ampersand38 344 Posted June 15, 2020 Custom load rigging and attaching of helicopter sling loads. Features Set lifting points for objects not configured for sling loading Lift vehicle wrecks Use Forward and Aft cargo hooks on Huron, Mohawk, and RHS and CUP Chinook and Super Stallion, Global Mobilization CH-53G, TFC RCAF CH-147F, Unsung Redux -46 -47 -53, Mi-6 Hook and more Sling load with VTOLs: Blackfish, Xi'an, CUP MV-22, DEGA V-22, FVL V-85 Attach multiple cargo objects to a single cargo hook Use multiple cargo hooks to secure a Dual-point load Adjust length of cargo sling legs Experience more reliable MP sling loading thanks to localizing cargo to helicopter Please comment with other helis/vtols that need to be made compatible. Steam Workshop Requires ACE GitHub Basic Usage Get a Cargo Sling item from the nearest helicopter or the Arsenal. Go up to a cargo object and use the ACE actions under Rig for Sling Load to prepare the load. Once the sling is rigged up, you will be holding the Apex Fitting (the part that goes in the cargo hook). If you drop it, you can pick it up again. Holding the apex fitting, get it near a cargo hook, and use Attach Cargo to hook on. In the helicopter, crew may use ACE action or CBA keybind to Release Cargo. Advanced Usage After the cargo is rigged up to either a cargo sling or a helicopter, use Adjust Rigging to adjust the length of the sling legs, either all together, or singly. If you hold the Apex Fitting and try to move further from the cargo than the ropes allow, you will drop the Apex Fitting. When hooking up a single cargo to multiple cargo hooks, the slings after the first one won't appear connected to the cargo! Don't worry, they will connect to the helicopter once you Attach Cargo. Enable rigging on almost anything! _cargo setVariable ["slr_slingload_isRiggingEnabled", true, true]; Script custom sling points on your cargo. _cargo setVariable ["slr_slingload_liftPoints", [[x1,y1,z1], [x2,y2,z2]...], true]; 3 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted June 15, 2020 This is incredible! Looking forward to playing with it. 1 Share this post Link to post Share on other sites
ampersand38 344 Posted June 25, 2020 Added Simplified Chinese Translation Fixed immediately dropping Apex Fitting when NOT using ACE Interact Menu Action on Release Share this post Link to post Share on other sites
ampersand38 344 Posted July 5, 2020 Updated to 1.0.2 Fixed Cargo Slings being added per client. Tweaked initial rope length to sizeOf cargo to work better with larger cargo objects. 1 Share this post Link to post Share on other sites
jakes 12 Posted December 13, 2020 Awesome mod ... is there a way add cargo points to other aircraft liek VTOL for instance (it has a hook) Share this post Link to post Share on other sites
ampersand38 344 Posted December 13, 2020 @jakes Here is how I'm adding the extra attach actions https://github.com/ampersand38/sling-load-rigging/blob/master/addons/slingload/ACE_Actions.sqf#L13-L20 Share this post Link to post Share on other sites
ampersand38 344 Posted January 11, 2021 1.0.4 Added safe attachment point finding for helicopters with no slingload memory point defined to prevent ropes attaching to [0,0,0] and damaging the heli. 2 Share this post Link to post Share on other sites
beeper 10 Posted February 5, 2021 Hello again 🙂 Tried to evacuate crash-landed heli and have some issues, please look at 25.00 (may be still not HD) And from 15.30 Rigging hook attaching have not visualized in process of rigging, but it was, and rigging points was not at the vehicle but in the air.Heli was at some angle relatively at horizon, may be it is the reason. Share this post Link to post Share on other sites
ampersand38 344 Posted February 5, 2021 @beeper That's quite the ambitious lift! I'll look into offset hook placement for elevated cargo 😃 If you can confirm reproduction of this behaviour as well, that would be awesome. Share this post Link to post Share on other sites
beeper 10 Posted February 9, 2021 On 2/5/2021 at 5:09 PM, ampersand38 said: @beeper That's quite the ambitious lift! I'll look into offset hook placement for elevated cargo 😃 If you can confirm reproduction of this behaviour as well, that would be awesome. What kind of reproduction you need? I think I can do it in editor, but how can I give you necessary data to work on? Make video or something? Share this post Link to post Share on other sites
ampersand38 344 Posted February 26, 2021 On 2/9/2021 at 8:30 AM, beeper said: What kind of reproduction you need? I think I can do it in editor, but how can I give you necessary data to work on? Make video or something? 1.0.5 Fix Manual RIg of elevated cargo objects 2 Share this post Link to post Share on other sites
ampersand38 344 Posted March 9, 2021 1.0.6 Enable rigging vehicle wrecks. 3 Share this post Link to post Share on other sites
JD Wang 352 Posted March 9, 2021 That's awesome! Do you think the same system you've got here could somehow be used to "winch" wrecks onto the back of the ViV HEMTT's? We're running an ALiVE mission at the moment using the 3CB ViV MAN trucks and it made me think, I can load a perfectly good landrover onto the back of these trucks but what's the point when I could just drive the landrover where it needs to go. What we need is a system to get these wrecks back to base for "repair" so slingloading is a great first step, being able to winch that onto the back of a recovery HEMTT would make the logistics nerd in me happy in all the wrong places. Share this post Link to post Share on other sites
ampersand38 344 Posted March 10, 2021 22 hours ago, JD Wang said: That's awesome! Do you think the same system you've got here could somehow be used to "winch" wrecks onto the back of the ViV HEMTT's? The slingload dummy is only 1m x 1m, enough to be stable on the ground. For ViV you'd want a dummy with an appropriately sized viv cargo space so spacing works out well, maybe via a system of various sized "pallets". For that kind of recovery you might be better off just restoring the vehicle in-place to a not-wreck or a container so it can viv, and also disabling/locking it so the only option is to transport it to the depot. Of course there's always attachTo, and ideally the engine would allow viv of wrecks =p Share this post Link to post Share on other sites
ampersand38 344 Posted September 23, 2021 1.0.7 Fixed rigging over water, thanks pterolatypus 2 Share this post Link to post Share on other sites
ampersand38 344 Posted October 31, 2021 1.0.8 Fix teleporting cargo with latest ACE 1 1 Share this post Link to post Share on other sites
ampersand38 344 Posted November 4, 2021 Prettier ropes being worked on with lost and ovi wan kenovi https://imgur.com/a/7tWuVUS 3 Share this post Link to post Share on other sites
ampersand38 344 Posted January 24, 2023 Added Rope End Loops model and support for VTOLs: Blackfish, Xi'an, CUP MV-22, DEGA V-22, FVL V-85 Fixed SOG:PF Huey Added 3 hook support for Mi-6 Hook. 1 Share this post Link to post Share on other sites
ampersand38 344 Posted March 14, 2023 1.1.5 Added Unsung Redux -46, -47, -53 1 Share this post Link to post Share on other sites