robert31178 100 Posted February 21, 2021 Yeap, probe and hoist for the extra weight on STBD side. Share this post Link to post Share on other sites
yax 597 Posted February 22, 2021 We've just released version 0.3 of the dev build, bringing an overhauled flir system, vehicle in vehicle loading, and many other improvements. The changelog can be found here https://github.com/Project-Hatchet/public_h-60/releases/tag/v0.3.0 If you'd like to join the discussion and follow the mod development, you can join our discord here https://discord.gg/P6eaYq7q2n 5 Share this post Link to post Share on other sites
BroBeans. 279 Posted February 22, 2021 On 2/22/2021 at 12:46 AM, DMaco said: I was flying with a Co-pilot last night but they are unable to interact with the buttons and the screens do not light up or show any info Was this an isolated incident? If it occurred again can you please post a bug report on our git (linked above in Yax’s post) Share this post Link to post Share on other sites
Mcnab.D 7 Posted February 25, 2021 began testing this mod yesterday, interior cockpit lights work and dimming of the instrument panels top and bottom. light switches found on co pilot side top panel. Share this post Link to post Share on other sites
160thSixgun 106 Posted March 31, 2021 I'll be going over the splendid navigation system. 3 1 Share this post Link to post Share on other sites
BroBeans. 279 Posted April 8, 2021 On 4/1/2021 at 6:55 AM, 160thSixgun said: I'll be going over the splendid navigation system. Hope you don't mind, shared on our discord 🙂 1 Share this post Link to post Share on other sites
BroBeans. 279 Posted April 11, 2021 Currently working on more in-depth comms interaction. Primarily focusing on ACRE at the moment. You can join the discussion on our discord 🙂 7 Share this post Link to post Share on other sites
BroBeans. 279 Posted July 5, 2021 We're on the hunt for more developers to jump on board to assist with this project and future plans. Please join our discord and express interest. Looking for all things from scripters/programmers to 2D and 3D artists. Credit: Joao Costa 7 Share this post Link to post Share on other sites
phronk 898 Posted November 28, 2021 Fancy, looks intuitive which is also nice. 1 Share this post Link to post Share on other sites
gatordev 219 Posted November 29, 2021 Any chance you can comment on what flight model you're using in-game for the last two videos you posted, @ampersand38? I ask because in the first of the videos, in forward flight, it seems the turn rate is REALLY fast for a -60, but I wasn't sure if you had sped up the video/in-game play. The last video above I understand you're only doing 28 knots, but even then, the turn rate seems more like an H-6 in-game. I'm not saying you can't yank around a H-60 in real life, but there are some tail pylon load limits, as well as general inertia "limits," especially in the heavier aircraft like the DAP/mission-kitted aircraft (and in the "fat kid" models that I flew). I get it's still in a development stage, so just asking (and curious). Share this post Link to post Share on other sites
ampersand38 344 Posted November 30, 2021 23 minutes ago, gatordev said: Any chance you can comment on what flight model you're using in-game for the last two videos you posted, @ampersand38? I ask because in the first of the videos, in forward flight, it seems the turn rate is REALLY fast for a -60, but I wasn't sure if you had sped up the video/in-game play. The last video above I understand you're only doing 28 knots, but even then, the turn rate seems more like an H-6 in-game. I'm not saying you can't yank around a H-60 in real life, but there are some tail pylon load limits, as well as general inertia "limits," especially in the heavier aircraft like the DAP/mission-kitted aircraft (and in the "fat kid" models that I flew). I get it's still in a development stage, so just asking (and curious). It's all SFM with keyboard and mouse. I'm pretty sure the flight model hasn't been tweaked from the vanilla ghosthawk. If you're knowledgeable about that and want to help, please let us know! 1 Share this post Link to post Share on other sites
gatordev 219 Posted December 4, 2021 On 11/29/2021 at 7:13 PM, ampersand38 said: It's all SFM with keyboard and mouse. I'm pretty sure the flight model hasn't been tweaked from the vanilla ghosthawk. If you're knowledgeable about that and want to help, please let us know! Gotcha. Thanks. I'm knowledgeable about real -60 flight modeling, but not about the programming side. I'm not sure how helpful I can be without the technical/coding knowledge, but happy to offer any assistance if desired. 1 Share this post Link to post Share on other sites
