ChlckenWlng 4 Posted December 6, 2019 So I have a little problem here. I want that a zombie from the ravage adddon doesnt move. However I cant do it I tried: zombie disableAI "MOVE"; zombie enableSimulation false; doStop zombie; zombie disableAI "MOVE"; in combination with zombie disableAI "TARGET" and zombie disableAI "AUTOTARGET"; zombie disableAI "FSM"; zombie disableAI "AUTOCOMBAT"; zomibe disableAI "PATH"; and a combination of this all together but nothing worked. Anyone got a idea how I can make him stop moving? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 6, 2019 Hi ChlckenWlng did you see this thread from my AI compilation list? https://forums.bohemia.net/forums/topic/210054-keeping-ai-units-in-place/? Share this post Link to post Share on other sites
ChlckenWlng 4 Posted December 6, 2019 5 minutes ago, Gunter Severloh said: Hi ChlckenWlng did you see this thread from my AI compilation list? https://forums.bohemia.net/forums/topic/210054-keeping-ai-units-in-place/? Well now I did but didnt find anything useful tho Share this post Link to post Share on other sites
JohnKalo 657 Posted December 6, 2019 Yep, you can try attaching him to an invisible object! Like an invisible helipad for example. 2 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 6, 2019 Are you naming your AI zombie? Im thinking its not working because of that, idk, but from that thread i linked disableAI "PATH"; seemed to work for them. Share this post Link to post Share on other sites
ChlckenWlng 4 Posted December 6, 2019 1 minute ago, Gunter Severloh said: Are you naming your AI zombie? Im thinking its not working because of that, idk, but from that thread i linked disableAI "PATH"; seemed to work for them. Yes I give them names Share this post Link to post Share on other sites
ChlckenWlng 4 Posted December 6, 2019 9 minutes ago, JohnKalo said: Yep, you can try attaching him to an invisible object! Like an invisible helipad for example. Thanks worked for me 1 Share this post Link to post Share on other sites
froggyluv 2135 Posted December 7, 2019 Maybe Zombies are Agents rather than standard AI 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted December 7, 2019 On 12/6/2019 at 6:30 AM, Gunter Severloh said: Are you naming your AI zombie? Zombies are people too. They should all have names (and be able to declare their own genders). 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 7, 2019 On 12/6/2019 at 2:49 PM, ChlckenWlng said: I tried: zombie disableAI "MOVE"; What mod are you using ? Max's ? Share this post Link to post Share on other sites
ChlckenWlng 4 Posted December 7, 2019 3 minutes ago, GEORGE FLOROS GR said: What mod are you using ? Max's ? Its called ravage Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 7, 2019 You can spawn one instead of placing this manually in editor and then i think it will work. Share this post Link to post Share on other sites