johnnyboy 3797 Posted May 1, 2020 This is some proof-of-concept scripts that move animals by attaching the animals to invisible AI units. Why do this? Because animals default movement is too slow. Arma vanilla dogs and rabbits run slower than men, which is lame. Also added some dust fx when animal moving fast. One downside is animals now make footstep sounds. That might be ok for large animals, but is silly for a chicken or a snake. Download Demo Mission Credit: I thank @haleks for the idea (its how he made Ravage rabbits fast) These scripts could be basis for building further scripts: Flock or herd of animals moving along as a group Sheep Dog herding a flock of Sheep Boar stampede Boar attacks Dogs chasing rabbit Etc. The demo mission contains these 2 script files: init.sqf Spoiler call compile preprocessFileLineNumbers "JBOY\JBOY_AnimalAIFuncs.sqf"; // **************************************************************** // This demo mission has an editor placed rabbit named rabbit1. // We will also spawn a dog here. // **************************************************************** // Spawn animals dog1 = createAgent ["Alsatian_random_F", getPosATL player, [], 5, "NONE"]; goat1 = createAgent ["Goat_random_F", getPosATL player vectorAdd [2,0,0], [], 5, "NONE"]; sheep1 = createAgent ["Sheep_random_F", getPosATL player vectorAdd [3,0,0], [], 5, "NONE"]; cock1 = createAgent ["Cock_random_F", getPosATL player vectorAdd [4,0,0], [], 5, "NONE"]; hen1 = createAgent ["Hen_random_F", getPosATL player vectorAdd [5,0,0], [], 5, "NONE"]; snake1 = createAgent ["Snake_random_F", getPosATL player vectorAdd [5,0,0], [], 5, "NONE"]; // **************************************************************** // Create invisible AI for animals to attachTo. // Alternatively, you could put this in animals init field in editor: _n= this spawn {sleep 1; [_this] call JBOY_spawnAnimalAI}; // AI is initially set to forceSpeed 0, so it won't move. // **************************************************************** sleep 1; [rabbit1] call JBOY_spawnAnimalAI; [dog1] call JBOY_spawnAnimalAI; [goat1] call JBOY_spawnAnimalAI; [sheep1] call JBOY_spawnAnimalAI; [cock1] call JBOY_spawnAnimalAI; [hen1] call JBOY_spawnAnimalAI; [snake1] call JBOY_spawnAnimalAI; // Enable invisible AI to move [rabbit1] call JBOY_enableAnimalToMove; [dog1] call JBOY_enableAnimalToMove; [goat1] call JBOY_enableAnimalToMove; [sheep1] call JBOY_enableAnimalToMove; [cock1] call JBOY_enableAnimalToMove; [hen1] call JBOY_enableAnimalToMove; [snake1] call JBOY_enableAnimalToMove; sleep 2; // Make animals follow player or other animals to demonstrate movement _null = [] spawn {[dog1, player] call JBOY_animalFollow;}; // dog follows player _null = [] spawn {[rabbit1, attachedTo dog1] call JBOY_animalFollow;}; // rabbit follows dog _null = [] spawn {[goat1, attachedTo rabbit1] call JBOY_animalFollow;}; // goat follows rabbit _null = [] spawn {[sheep1, attachedTo goat1] call JBOY_animalFollow;}; // sheep follows goat _null = [] spawn {[cock1, player] call JBOY_animalFollow;}; // cock follows player _null = [] spawn {[hen1, player] call JBOY_animalFollow;}; // hen follows player _null = [] spawn {[snake1, player] call JBOY_animalFollow;}; // snake follows player // ********************************************* // Make a simple flock. // flockDude is a civilian AI unit created in the editor with some // waypoints. Code below creates 6 sheep agents, and attaches each sheep // to a hidden AI unit. The hidden AI units join the flockDude AI that has the waypoints. // Then we delete the flockDude AI unit, but the sheep invisible AI still have the // waypoints, so they move as a group, i.e., flock. // ********************************************* // FLOCK NOT WORKING VERY WELL. MAYBE I WILL IMPROVE THIS LATER. // /* group flockDude setSpeedMode "LIMITED"; _sheep = objNull; _flock = []; { _sheep = createAgent ["Sheep_random_F", getPosATL flockDude, [], 5, "NONE"]; _flock pushBack _sheep; [_sheep] call JBOY_spawnAnimalAI; [_sheep] call JBOY_enableAnimalToMove; [attachedTo _sheep] joinSilent flockDude; (attachedTo _sheep) setSpeedMode "LIMITED"; } foreach [1,1,1,1,1,1]; deleteVehicle flockDude; // Delete editor placed AI. His waypoints are still active for the sheep units in his group. { //(attachedTo _x) forceSpeed 3; (attachedTo _x) setCaptive true; (attachedTo _x) setBehaviour 'CARELESS'; (attachedTo _x) setSpeaker "NoVoice"; } foreach _flock; // make all the sheep proxies slow movers */ JBOY_AninmalAIFuncs.sqf Spoiler /* JBOY_AnimalAIFuncs.sqf */ JBOY_getAnimalType = { params ["_animal"]; _animalType = typeOf _animal; switch true do { case (_animalType find "Fin" >= 0 or _animalType find "Alsatian" >= 0): {_animalType = 'Dog'}; case (_animalType find "Rabbit" >= 0): {_animalType = 'Rabbit'}; case (_animalType find "Goat" >= 0): {_animalType = 'Goat'}; case (_animalType find "Sheep" >= 0): {_animalType = 'Sheep'}; case (_animalType find "Cock" >= 0): {_animalType = 'Cock'}; case (_animalType find "Hen" >= 0): {_animalType = 'Hen'}; case (_animalType find "Snake" >= 0): {_animalType = 'Snake'}; case (_animalType find "Boar" >= 0): {_animalType = 'Boar'}; }; hint _animalType; _animalType; }; /* ************************************************************************* Create invisible AI unit that animal is attached to. Intent is to use doMove command to move the invisible AI unit (which is simple), instead of controlling animal animations to move a unit (which is complex). This also means that animal's top speed is now top speed of unencumbered man unit, which is much faster than vanilla animal speeds. Example Call: [dog1] call JBOY_spawnAnimalAI; Put this in init of editor placed animal: _n= this spawn {sleep 1; [_this] call JBOY_spawnAnimalAI}; */ JBOY_spawnAnimalAI = { params ["_animal"]; _animalType = [_animal] call JBOY_getAnimalType; // Set _animalType to be used as prefix for animal animation name later _animal setVariable ["BIS_fnc_animalBehaviour_disable", true]; // Disable animal behaviour _dir = getDir _animal; _pos = getpos _animal; // Create an invisible AI unit _grp = createGroup civilian; _ai = _grp createUnit ["C_Man_1", _pos, [], 0, "FORM"]; //_ai = createAgent ["C_Man_1", getPosATL player, [], 0, "FORM"]; //[_ai] joinSilent _grp; _ai setdir _dir; _animal setdir _dir; _ai allowdamage false; hideObjectGlobal _ai; _ai setUnitPos "MIDDLE"; _ai allowFleeing 0; _ai setBehaviour "CARELESS"; //_ai disableAI "FSM"; _ai setSpeedMode 'LIMITED'; _ai setSpeaker "NoVoice"; _ai setpos _pos; _ai setdir _dir; // attach animal to invisible AI unit _animal attachTo [_ai,[0,-.4,0]]; // Disable animal behaviour _animal setVariable ["BIS_fnc_animalBehaviour_disable", true]; _animal setVariable ["JBOY_animalMaster", _ai, true]; _ai