accuracythruvolume 547 Posted September 10, 2020 Mega City 3* * All your frames are belong to me. Steam Link for evaluation: https://steamcommunity.com/sharedfiles/filedetails/?id=2709383687 After doing some faction mods I decided to learn how to make a terrain for the armaverse. But what kind of terrain to make? We've already got plenty of deserts, jungles, forests, etc... Hmmm what is something that that arma does not have much of...... 💡 Urban combat. Plenty of vast expanses out there, but not a lot of really big cities. So I decided to try for a big city... a... mega city 🌇 Therefore this project was started. Based off a certain comic you may have heard of, the goal of this terrain is to bring a focus on urban combat. Will the arma engine be able to handle a large urban terrain without chugging into a slideshow? Let's find out!! This project is in the early WIP stage. This thread will serve to show off it's features as they are added. Planned terrain features: * The Mega City (duh) A roughly 8x8km urban area. ... sooo your doing a 8x8 terrain that is one big city? Nope! Well yes, but no. The terrain is actually 20x20km and also will feature other urban combat areas: * A old destroyed city remnants * A large shanty town colony * A 3.1 km long runway. Now you'll be able to land even the largest bird with ease! * Various smaller points of interest around the map Terrain outside of the Mega City is still in flux. The terrain of the city itself is largely flat. In order to reinforce the planned nature of the city, it is divided into sectors that are split by a freeway grid system. What lurks inside the walls of the Mega City? Here's a sat capture of the Mega city area to show the freeway layout. Yes, those gridlines are in square kilometers. At the bottom of the above image is the airfield, showing the large runways. This is also a call to arms for any building makers out there. Anyone that would like to make some big blocky concrete structures, please hit me up. We'll see where this goes! 10 2 Share this post Link to post Share on other sites
opteryx 1562 Posted September 10, 2020 Interesting. What are you going for, a Judge Dredd type of thing? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 10, 2020 100% Share this post Link to post Share on other sites
EO 11277 Posted September 10, 2020 Sounds interesting man, hitting that follow button. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 10, 2020 EO, This is the terrain that we discussed awhile back that uses your Sullen Skies config as its base. Should help provide the grim mood. 1 Share this post Link to post Share on other sites
LykosMactire 298 Posted September 11, 2020 I have a strange feeling i will be seeing a lot of 40k themed missions with this also. It is a really interesting idea and cant wait to see it! Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 24, 2020 A 40k mission would be a glorious mess in a huge urban environment, no? I recently found an old post HERE that talked about some of the hidden runway lights objects. If anyone has been looking for them I found: Land_runway_edgelight Land_runway_edgelight_blue_F Land_Flush_Light_yellow_F Land_Flush_Light_green_F Land_Flush_Light_red_F And you can use this handy command in eden (go to tools, debug window) as posted in the thread linked above to spawn them: create3DENEntity [ "Object", "Land_runway_edgelight", screenToWorld [0.5,0.5] ]; I looked up airport lighting standards to dress up the airfield. Here's some images of the runway after messing with lights: Coming in looking East West View Another View On the ground in the pitch black. Will have to add some ambient lighting.... Dusk view 4 Share this post Link to post Share on other sites
LykosMactire 298 Posted September 29, 2020 Just a suggestion, as it is something i see in some Scifi megacities or megacities in general is a park area. If not that is fine, just think it would be cool for a "Capital park" or something like that Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 1, 2020 There is a plan for something to that effect in a "rich sector". Mansions with their greenery and the like. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 10, 2020 Started plunking down some of the neighborhood structures. Got inspiration to do Old town, an old fortress that was rebuilt into an amusement park, now just another residential section of the Mega City. Overhead view. Started putting a road system in. Castle with triple layered defenses. 2 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted October 10, 2020 Jesus Christ! (no religious pun intended) thats mega alright, makes my Desert Ops Run Arena look like a kid's playhouse in someone's backyard, 😄 Of course yours is an actual map, still thats crazy huge, nice work, very creative of you. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 11, 2020 If you look above in the first post you'll see the size of Old Town sitting in the middle of the Mega City. That should help show the scale of the monstrosity of a city that I'm going for. 1 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 11, 2020 The freeway system is lower in elevation to give the city some extra verticality. The highway will be set between constructs to lend a "canyon" like feel. Also in the lore the poorest residents live along the highway (also along the city wall). Here's a sample of what the freeway system will look like. Looking down on the freeway: At ground level: Artificial canyon feel: This will also create a physically separated space between the sectors. ** But but but, I only see a single two way set of lanes! That's not mega city unless it's 57 lanes each direction! ** Well I'd prefer to make a massive highway system, But I also am trying to make this also work with Arma's AI. So it's a tradeoff. Also the bridges that are across the city would condense the lanes down anyway. So far in my tests the AI can drive across the bridges. 2 Share this post Link to post Share on other sites
LykosMactire 298 Posted October 12, 2020 Man I cant wait to charge through this in a warhound class titan purging heretics- i mean what? 1 Share this post Link to post Share on other sites
x3kj 1247 Posted October 13, 2020 On 10/10/2020 at 3:44 PM, accuracythruvolume said: Started plunking down some of the neighborhood structures. Got inspiration to do Old town, an old fortress that was rebuilt into an amusement park, now just another residential section of the Mega City. Amusement park? In a Mega City? Sounds way too utopian for my liking 😄 Nono, we no space for pleasentries in Dystopia Prime - must cram everything with hab blocks and corporate buildings and fill the gaps with slums and garbage Looking forward to it, i'm most curious how it will run and how AI suitable it will turn out. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 22, 2020 Started working on the city layout. The lower section that is split by the river is the industrial section of the city, therefore it will be a maze of factories and industrial fortitude. A few pics. No road system proper laid down yet. This is in sector 40. 2 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted October 31, 2020 Sector 40 main buildings pass completed. Fine detail bits will be added later. Next is to add the roads for the area.... 4 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 13, 2020 Sector 40 now has proper roads... Mass work done on the heightfield of the map. Not all of the map is the city. The Northwest is a vast encroaching desert area... Scouting the city wall... with some of the industrial buildings beyond visible... 4 Share this post Link to post Share on other sites
opteryx 1562 Posted November 13, 2020 Looking good. Would be nice with some large custom structures that are futuristic brutalism. By the way, how's performance so far? I'm building a large urban map that will feature mostly custom assets so this would be a nice reference on how performance handles. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 13, 2020 Did a test with what was done so far on a dedicated server with about eight players and no issues with FPS at all with what the map has at this time. Already CQB hell 🤕 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 13, 2020 I do really really want to get some crude blocky concrete custom buildings in but I don't have that in my skill set yet. All free time is being poured into making the city right now. Right now the goal is to populate at least the industrial zone and then toss in on steam as a WIP release for people to mess with. Still lots of little flaws that need to be addressed first. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 14, 2020 Did some work on a residential sector to see what it would look like. 1 Share this post Link to post Share on other sites
Valken 622 Posted November 14, 2020 Amazing. Will you create the iconic huge 200 floor tower from Dredd 2012? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 14, 2020 Would in a second if I knew how to make and import custom buildings Share this post Link to post Share on other sites
Valken 622 Posted November 14, 2020 I was thinking you can do it by using the attach command and stick a bunch of buildings together to create it. There were two major parts to this scene: The square inner hallways to each other, some with gatland guns depending on the floors, and floors with "rooms" above and below it as per the shootout scene. Then connect it all with stairs. Up to 200 floors per the movie. 😄 There is an online MP server, ESCAPE FROM HELL, that created enemy bases by stacking buildings on top of each other. They were like 50 stories tall or so and worked. Or you can ask TURFY on STEAM WORKSHOP if he can make one. He made a ton of compositions that were enormous and could give some advice. I am not sure if he is on these forums. Share this post Link to post Share on other sites