Condor).

If it is the animations that are causing the poor flight characteristics then I'd rather see those removed then not be able to use the thing in a mission.  I'd like to just leave the back door open like the Antonov addon.   As it is the flight handling is too bad to carry out precise cargo drops.  It is also just barely able to take off under player control.  In real life the C130 is a STOL aircraft.  

By the way,  the demo missions don't work because it requires some ZSU-23 addon.  I thought I had all the ZSU addons but apparently not.   sad_o.gif  

For me the worst part of this addon is that it can't take off with AI pilots (I tried it on both Nogova and Malden).   The plane just zig zags along the runway and goes in circles.   So overall unfortunately I must say that as it is, this addon is VERY limited in its usefulness.  Still it is a mighty effort of superb modelling, excellent features, and mind-blowing textures and for that the addon makers deserve MUCh praise.   But I REALLY REALLY REALLY hope that this is a beta and that someone will fix the geometry on this beautiful aircarft so that it flies well.

Chris G.

aka-Miles Teg<GD>

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I download Hawks version of CPT. Moores C-130 it changed the turning rock.gif

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I download Hawks version of CPT. Moores C-130 it changed the turning rock.gif

To my understanding, this is a completly different addon KoolKid101.

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I just tried it.... and here's my thoughts but please take them as constructive criticism and  NOT personal...

First off it looks INCREDIBLE!!!  It is absolutely stunning with some of the best texturing I've seen on any aircraft in OFP.  The screenshots just don't do it justice.

The interior and the cockpit is also picture perfect.  Texture and model-wise it is everything I hoped for.   But...

Here is where I am disappointed...

The flight characteristics are very very bad almost to the point where this addon is unusable.  I remember one of the beta testers saying that it flew beautifully.   I think they are dead wrong on that unless they consider taking half of Nogova to complete a turn being "realistic".  I live near several major U.S. Airforce bases and I see C130's flying all the time.  I've also seen C130's strut their stuff at airshows and they are actually extremely maneuverable.   I know this is not a engine limitation because Adammo's C130 and Kodyak's An-124 Condor addons both flew better even though they were similar in size (or larger in the case of the Condor).

If it is the animations that are causing the poor flight characteristics then I'd rather see those removed then not be able to use the thing in a mission.  I'd like to just leave the back door open like the Antonov addon.   As it is the flight handling is too bad to carry out precise cargo drops.  It is also just barely able to take off under player control.  In real life the C130 is a STOL aircraft.  

By the way,  the demo missions don't work because it requires some ZSU-23 addon.  I thought I had all the ZSU addons but apparently not.   sad_o.gif  

For me the worst part of this addon is that it can't take off with AI pilots (I tried it on both Nogova and Malden).   The plane just zig zags along the runway and goes in circles.   So overall unfortunately I must say that as it is, this addon is VERY limited in its usefulness.  Still it is a mighty effort of superb modelling, excellent features, and mind-blowing textures and for that the addon makers deserve MUCh praise.   But I REALLY REALLY REALLY hope that this is a beta and that someone will fix the geometry on this beautiful aircarft so that it flies well.

Chris G.

aka-Miles Teg<GD>

Well to be fair, the main consultant for the addon has vast flying experience and knows his stuff wink_o.gif

Also, do you use a joystick? It is MUCH MUCH easier to fly fixed wing aircraft using a joystick rather than mouse or keyboard.

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Am i the only one that noticed if you eject (players/cargo) they arnt actually attached to the parachutes. Chute goes one way and i go down... fast....

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I just tried it.... and here's my thoughts but please take them as constructive criticism and  NOT personal...

First off it looks INCREDIBLE!!!  It is absolutely stunning with some of the best texturing I've seen on any aircraft in OFP.  The screenshots just don't do it justice.

The interior and the cockpit is also picture perfect.  Texture and model-wise it is everything I hoped for.   But...

Here is where I am disappointed...

The flight characteristics are very very bad almost to the point where this addon is unusable.  I remember one of the beta testers saying that it flew beautifully.   I think they are dead wrong on that unless they consider taking half of Nogova to complete a turn being "realistic".  I live near several major U.S. Airforce bases and I see C130's flying all the time.  I've also seen C130's strut their stuff at airshows and they are actually extremely maneuverable.   I know this is not a engine limitation because Adammo's C130 and Kodyak's An-124 Condor addons both flew better even though they were similar in size (or larger in the case of the Condor).