setVariable ["AnimalAI",true,true]; _ai forcespeed -1; // default animal to be stationary (not moving) _n=[_ai,_animal,_animalType] spawn { params ["_ai","_animal","_animalType"]; if (_animalType find "COREV" >= 0) then {_animalType = [_animalType, "COREV_Animal", "COREV"] call PX_fnc_stringReplace}; // Animal plays animation that corresponds to current speed of ai while {alive _animal } do { _animState = animationState _ai; switch _animalType do { case ('Dog'): { switch true do { case ((animationState _ai) find "mwlk" >= 0 and speed _ai <= 9): {_animal playMoveNow (_animalType + "_Walk")}; case ((animationState _ai) find "mrun" >= 0 or (animationState _ai) find "meva" >= 0 or speed _ai > 10): {_animal playMoveNow (_animalType + "_Sprint")}; case ((animationState _ai) find "mrun" >= 0 or (animationState _ai) find "meva" >= 0 or speed _ai > 6): {_animal playMoveNow (_animalType + "_Run")}; case ((animationState _ai) find "mstp" >= 0 or speed _ai < 1): {_animal playMoveNow (_animalType + "_Idle_Stop")}; // COREV_WildBoar_Idle_Stop }; }; case ('Rabbit'): { switch true do { case ((animationState _ai) find "mwlk" >= 0 and speed _ai <= 9): {_animal playMoveNow (_animalType + "_Hop")}; case ((animationState _ai) find "mrun" >= 0 or (animationState _ai) find "meva" >= 0 or speed _ai > 6): {_animal playMoveNow (_animalType + "_Hop")}; case ((animationState _ai) find "mstp" >= 0 or speed _ai < 3): {_animal playMoveNow (_animalType + "_Idle_Stop")}; // COREV_WildBoar_Idle_Stop }; }; case ('Hen'): { switch true do { case ((animationState _ai) find "mwlk" >= 0 ): {_animal playMoveNow (_animalType + "_Walk")}; // Hens onloyhave walk animatio (no run) case ((animationState _ai) find "mstp" >= 0 or speed _ai < 3): {_animal playMoveNow (_animalType + "_Idle_Stop")}; // COREV_WildBoar_Idle_Stop }; }; case ('Snake'): { switch true do { case ((animationState _ai) find "mwlk" >= 0 and speed _ai <= 9): {_animal playMoveNow (_animalType + "_Move")}; case ((animationState _ai) find "mrun" >= 0 or (animationState _ai) find "meva" >= 0 or speed _ai > 6): {_animal playMoveNow (_animalType + "_Move")}; case ((animationState _ai) find "mstp" >= 0 or speed _ai < 3): {_animal playMoveNow (_animalType + "_Idle_Stop")}; // COREV_WildBoar_Idle_Stop }; }; default // works for Goats, Sheep, Cocks { switch true do { case ((animationState _ai) find "mwlk" >= 0 and speed _ai <= 7): {_animal playMoveNow (_animalType + "_Walk")}; case ((animationState _ai) find "mrun" >= 0 or (animationState _ai) find "meva" >= 0 or speed _ai > 7): {_animal playMoveNow (_animalType + "_Run")}; case ((animationState _ai) find "mstp" >= 0 or speed _ai < 2): {_animal playMoveNow (_animalType + "_Idle_Stop")}; // COREV_WildBoar_Idle_Stop }; }; }; sleep .1; waitUntil {!(animationState _ai == _animState)}; _animal setVectorUp (surfaceNormal getpos _ai); // keep animals feet on ground on slopes if (speed _ai > 13) then {[_ai] call JBOY_dustFx}; // kick up dust when running fast }; }; // delete attached AI after animal killed. _animal addEventHandler ["Killed", {params ["_unit", "_killer", "_instigator", "_useEffects"]; deleteVehicle (attachedTo _unit)}]; }; // ******************************************************* // Enable animal to move. // [_x] call JBOY_enableAnimalToMove; // ******************************************************* JBOY_enableAnimalToMove = { params["_animal"]; _ai = _animal getVariable "JBOY_animalMaster"; _ai enableai "ALL"; detach _ai; _ai enableSimulation true; _ai forcespeed -1; _ai switchMove ""; _ai setSpeedMode "FULL"; _ai forcespeed 15; _ai setanimspeedcoef 2; }; // ********************************************* // Make animal follow unit // [_animal, player] call JBOY_animalFollow; // [dog1, rabbit2] call JBOY_animalFollow; // ********************************************* JBOY_animalFollow = { params["_animal","_unit"]; _ai = _animal getVariable "JBOY_animalMaster"; _ai disableai "FSM"; while {alive _animal and alive _unit} do { _pos = getpos _unit; if (_ai distance _unit > 2 or abs(speed _unit) > 2) then { if (speed _unit > 2) then {_pos = _unit modelToWorld [0,2,0];}; if (speed _unit > 5) then {_pos = _unit modelToWorld [0,5,0];}; if (speed _unit > 10) then {_pos = _unit modelToWorld [0,10,0];}; if (speed _unit > 15) then {_pos = _unit modelToWorld [0,20,0];}; if (isAgent teamMember _ai) then { _ai moveTo _pos; // agents move with moveTo, but don't move using doMove. Not sure why. } else { _ai doMove _pos; }; }; sleep 1; _aiDir = getDir _ai; waitUntil {abs(_aiDir - getDir _ai) > 5 or _ai distance _unit < 5 or _ai distance _unit > 10 }; _ai setFormDir ([_ai, _unit] call BIS_fnc_dirTo); }; }; // ********************************************* // Kick up some dust at animals feet. Calling script only calls when animal moving fast. // ********************************************* JBOY_dustFx = { _unit = _this select 0; _pos = _unit modelToWorld [0,1.5,0]; _xpos = _pos select 0; _ypos = _pos select 1; _zpos = _pos select 2; sleep 0.3; for "_i" from 0 to 2 do // was 3 times { _xvel = 0;_yvel = 0;_zvel = 0;_tnt = 0; drop[["A3\Data_F\ParticleEffects\Universal\universal.p3d",16,7,48],"","Billboard",0, // 1 + random 0.5, // lifetime .5 + random 0.5, // lifetime [_xpos,_ypos,_zpos], [_xvel,_yvel,_zvel],1,1.2,1.3,0, // [2], // size [1], // size [[0.55,0.5,0.45,0],[_tnt + 0.55,_tnt + 0.5,_tnt + 0.45,0.16], [_tnt + 0.55,_tnt + 0.5,_tnt + 0.45, 0.12],[_tnt + 0.5,_tnt + 0.45,_tnt + 0.4,0.08], [_tnt + 0.45,_tnt + 0.4,_tnt + 0.35,0.04],[_tnt + 0.4,_tnt + 0.35,_tnt + 0.3,0.01]],[0],0.1,0.1,"","",""]; }; }; 10 1 1 Share this post Link to post Share on other sites
haleks 8212 Posted May 1, 2020 1 hour ago, johnnyboy said: One downside is animals now make footstep sounds. That might be ok for large animals, but is silly for a chicken or a snake. Just in case, the Ravage mod has a dummy unit just for that ("rvg_dummy_man") : no shadow, no voice, no footstep sounds nor breathing sounds, and 100% invisible and inaudible to the AI. You can't make it any more discreet than that. 😉 3 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 1, 2020 4 minutes ago, haleks said: Just in case, the Ravage mod has a dummy unit just for that (rvg_dummy_man") : no shadow, no voice, no footstep sounds nor breathing sounds, and 100% invisible and inaudible to the AI. You can't make it any more discreet than that. 😉 Noted and perfect, thanks! @LSValmont this rvg_dummy_man might be useful to you... 2 Share this post Link to post Share on other sites
