EiZei 0 Posted November 25, 2004 True, now I find myself bit uncomfortable in old FPS games now that I cant tip over every thing I see. Feels like a movie set. Share this post Link to post Share on other sites
DracoPaladore 0 Posted November 25, 2004 My favorite is to catch a grenade mid flight with the gravity gun and launching it back towards the enemy. It's funny when it smacks them in the forehead, kinda bounces into the air, and then explodes. The explosive creates a sort of airburst around him thus shredding his buddies. Share this post Link to post Share on other sites
bonko the sane 2 Posted November 25, 2004 MP mod out? check it out at tacticalblunder Share this post Link to post Share on other sites
Gollum1 0 Posted November 25, 2004 i should have gotten the silver edition, it comes with all half-life engine related games for free, plus a revamped half-life running on half-life2 engine Take out the 'revamped' part (technically true I guess but you'll see), it's basically Half-Life running on the Source engine, so all the models and textures are the same as in the original (REALLY showing their age), not even from the high-definition pack which I guess still belongs to Gearbox that made the Blue Shift expansion. The new stuff is ragdoll, new flashlight and new water, plus a sort of 'shine' effect on certain textures as seen in HL2. HL:S is more aimed at showing modmakers how their HL mods can be converted to HL2, and to be a nice bonus. Share this post Link to post Share on other sites
Milkman 1 Posted November 25, 2004 I am having way too much fun with the console commands: http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04f.jpg --- http://img.photobucket.com/albums/v67/Milkman1/Coast3.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04a.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04b.jpg Best part of the game must be crucifying Combine onto the cieling. Share this post Link to post Share on other sites
DracoPaladore 0 Posted November 25, 2004 I am having way too much fun with the console commands:http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04f.jpg --- http://img.photobucket.com/albums/v67/Milkman1/Coast3.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04a.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04b.jpg Best part of the game must be crucifying Combine onto the cieling. Where did you find those console commands? Share this post Link to post Share on other sites
hellfish6 7 Posted November 25, 2004 So when are we gonna get an OFP forum game of CS:S going?? Share this post Link to post Share on other sites
blackdog~ 0 Posted November 25, 2004 Have you tried nailing the guards' heads to the walls with the crossbow? It's hilarious. Hellfish..... if you really want one, IM me.. Share this post Link to post Share on other sites
Milkman 1 Posted November 25, 2004 I am having way too much fun with the console commands:http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04f.jpg --- http://img.photobucket.com/albums/v67/Milkman1/Coast3.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04a.jpg --- http://img.photobucket.com/albums/v67/Milkman1/hl211-25-04b.jpg Best part of the game must be crucifying Combine onto the cieling. Where did you find those console commands? Here are some that I wrote down: Usefull Commands: sk_plr_dmg_357 # # is new damage value for .357 Magnum sk_plr_dmg_crossbow # # is new damage value for crossbow sk_plr_dmg_crowbar # # is new damage value for crowbar sk_plr_dmg_grenade # # is new damage value for grenades sk_plr_dmg_pistol # # is new damage value for pistol sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle sk_plr_dmg_rpg_round # # is new damage value for RPG rockets sk_plr_dmg_buckshot # # is new damage value for shotgun sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades sk_plr_dmg_smg1 # # is new damage value for submachine gun sk_max_357 # # is new max ammo for .357 Magnum sk_max_crossbow # # is new max ammo for crossbow sk_max_grenade # # is new max ammo for hand grenades sk_max_pistol # # is new max ammo for pistol sk_max_ar2 # # is new max ammo for Pulse Rifle sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs sk_max_rpg_round # # is new max ammo for RPG sk_max_buckshot # # is new max ammo for shotgun sk_max_smg1_grenade # # is new max ammo for SMG grenades sk_max_smg1 # # is new max ammo for submachine gun sk_max_smg1 # # is new max ammo for submachine gun net_graph 1 a more thorough fps display noclip Ability to go through walls sv_cheats 1 Activates Cheats viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default) impulse 101 All Weapons cl_showpos 