If it is the animations that are causing the poor flight characteristics then I'd rather see those removed then not be able to use the thing in a mission.  I'd like to just leave the back door open like the Antonov addon.   As it is the flight handling is too bad to carry out precise cargo drops.  It is also just barely able to take off under player control.  In real life the C130 is a STOL aircraft.  

By the way,  the demo missions don't work because it requires some ZSU-23 addon.  I thought I had all the ZSU addons but apparently not.   sad_o.gif  

For me the worst part of this addon is that it can't take off with AI pilots (I tried it on both Nogova and Malden).   The plane just zig zags along the runway and goes in circles.   So overall unfortunately I must say that as it is, this addon is VERY limited in its usefulness.  Still it is a mighty effort of superb modelling, excellent features, and mind-blowing textures and for that the addon makers deserve MUCh praise.   But I REALLY REALLY REALLY hope that this is a beta and that someone will fix the geometry on this beautiful aircarft so that it flies well.

Chris G.

aka-Miles Teg<GD>

Well to be fair, the main consultant for the addon has vast flying experience and knows his stuff  wink_o.gif  

Also, do you use a joystick? It is MUCH MUCH easier to fly fixed wing aircraft using a joystick rather than mouse or keyboard.

Personally I don't like using joysticks. But regardless, the AI can't get the plane to take off or land and I seriously doubt the handling is significantly better with a joystick.  

Do you use a joystick?  If so what's the turning radius with the joystick?  

I've seen C130's in real life easily fly a very tight circle around an airbase runway.  Also has this pilot/consultant flown multi-engine aircraft?  

Whatever the case, while the model, textures, and features are very very cool, the An-124 has vastly superior flying characteristics as it can actually land and take off using an AI pilot and can turn a realistic radius.  Adammo's C130 isn't quite as good but still has better flying characteristics then this addon.  

Anyhoo.... I sincerely hope that some effort will be made to improve the flight characteristics to something that the AI can fly, that can take off in a short distance and that can turn in a realistic radius without using a joystick.  

Here's some video of C130's in action:

http://airshowfansh.crosswinds.net/videos....f-14.rm

http://airshowfansh.crosswinds.net/videos....tf-2.rm

Ah... and here is a video of a real USMC C130 turning to prove my point. This particular turn isn't even the tightest these planes can turn... just an average turn:

http://airshowfansh.crosswinds.net/videos....f-14.rm

Chris G.

aka-Miles Teg<GD>

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amazing textures

best ive seen so far

its a step up of ofp textures

now all i need is a parachute script

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This addon has the potential to be the best yet. I have flown on a C-130 more times than I can count and the interior gives me flashbacks. All that's missing is the crew chief's seat(toilet) biggrin_o.gif The built in parachuting script is useful and the animated doors work perfectly and model real function exactly. Haven't tried mid-air refueling yet though, not that it's much more than mission eye candy since vehicles in OFP take a half-life to run out of gas.

However, AI fly this bird very poorly. They are completely incapable of takeoffs and landings, and turn far too shallow not following waypoints at all. Something about the way they fly is not right, cutting flying over high terrain too close and even crashing into mountain sides. Flyinheight commands fix this problem fairly easily since parachuting in OFP requires a bare minimum of about 120 m altitude. Stall speed is a bit high for OFP making landing somewhat hazardous. Real C-130's have relatively low stall speeds to accomidate airborne ops and short unimproved runways. Flying the bird manually isn't too bad although it's not something I would find myself doing often since it's just a means of getting to the objective.

Edit: Ruff, this addon has a built in parachute script that gets your men out quickly enough to not scatter them over a 1 km grid, but slow enough so that they don't collide and come in smoking and dead. It's on your action menu. Prepare for jump about 30 secs off green light at hit "group bail" over the DZ.

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I just discovered a absolutely disasterous bug....  

I just tried substituting it in an existing airborne mission that I've been working on.    Using a regular parachuting script (with properly spaced  parachutes) most of the paratroopers fall to their deaths while their parachutes slowly fall to the ground.  In otherwords something in this C130 screws up regular parachuting scripts.   sad_o.gif  

This ain't good.  I guess it's back to using Adammo's C130 until these issues are fixed.  sad_o.gif  

No offense, but whoever was beta-testing this addon did not do a very thorough job at beta-testing.  An addon this beautiful really deserves to be perfected until its perfect.  I really think this addon has enormous potential but it still needs a ton of work and ALOT of beta-testing with several hardcore beta-testers to insure that nothing's missed.

Chris G.

aka-Miles Teg<GD>

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