Isiaah Daniel 0 Posted August 23, 2021 On 9/10/2020 at 11:20 AM, accuracythruvolume said: when will this terrain be released? Share this post Link to post Share on other sites
R0adki11 3949 Posted August 23, 2021 6 hours ago, Isiaah Daniel said: when will this terrain be released? It will be released when its ready and not before. 2 2 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 5, 2021 Actually I plan on getting a couple more sectors done and then toss on a Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry early wip version on steam for people to play around on and report any issues. I want to finish current sector, maybe another and also the road area between them so they are at least fleshed out with an initial pass. Updates thereafter would be as each additional sector gets done. That's the idea anyway. Back to grinding 😎 3 Share this post Link to post Share on other sites
-RaG- 21 Posted September 8, 2021 Just saw one of the photos about a page back in the thread , looks promising looking forward to hear more about this map😁 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 5, 2022 Hmmmm.... 6 Share this post Link to post Share on other sites
EO 11275 Posted January 5, 2022 That industrial sprawl looks quite magnificent. 1 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 6, 2022 Steam release for peeps to poke and prod 😎 https://steamcommunity.com/sharedfiles/filedetails/?id=2709383687 This is only a starting point.... 3 2 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 13, 2022 Construction continues... 6 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 21, 2022 Working on the sector that contains the port area. Yo dawg I heard you like containers to go with your containers so I got some containers..... 3 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 29, 2022 Mega City Port is open for Business! 🚢 🚤 3 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 2, 2022 Base southern area for the Industrial zone is now done. (For scale, those runways are ~3.1km) 4 Share this post Link to post Share on other sites
LykosMactire 298 Posted February 5, 2022 Have you considered something like old, run down embassies? Would add a interesting point of interest in the city for people to attack/defend Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 5, 2022 The current area being developed is the industrial zone of the city. Sectors 1-4 are going to be the core government areas, and will be surrounded by downtown business sectors. The outer perimeter sectors are going to be residential sectors. An embassy like area is a great idea! Look for more variety in the sectors once I get out of the southern "Dorito" part of the city. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted March 19, 2022 Sprawl is getting more sprawl-y 4 Share this post Link to post Share on other sites
BrendoB47 8 Posted December 5, 2022 Night flight screenshot 5 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 21, 2023 Sweet shot! This reminds me that a lighting pass is going to be needed after the buildings are in place 😎 Share this post Link to post Share on other sites
BrendoB47 8 Posted February 14, 2023 A while ago in the Workshop comments, I mentioned something about changing the ambient animals, and you said you didn't think it was possible; if you think it may help with the ambience, I found that you can actually change what spawns in the world's ambient aninmals system. Docs are here, with an example for Stratis:https://community.bistudio.com/wiki/Arma_3:_Animals:_Ambient_System Share this post Link to post Share on other sites
BrendoB47 8 Posted May 20, 2023 In case the "un-developed" regions are still open to slight terrain changes, some low-level pools on the sides of the main road could be interesting features to fight over - the perfect place to put mines, or to swim across.Image of example of what I'm talking about. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 25, 2023 That could be workable in some areas outside the main city. In the ruined city remains to the east, for example. 1 Share this post Link to post Share on other sites
Valken 622 Posted June 25, 2023 Been a long time, new work project tiring me down so no ARMA for a while, but I was thinking about this project and others, what about underground? With the new deformation tools, your can actually plan real underground paths under the ground floor. It could be sewers or tunnels or even hidden bases for corporate fascists... 2 Share this post Link to post Share on other sites