1 brings up position display in top right of screen (0 removes it) getpos can be used to get current coords for use with setpos skill # change skill level (# = 1, 2, or 3) air_density # Change the density of air. (Add number in place of #) physcannon_maxforce # Changes how hard you propel objects physcannon_maxmass # Changes how large pulled objects can be physcannon_pullforce # Changes how quickly objects are pulled physcannon_tracelength # Changes the length that objects can be pulled from physcannon_cone # Changes the radius of the cone used to pick up objects npc_create Creates an NPC npc_create_aimed Creates an NPC (Aiming away from player) Hurtme # Damages player by whatever variable you input as # maps Displays Map listing +mlook Enables mouse look cl_ragdoll_collide 1 Enables ragdolls that don't clip through each other, but stack realistically on one another. exec # Execute a script file (Input filename in place of #) firstperson First Person View give # Give weapon (Input weapon name in place of #) sv_infinite_aux_power 1 gives infinite power for sprinting, etc. sv_infinite_aux_power 1 gives infinite power for sprinting, etc. God God Mode (Server side only) impulse 76 Grunt-O-Matic notarget Invisible to NPC's mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default) Map # Load Map (Input title in place of #) setpos Move player to specified origin mat_fullbright 1 removes all shadows (a 0 restores them) impulse 203 removes the item or NPC pointed at help $ replace $ with a command to get a brief description of it mat_depthbias_normal 1 See through walls sv_gravity # Set Gravity (Add number in place of #) dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #) sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #) sv_waterdist # Set Vertical View when eyes are near water plane. sv_friction # Set World Friction (Add number in place of #) sv_bounce # Sets bounce multiplier for physically simulated object collisions Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #) hud_quickhelp/text? 1 Shows Crosshairs cl_showfps 1 Shows FPS Rate status shows some game info, incl. current map setang Snap players eyes to a specified pitch yaw impulse 82 Spawn a Jeep impulse 83 Spawn an Air Boat thirdperson Third Person View prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) cl_drawhud 1 Toggle HUD display On sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds ai_disable toggles enemy AI on/off picker Toggles Picker mode on sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits) npc_citizen_auto_player_squad 1 Makes NPC citizens follow you ai_disable enables/disables AI host_timescale # replace # with number between 0 and 1 Weapons: item_ml_grenade item_suit item_battery item_healthkit item_box_srounds item_box_sniper_rounds item_box_mrounds item_box_buckshot weapon_brickbath weapon_ml weapon_binoculars weapon_cubemap weapon_hmg1 weapon_slam weapon_irifle weapon_immolator weapon_manhack weapon_molotov weapon_rollerwand weapon_sniperrifle weapon_thumper weapon_stunstick weapon_stickylauncher weapon_smg2 weapon_smg1 weapon_shotgun weapon_rpg weapon_pistol weapon_physgun weapon_physcannon weapon_iceaxe weapon_hopwire weapon_gauss weapon_frag weapon_flaregun weapon_extinguisher weapon_crowbar weapon_cguard weapon_bugbait weapon_ar2 weapon_ar1 weapon_alyxgun weapon_annabelle item_ar2_grenade item_healthvial Ammo: item_box_srounds item_ammo_pistol item_large_box_srounds item_ammo_pistol_large item_box_mrounds item_ammo_smg1 item_large_box_mrounds item_ammo_smg1_large item_box_lrounds item_ammo_ar2 item_large_box_lrounds item_ammo_ar2_large item_ammo_357 item_ammo_357_large item_ammo_crossbow item_ml_grenade item_rpg_round item_ammo_smg1_grenade item_box_sniper_rounds item_box_buckshot item_ammo_ar2_altfire item_ammo_crate item_battery item_dynamic_resupply item_healthkit item_healthvial item_suit NPCs: npc_combinedropship npc_combinegunship npc_combine_s npc_crow npc_seagull npc_pigeon npc_dog npc_eli npc_fastzombie npc_gman npc_headcrab npc_headcrab_fast npc_headcrab_black npc_headcrab_poison npc_ichthyosaur npc_kleiner npc_launcher npc_manhack npc_metropolice npc_monk npc_mossman npc_poisonzombie npc_rollermine npc_cscanner npc_stalker npc_strider npc_vortigaunt npc_zombie npc_zombie_torso npc_alyx npc_antlion npc_antlionguard npc_helicopter npc_barnacle npc_barney npc_breen npc_monk npc_citizen To spawn: Give npc_strider bind b "npc_create_equipment weapon_ar2; wait; npc_create npc_combine_s" bind n "npc_create_equipment weapon_shotgun; wait; npc_create npc_citizen" Share this post Link to post Share on other sites