haleks 8212 Posted May 1, 2020 10 minutes ago, johnnyboy said: Noted and perfect, thanks! @LSValmont this rvg_dummy_man might be useful to you... Before wasting anyone's time, it probably won't be of any use if the purpose is to use the dummy as a target... It has the "isMan" property set to false in its config, which prevents the AI from considering it as a potential target. I guess I could make a "targetable" clone of this class in the next update. In any case, if anyone wants to configure such a unit in his mod : Spoiler class rvg_dummy_man : B_Soldier_F { scope = 1; displayName = "Survivor"; side = 3; weapons[] = {"Throw","Put"}; linkeditems[] = {}; items[] = {}; magazines[] = {}; backpack = ""; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; model = "\A3\characters_F\Common\invisibleMan.p3d"; identityTypes[] = {"O_Colonel"}; isMan = 0; scopeCurator = 0; leftHeel = ""; rightHeel = ""; leftFoot[] = {}; rightFoot[] = {}; memoryPointLStep = ""; memoryPointRStep = ""; leftDustEffects[] = {}; rightDustEffects[] = {}; vegetation01[] = {"",1e-005,1,0}; vegetation02[] = {"",1e-005,1,0}; vegetation03[] = {"",1e-005,1,0}; vegetation04[] = {"",1e-005,1,0}; vegetation05[] = {"",1e-005,1,0}; vegetation06[] = {"",1e-005,1,0}; vegetation07[] = {"",1e-005,1,0}; vegetation08[] = {"",1e-005,1,0}; vegetation09[] = {"",1e-005,1,0}; vegetation10[] = {"",1e-005,1,0}; vegetation11[] = {"",1e-005,1,0}; vegetation12[] = {"",1e-005,1,0}; vegetation13[] = {"",1e-005,1,0}; vegetation14[] = {"",1e-005,1,0}; vegetation15[] = {"",1e-005,1,0}; vegetation16[] = {"",1e-005,1,0}; class SoundEnvironExt { normalExt[] = {{"",1e-005,1,0}}; normal[] = {{"",1e-005,1,0}}; road[] = {{"",1e-005,1,0}}; rock[] = {{"",1e-005,1,0}}; water[] = {{"",1e-005,1,0}}; gravel[] = {{"",1e-005,1,0}}; sand[] = {{"",1e-005,1,0}}; drygrass[] = {{"",1e-005,1,0}}; grass[] = {{"",1e-005,1,0}}; forest[] = {{"",1e-005,1,0}}; mud[] = {{"",1e-005,1,0}}; wood[] = {{"",1e-005,1,0}}; metal[] = {{"",1e-005,1,0}}; snow[] = {{"",1e-005,1,0}}; hallway[] = {{"",1e-005,1,0}}; fallbody[] = {{"",1e-005,1,0}}; laydown[] = {{"",1e-005,1,0}}; standup[] = {{"",1e-005,1,0}}; crawl[] = {{"",1e-005,1,0}}; }; class SoundBreathInjured { Person1[] = {{"Male08ENG"},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_01",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_02",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_03",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_04",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_05",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_06",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_01",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_02",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_03",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_04",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_05",0.1,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_06",0.1,1,13},0.1}},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_01",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_02",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_03",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_04",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_05",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_06",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_07",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_08",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_09",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_10",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_11",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_12",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_13z",0.112202,1,17},0.025},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_14z",0.112202,1,17},0.025}}}; Person2[] = {{"Male06ENG"},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_01",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_02",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_03",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_04",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_05",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_06",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_01",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_02",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_03",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_04",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_05",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_06",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_07",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_08",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_09",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_10",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_11",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_12",0.0794328,1,13},0.05}},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_01",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_02",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_03",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_04",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_05",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_06",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_07",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_08",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_09",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_10",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_11",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_12",0.112202,1,17},0.05}}}; Person3[] = {{"Male09ENG"},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_1",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_2",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_3",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_4",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_5",0.0891251,1,12},0.2}},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_1",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_2",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_3",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_4",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_5",0.112202,1,17},0.1}}}; Person4[] = {{"Male07ENG"},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5",0.0891251,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6",0.0891251,1,13},0.1}},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5",0.125893,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6",0.125893,1,17},0.1}}}; Person5[] = {{"Male03GRE"},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_5",0.125893,1,17},0.2}}}; Person6[] = {{"Male02ENGB"},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_5",0.125893,1,17},0.2}}}; Person7[] = {{"Male01ENGB"},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_5",0.125893,1,17},0.2}}}; Person8[] = {{"Male01GRE"},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_5",0.125893,1,17},0.2}}}; Person9[] = {{"Male02ENG"},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_5",0.125893,1,17},0.2}}}; Person10[] = {{"Male02GRE"},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_5",0.125893,1,17},0.2}}}; Person11[] = {{"Male03ENG"},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_5",0.125893,1,17},0.2}}}; Person12[] = {{"Male03ENGB"},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_5",0.125893,1,17},0.2}}}; Person13[] = {{"Male04ENG"},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_5",0.125893,1,17},0.2}}}; Person14[] = {{"Male05GRE"},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_5",0.125893,1,17},0.2}}}; Person15[] = {{"Male06GRE"},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_5",0.125893,1,17},0.2}}}; Person16[] = {{"Male04GRE"},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_3",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_4",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_5",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_6",0.0562341,1,7},0.15}},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_3",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_4",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_5",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_6",0.0891251,1,13},0.15}},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_3",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_4",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_5",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_6",0.125893,1,17},0.15}}}; Person17[] = {{"Male05ENGB"},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_3",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_4",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_5",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_6",0.0562341,1,7},0.15}},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_3",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_4",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_5",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_6",0.0891251,1,13},0.15}},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_3",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_4",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_5",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_6",0.125893,1,17},0.15}}}; Person18[] = {{"Male05ENG"},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_5",0.125893,1,17},0.2}}}; }; class SoundInjured { person_moan1[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan2[] = {{"Male06ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_01", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_02", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_03", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_04", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_05", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_06", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_07", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_08", 0.199526, 1, 0}, 0.1}}}; person_moan3[] = {{"Male09ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_1", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_2", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_3", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_4", 0.199526, 1, 0}, 0.25}}}; person_moan4[] = {{"Male07ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan5[] = {{"Male03GRE"}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan6[] = {{"Male02ENGB"}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan7[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan8[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan9[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan10[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan11[] = {{"Male03ENG"},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_1",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_2",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_3",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_4",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_5",0.0794328,1,0},0.2}},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_1",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_2",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_3",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_4",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_5",0.125893,1,0},0.2}},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_1",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_2",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_3",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_4",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_5",0.199526,1,0},0.2}}}; person_moan12[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan13[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan14[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan15[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan16[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan17[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan18[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; }; }; 1 1 Share this post Link to post Share on other sites
LSValmont 789 Posted May 1, 2020 9 hours ago, johnnyboy said: This is some proof-of-concept scripts that move animals by attaching the animals to invisible AI units. Why do this? Because animals default movement is too slow. Arma vanilla dogs and rabbits run slower than men, which is lame. Also added some dust fx when animal moving fast. One downside is animals now make footstep sounds. That might be ok for large animals, but is silly for a chicken or a snake. WOW WOW WOW... just wow @johnnyboy! This was waaay more impressive than I previously anticipated. First of all not only your script makes animals run faster but they look waaay more natural when turning etc. I will be adding this FOR SURE as I don't think one more AGENT would hurt performance much considering the ANIMAL AGENT is just there for doing the animations while the VIRTUAL TARGET AGENT is just there to be a bullet magnet but both have everything else that could be consuming resources disabled. And the RUNNER AGENT is even hidden so... I will be away for my computer a couple days and will return later to add this to the vDogs for version 1.8. 8 hours ago, haleks said: Before wasting anyone's time, it probably won't be of any use if the purpose is to use the dummy as a target... It has the "isMan" property set to false in its config, which prevents the AI from considering it as a potential target. I guess I could make a "targetable" clone of this class in the next update. In any case, if anyone wants to configure such a unit in his mod : Reveal hidden contents class rvg_dummy_man : B_Soldier_F { scope = 1; displayName = "Survivor"; side = 3; weapons[] = {"Throw","Put"}; linkeditems[] = {}; items[] = {}; magazines[] = {}; backpack = ""; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; model = "\A3\characters_F\Common\invisibleMan.p3d"; identityTypes[] = {"O_Colonel"}; isMan = 0; scopeCurator = 0; leftHeel = ""; rightHeel = ""; leftFoot[] = {}; rightFoot[] = {}; memoryPointLStep = ""; memoryPointRStep = ""; leftDustEffects[] = {}; rightDustEffects[] = {}; vegetation01[] = {"",1e-005,1,0}; vegetation02[] = {"",1e-005,1,0}; vegetation03[] = {"",1e-005,1,0}; vegetation04[] = {"",1e-005,1,0}; vegetation05[] = {"",1e-005,1,0}; vegetation06[] = {"",1e-005,1,0}; vegetation07[] = {"",1e-005,1,0}; vegetation08[] = {"",1e-005,1,0}; vegetation09[] = {"",1e-005,1,0}; vegetation10[] = {"",1e-005,1,0}; vegetation11[] = {"",1e-005,1,0}; vegetation12[] = {"",1e-005,1,0}; vegetation13[] = {"",1e-005,1,0}; vegetation14[] = {"",1e-005,1,0}; vegetation15[] = {"",1e-005,1,0}; vegetation16[] = {"",1e-005,1,0}; class SoundEnvironExt { normalExt[] = {{"",1e-005,1,0}}; normal[] = {{"",1e-005,1,0}}; road[] = {{"",1e-005,1,0}}; rock[] = {{"",1e-005,1,0}}; water[] = {{"",1e-005,1,0}}; gravel[] = {{"",1e-005,1,0}}; sand[] = {{"",1e-005,1,0}}; drygrass[] = {{"",1e-005,1,0}}; grass[] = {{"",1e-005,1,0}}; forest[] = {{"",1e-005,1,0}}; mud[] = {{"",1e-005,1,0}}; wood[] = {{"",1e-005,1,0}}; metal[] = {{"",1e-005,1,0}}; snow[] = {{"",1e-005,1,0}}; hallway[] = {{"",1e-005,1,0}}; fallbody[] = {{"",1e-005,1,0}}; laydown[] = {{"",1e-005,1,0}}; standup[] = {{"",1e-005,1,0}}; crawl[] = {{"",1e-005,1,0}}; }; class SoundBreathInjured { Person1[] = {{"Male08ENG"},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_01",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_02",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_03",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_04",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_05",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Low_06",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_01",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_02",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_03",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_04",0.1,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_05",0.1,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Mid_06",0.1,1,13},0.1}},{{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_01",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_02",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_03",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_04",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_05",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_06",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_07",0.112202,1,16},0.1},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_08",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_09",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_10",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_11",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_12",0.112202,1,16},0.05},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_13z",0.112202,1,17},0.025},{{"A3\sounds_f\characters\human-sfx\P01\Breath_Max_14z",0.112202,1,17},0.025}}}; Person2[] = {{"Male06ENG"},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_01",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_02",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_03",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_04",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_05",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Low_06",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_01",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_02",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_03",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_04",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_05",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_06",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_07",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_08",0.0794328,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_09",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_10",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_11",0.0794328,1,13},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Mid_12",0.0794328,1,13},0.05}},{{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_01",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_02",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_03",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_04",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_05",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_06",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_07",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_08",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_09",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_10",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_11",0.112202,1,17},0.05},{{"A3\sounds_f\characters\human-sfx\P02\Breath_Max_12",0.112202,1,17},0.05}}}; Person3[] = {{"Male09ENG"},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_1",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_2",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_3",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_4",0.0891251,1,12},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_5",0.0891251,1,12},0.2}},{{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_1",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_2",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_3",0.112202,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_4",0.112202,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P03\Breath_Mid_5",0.112202,1,17},0.1}}}; Person4[] = {{"Male07ENG"},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5",0.0562341,1,7},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6",0.0562341,1,7},0.1}},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5",0.0891251,1,13},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6",0.0891251,1,13},0.1}},{{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5",0.125893,1,17},0.1},{{"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6",0.125893,1,17},0.1}}}; Person5[] = {{"Male03GRE"},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P05\Breath_Max_5",0.125893,1,17},0.2}}}; Person6[] = {{"Male02ENGB"},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P06\Breath_Max_5",0.125893,1,17},0.2}}}; Person7[] = {{"Male01ENGB"},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P07\Breath_Max_5",0.125893,1,17},0.2}}}; Person8[] = {{"Male01GRE"},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