Baphomet 0 Posted November 25, 2004 I wondered if they'd still retain console variables to change the damage of the weapons. If I ever play halflife 2 it will be good to know I can change those to make the weapons do more damage to humanoids in general, and thus make the game more enjoyable. I made a .cfg mod for singleplay halflife (No, not svencoop) that basically used a ton of those variables to make the weapons and entities (including myself) take more damage. EDIT By the way. Have any people who've actually played HL2 on this thread suffered from sound stuttering problems? Apparently it's a fairly widespread occurence that's making the experience less than immersive for those individuals affected by it. Share this post Link to post Share on other sites
bonko the sane 2 Posted November 25, 2004 yeah, i get sound stuttering when game decides to auto save. Share this post Link to post Share on other sites
Milkman 1 Posted November 25, 2004 By the way. Have any people who've actually played HL2 on this thread suffered from sound stuttering problems? Apparently it's a fairly widespread occurence that's making the experience less than immersive for those individuals affected by it. I have had no sound stuttering but apparently everyone else is. :/ Share this post Link to post Share on other sites
blackdog~ 0 Posted November 26, 2004 I'm having a little CS: S game hosted by me at 66.167.163.92:27015 I can't set up the dedicated server, because it's just not the same as setting up normal Half Life Share this post Link to post Share on other sites
hellfish6 7 Posted November 26, 2004 By the way. Have any people who've actually played HL2 on this thread suffered from sound stuttering problems? Apparently it's a fairly widespread occurence that's making the experience less than immersive for those individuals affected by it. I have had no sound stuttering but apparently everyone else is. :/ No problems here either, except a few wierd graphical things when entering a new level, but they go away. Share this post Link to post Share on other sites
DracoPaladore 0 Posted November 26, 2004 By the way. Have any people who've actually played HL2 on this thread suffered from sound stuttering problems? Apparently it's a fairly widespread occurence that's making the experience less than immersive for those individuals affected by it. I have had no sound stuttering but apparently everyone else is. :/ Neither me nor my brother have experienced these problems. Share this post Link to post Share on other sites
hellfish6 7 Posted November 26, 2004 I'm playing on BD's server. Share this post Link to post Share on other sites
Gadger 0 Posted November 26, 2004 Ahhh a week after everyone else....Gadger completes it! Share this post Link to post Share on other sites
Colossus 2 Posted November 26, 2004 More about the stuttering Patch is comming tomorrow. Share this post Link to post Share on other sites
blackdog~ 0 Posted November 26, 2004 Who's gonna pick up the can now, bitch? Share this post Link to post Share on other sites
Gadger 0 Posted November 26, 2004 What's the console command for the better grav gun? Share this post Link to post Share on other sites
blackdog~ 0 Posted November 26, 2004 Just use impulse 101 on the first level to get all the guns, then do changelevel d3_breen_01 and then to get back to the first one type in changelevel d1_trainstation_01 Share this post Link to post Share on other sites
Gadger 0 Posted November 26, 2004 Just use impulse 101 on the first level to get all the guns, then do changelevel d3_breen_01 and then to get back to the first one type in changelevel d1_trainstation_01 Ahhh your my hero Blackdog Share this post Link to post Share on other sites
Colossus 2 Posted November 26, 2004 Damnit I can't get the console up I have enabled console and tried -console too. Share this post Link to post Share on other sites
Gadger 0 Posted November 26, 2004 Damnit I can't get the console up  I have enabled console and tried -console too. Keyboad -> advanced -> allow developers console Then its the key to the left of 1. Can't get the super grav gun to work in early levels tho, it appears none of the static objects have gravity Share this post Link to post Share on other sites
Colossus 2 Posted November 26, 2004 Damnit I can't get the console up  I have enabled console and tried -console too. Keyboad -> advanced -> allow developers console Then its the key to the left of 1. Can't get the super grav gun to work in early levels tho, it appears none of the static objects have gravity  I have tried that and I have pressed every key on the keyboard. Screw ~ Share this post Link to post Share on other sites