P08\Breath_Max_5",0.125893,1,17},0.2}}}; Person9[] = {{"Male02ENG"},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P09\Breath_Max_5",0.125893,1,17},0.2}}}; Person10[] = {{"Male02GRE"},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P10\Breath_Max_5",0.125893,1,17},0.2}}}; Person11[] = {{"Male03ENG"},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P11\Breath_Max_5",0.125893,1,17},0.2}}}; Person12[] = {{"Male03ENGB"},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P12\Breath_Max_5",0.125893,1,17},0.2}}}; Person13[] = {{"Male04ENG"},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P13\Breath_Max_5",0.125893,1,17},0.2}}}; Person14[] = {{"Male05GRE"},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P14\Breath_Max_5",0.125893,1,17},0.2}}}; Person15[] = {{"Male06GRE"},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P15\Breath_Max_5",0.125893,1,17},0.2}}}; Person16[] = {{"Male04GRE"},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_3",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_4",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_5",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Low_6",0.0562341,1,7},0.15}},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_3",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_4",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_5",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Mid_6",0.0891251,1,13},0.15}},{{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_3",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_4",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_5",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P16\Breath_Max_6",0.125893,1,17},0.15}}}; Person17[] = {{"Male05ENGB"},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_3",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_4",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_5",0.0562341,1,7},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Low_6",0.0562341,1,7},0.15}},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_3",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_4",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_5",0.0891251,1,13},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Mid_6",0.0891251,1,13},0.15}},{{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_3",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_4",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_5",0.125893,1,17},0.15},{{"A3\sounds_f\characters\human-sfx\P17\Breath_Max_6",0.125893,1,17},0.15}}}; Person18[] = {{"Male05ENG"},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_1",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_2",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_3",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_4",0.0562341,1,7},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Low_5",0.0562341,1,7},0.2}},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_1",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_2",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_3",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_4",0.0891251,1,13},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Mid_5",0.0891251,1,13},0.2}},{{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_1",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_2",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_3",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_4",0.125893,1,17},0.2},{{"A3\sounds_f\characters\human-sfx\P18\Breath_Max_5",0.125893,1,17},0.2}}}; }; class SoundInjured { person_moan1[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan2[] = {{"Male06ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_01", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_02", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_03", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_04", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_05", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_06", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_07", 0.199526, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_08", 0.199526, 1, 0}, 0.1}}}; person_moan3[] = {{"Male09ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_1", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_2", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_3", 0.199526, 1, 0}, 0.25}, {{"A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_4", 0.199526, 1, 0}, 0.25}}}; person_moan4[] = {{"Male07ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan5[] = {{"Male03GRE"}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan6[] = {{"Male02ENGB"}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_1", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_2", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_3", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_4", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_5", 0.0794328, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_1", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_2", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_3", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_4", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_5", 0.125893, 1, 0}, 0.2}}, {{{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_1", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_2", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_3", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_4", 0.199526, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_5", 0.199526, 1, 0}, 0.2}}}; person_moan7[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan8[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan9[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan10[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan11[] = {{"Male03ENG"},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_1",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_2",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_3",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_4",0.0794328,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_5",0.0794328,1,0},0.2}},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_1",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_2",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_3",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_4",0.125893,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_5",0.125893,1,0},0.2}},{{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_1",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_2",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_3",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_4",0.199526,1,0},0.2},{{"A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_5",0.199526,1,0},0.2}}}; person_moan12[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan13[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan14[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan15[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; person_moan16[] = {{"Male08ENG"}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_01", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_02", 0.0794328, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_03", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_04", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_05", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_06", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_07", 0.0794328, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_08", 0.0794328, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_01", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_02", 0.125893, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_03", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_04", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_05", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_06", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_07", 0.125893, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_08", 0.125893, 1, 0}, 0.1}}, {{{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_01", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_02", 0.158489, 1, 0}, 0.2}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_03", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_04", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_05", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_06", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_07", 0.158489, 1, 0}, 0.1}, {{"A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_08", 0.158489, 1, 0}, 0.1}}}; 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}; }; Am I anticipating zombified super dogs for Ravage v0.1.84? 3 Share this post Link to post Share on other sites
Joe98 92 Posted May 1, 2020 I have always felt that we should be able to place animals on the map and give them waypoints. When horses or cows or dogs are moving the movement catches the eye and could be confused for an enemy soldier. 3 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 2, 2020 3 hours ago, LSValmont said: I will be adding this FOR SURE as I don't think one more AGENT would hurt performance much considering the ANIMAL AGENT is just there for doing the animations while the VIRTUAL TARGET AGENT is just there to be a bullet magnet but both have everything else that could be consuming resources disabled. And the RUNNER AGENT is even hidden so... Awesome news, glad its gonna work out for you. Looking forward to the implementation. BTW, feel free to only use the code you need and put it in your code. No need to have a JBOY folder, or to keep my scripts as is. 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 2, 2020 1 hour ago, Joe98 said: I have always felt that we should be able to place animals on the map and give them waypoints. When horses or cows or dogs are moving the movement catches the eye and could be confused for an enemy soldier. I didn't show it in the demo, but you can use the scripts with waypoints, which makes it very easy to have an animal move where you want. As an example create a unit in the editor named Bob, and create waypoints for Bob. In the init.sqf add this code: sheepX = createAgent ["Sheep_random_F", getPosATL player vectorAdd [3,0,0], [], 5, "NONE"]; [sheepX] call JBOY_spawnAnimalAI; [sheepX] call JBOY_enableAnimalToMove; [attachedTo sheepX] joinSilent Bob; // sheep proxy AI is now in Bob's group and will follow Bob's waypoints deleteVehicle Bob; 2 Share this post Link to post Share on other sites
EO 11277 Posted May 2, 2020 Need to try this underwater, fast fish dispersal would be cool... 3 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 2, 2020 Another great script, J-Boy!!! Stay safe and TK, brother. 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 2, 2020 8 hours ago, EO said: Need to try this underwater, fast fish dispersal would be cool... Good idea, but not sure men AI swim fast enough for that. Worth a try. But setVelocityModelSpace might be the best bet. BTW, my scripted fish schools do disperse when a member of the school is killed. You can see it toward the end of the video. 3 Share this post Link to post Share on other sites
LSValmont 789 Posted May 2, 2020 Hey @johnnyboy does this script has the added benefit of animals now using doors and having normal collisions? Or will the runners still go trough solid objects and barriers/walls? Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 2, 2020 30 minutes ago, LSValmont said: Hey @johnnyboy does this script has the added benefit of animals now using doors and having normal collisions? Or will the runners still go trough solid objects and barriers/walls? They're technically men AI, so they should use doors. One downside is they will open gates and doors if they are navigating on their own... But since they will be following a player or AI that shouldn't happen much. Not sure about your wild dogs wandering though. Would they decide to enter a building? 1 Share this post Link to post Share on other sites
LSValmont 789 Posted May 2, 2020 1 hour ago, johnnyboy said: They're technically men AI, so they should use doors. One downside is they will open gates and doors if they are navigating on their own... But since they will be following a player or AI that shouldn't happen much. Not sure about your wild dogs wandering though. Would they decide to enter a building? They would only go inside a building if they can see their target through the door or windows otherwise they don't follow targets inside... Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 3, 2020 18 hours ago, LSValmont said: They would only go inside a building if they can see their target through the door or windows otherwise they don't follow targets inside... Oh boy.....I already see where this could go...... J-Boy, please just add a Doberman retexture for the vanilla dogs and BAM..you will feel been hunted down by the "golden Dobberman gang" like in those late 70's movies... HAHAHA..they were relentless..following you into buildings, opening doors, making coffee and so on...🤣 EDIT: Here it is...LOLLLLL 2 2 Share this post Link to post Share on other sites
AZCoder 921 Posted May 3, 2020 This is clever stuff. Did some preliminary testing and it seems I can now I have a dog join my team and not run through walls left and right. It's a game changer for me. 4 Share this post Link to post Share on other sites
froggyluv 2136 Posted May 3, 2020 9 hours ago, zagor64bz said: Oh boy.....I already see where this could go...... J-Boy, please just add a Doberman retexture for the vanilla dogs and BAM..you will feel been hunted down by the "golden Dobberman gang" like in those late 70's movies... HAHAHA..they were relentless..following you into buildings, opening doors, making coffee and so on...🤣 EDIT: Here it is...LOLLLLL This scene and Doom were the only 2 video games to ever make me Jump 1 2 Share this post Link to post Share on other sites
EO 11277 Posted May 3, 2020 10 hours ago, zagor64bz said: please just add a Doberman retexture for the vanilla dogs and BAM..you will feel been hunted down by the "golden Dobberman gang" like in those late 70's movies.... One of the Arma 3 dog models looks kinda like a doberman from hell, especially when retextured.... Spoiler 2 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 3, 2020 1 hour ago, EO said: One of the Arma 3 dog models looks kinda like a doberman from hell, especially when retextured.... That is one mangy ass mutt EO. Was that pic taken in Tijuana? Where's the texture from? 1 Share this post Link to post Share on other sites
EO 11277 Posted May 4, 2020 Haha, he's pretty gnarly, picture was taken on TRIA, the textures are my own they're still a WIP from a while back, I wanted to tweak the rvmats, try and give them a subtle wet look, but could never get them as I would like. The flat textures themselves are decent as they are, maybe I'll whip them into shape and release them soon. 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 4, 2020 18 hours ago, AZCoder said: This is clever stuff. Did some preliminary testing and it seems I can now I have a dog join my team and not run through walls left and right. It's a game changer for me. Jokes aside... 1 Share this post Link to post Share on other sites
LSValmont 789 Posted May 7, 2020 The vDogs Patrol and Feral scripts now feature JBOY Animal Move (faster animals) ! Spoiler Thank you @johnnyboy for your kind donations and congrats on a deserved co-ownership! 2 1 Share this post Link to post Share on other sites
LSValmont 789 Posted May 22, 2020 On 5/1/2020 at 8:16 PM, johnnyboy said: I didn't show it in the demo, but you can use the scripts with waypoints, which makes it very easy to have an animal move where you want. As an example create a unit in the editor named Bob, and create waypoints for Bob. In the init.sqf add this code: sheepX = createAgent ["Sheep_random_F", getPosATL player vectorAdd [3,0,0], [], 5, "NONE"]; [sheepX] call JBOY_spawnAnimalAI; [sheepX] call JBOY_enableAnimalToMove; [attachedTo sheepX] joinSilent Bob; // sheep proxy AI is now in Bob's group and will follow Bob's waypoints deleteVehicle Bob; This does not work for me. The agents just won't move... it is like the waypoints don't work on agents or they cannot even join groups perhaps... Has it worked for you @johnnyboy? Share this post Link to post Share on other sites
johnnyboy 3797 Posted May 22, 2020 6 hours ago, LSValmont said: This does not work for me. The agents just won't move... it is like the waypoints don't work on agents or they cannot even join groups perhaps... Has it worked for you @johnnyboy? Hmmmm. I think I tested that, but maybe it worked when the hidden unit was a real unit and not an agent. In the JBOY_spawnAnimalAI function I have this code: // Create an invisible AI unit _grp = createGroup civilian; _ai = _grp createUnit ["C_Man_1", _pos, [], 0, "FORM"]; //_ai = createAgent ["C_Man_1", getPosATL player, [], 0, "FORM"]; //[_ai] joinSilent _grp; So it looked like I tried using both createUnit and createAgent. I think createUnit probably worked for the waypoint scenario. If I have time, I'll try it later and get back to you. 1 Share this post Link to post Share on other sites
LSValmont 789 Posted May 22, 2020 59 minutes ago, johnnyboy said: Hmmmm. I think I tested that, but maybe it worked when the hidden unit was a real unit and not an agent. In the JBOY_spawnAnimalAI function I have this code: // Create an invisible AI unit _grp = createGroup civilian; _ai = _grp createUnit ["C_Man_1", _pos, [], 0, "FORM"]; //_ai = createAgent ["C_Man_1", getPosATL player, [], 0, "FORM"]; //[_ai] joinSilent _grp; So it looked like I tried using both createUnit and createAgent. I think createUnit probably worked for the waypoint scenario. If I have time, I'll try it later and get back to you. Thank you @johnnyboy! But no need I ended up doing my own Agent Movement Fnc, works better than BIS PATROL for Agents as they behave more realistically while avoiding roads! Spoiler vPedestrianPatrol = { params ["_agent","_radius","_waypoints","_timeOut"]; if !(isAgent teamMember _agent) exitWith {}; private _agentMoveCount = _waypoints; private _origAgentPos = getPos _agent; while {alive _agent} do { if (simulationEnabled _agent && diag_fps > 15 && speed _agent < 2) then { if (random 10>1) then { private _nOa = []; _nOa = nearestObjects [_agent, ["house"], _radius]; if !(_nOa isEqualTo []) then { private _rdmO = selectRandom _nOa; private _aDest = getPos _rdmO; if !(surfaceIsWater _aDest) then { _agent setDestination [_aDest, "LEADER PLANNED", true]; if (random 3 > 1) then {_agent forceWalk false;} else {_agent forceWalk true;}; private _forcedTimeOut = time + 60; waitUntil {sleep (2 + (random 4)); (_agent distance2d _aDest < 10 OR time > _forcedTimeOut)}; if (isOnRoad (ASLToAGL getPosASL _agent)) then {sleep 0.1;} else {sleep _timeOut;}; }; }; } else { _goTalkTo = objNull; _goTalkTo = nearestObject [_agent, "CAManBase"]; if (!(isNull _goTalkTo) && (_goTalkTo distance2d _agent < _radius) && (side _goTalkTo isEqualTo side _agent)) then { if (vAiDriving_debug) then { systemChat format ["GOTALKTO: %1",name _goTalkTo]; }; private _goTalkToPos = getPos _goTalkTo; _agent setDestination [_goTalkToPos, "LEADER PLANNED", true]; if (random 3 > 1) then {_agent forceWalk false;} else {_agent forceWalk true;}; private _forcedTimeOutB = time + 60; waitUntil {sleep (2 + (random 4)); (_agent distance2d _goTalkToPos < 10 OR time > _forcedTimeOutB)}; waitUntil {sleep (2 + (random 2)); (speed _agent < 2 OR time > _forcedTimeOutB)}; if (_agent distance2d _goTalkTo < 5) then {_agent setDir (getDir _goTalkTo); _goTalkTo setDir (getDir _agent);}; if (isOnRoad (ASLToAGL getPosASL _agent)) then {sleep 0.1;} else {sleep _timeOut;}; }; }; _agentMoveCount = _agentMoveCount - 1; if (vAiDriving_debug) then { systemChat format ["AGENT MOVE COUNT: %1",_agentMoveCount]; }; if (_agentMoveCount < 1) then {_agent setDestination [_origAgentPos, "LEADER PLANNED", true]; _agentMoveCount = _waypoints; sleep (10 + (random 10));}; sleep (2 + (random 2)); } else {sleep (5 + (random 5));}; sleep (1 + (random 1)); }; }; Share this post Link to post Share on other sites