mankyle 417 Posted December 20, 2021 A little bit of clipping but that cannot be avoided in this engine!!!! Are you planning to add a seahawk with radar/sonar/sonobuoys??? Awesome work!!! 2 Share this post Link to post Share on other sites
ampersand38 344 Posted December 24, 2021 Merry Christmas! Release 0.4.0! Added: + FLIR for Copilot and PiP MFDs https://github.com/Project-Hatchet/H-60/pull/230 - Improved slewing - Stabilize Camera to position or object, default Ctrl + T - Scripted camera vision mode, default N - PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N - Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse - CBA keybinds for pip slewing and entering scripted camera - sling load camera in MFD + Garage customization of textures and parts https://github.com/Project-Hatchet/H-60/pull/236 + Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk + TAC map functions https://github.com/Project-Hatchet/H-60/pull/198 + JVMF features + MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg + Eden attribute to set door numbers https://github.com/Project-Hatchet/H-60/pull/190 + Interaction to move between cockpit and cabin https://github.com/Project-Hatchet/H-60/pull/204 + CBA setting to suppress debug messages Fixed: ^ Hoist hook teleporting to [0,0,0] (again) ^ GAU-21 now blocks cabin doors from closing https://github.com/Project-Hatchet/H-60/pull/231 ^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side https://github.com/Project-Hatchet/H-60/pull/231 ^ Doorgun sights ADS is now centered https://github.com/Project-Hatchet/H-60/pull/216#issuecomment-995445683 ^ UH-60M cabin seat get in/out mempoints are now split between both sides https://github.com/Project-Hatchet/H-60/pull/224 ^ Flight Director keybinds only activate in AFM https://github.com/Project-Hatchet/H-60/pull/202 Tweaked: * On HMD, moved VSI and rescaled radar alt for better low-level https://github.com/Project-Hatchet/H-60/pull/219 * Removed empty vehicle ui box https://github.com/Project-Hatchet/H-60/pull/235 * Kimi HMD actions are now hidden https://github.com/Project-Hatchet/H-60/pull/228 8 Share this post Link to post Share on other sites
ampersand38 344 Posted January 7, 2022 Release 0.4.0.1 Hotfix Added: + Adjust pylon position action https://github.com/Project-Hatchet/H-60/pull/251 Fixed: ^ SFM handling too sensitive ^ Pilots cannot go into full screen camera ^ Rotor collision too low ^ AFM pedals animation reversed xD ^ Cabin doors PhysX, can now shoot/throw through open cabin doors ^ Left gun no muzzle flash ^ ViV was not working Tweaked: * Main gear now droop further * Decreased interaction radius for Master Caution * Prevent LOD switch on ADS when FFV * Cabin doors are flush with hull when opened * Turrets are no longer customizable in Garage 5 Share this post Link to post Share on other sites
MrWolfire1 3 Posted January 17, 2022 Stupid question, with the stretcher is there a way to load it onto the helicopter or is that not implemented yet/impossible? Share this post Link to post Share on other sites
ampersand38 344 Posted January 17, 2022 30 minutes ago, MrWolfire1 said: Stupid question, with the stretcher is there a way to load it onto the helicopter or is that not implemented yet/impossible? ACE interact on the heli > Load Cargo, then select the stretcher 1 Share this post Link to post Share on other sites
WAKeupneo 0 Posted January 18, 2022 Hey, I've been running this excellent Mod for few days on a dedicated server and it's a really good job you made! However, I'm using white list(s) for remoteExec, and it's usually fine. Usually 😄 Does anybody have the full list of all the remoteExec fonctions which need to be white listed? I guess it's not ALL the fonctions, well I hope 😄 Thanks Share this post Link to post Share on other sites
ampersand38 344 Posted January 18, 2022 11 hours ago, WAKeupneo said: Hey, I've been running this excellent Mod for few days on a dedicated server and it's a really good job you made! However, I'm using white list(s) for remoteExec, and it's usually fine. Usually 😄 Does anybody have the full list of all the remoteExec fonctions which need to be white listed? I guess it's not ALL the fonctions, well I hope 😄 Thanks Interesting. does this help?https://github.com/Project-Hatchet/H-60 Share this post Link to post Share on other sites
WAKeupneo 0 Posted January 19, 2022 9 hours ago, ampersand38 said: Interesting. does this help?https://github.com/Project-Hatchet/H-60 Absolutely, thank you very much, I'll add the missing functions to the list ^^ Share this post Link to post Share on other sites
WAKeupneo 0 Posted February 9, 2022 Does the Project still have a Discord ? Share this post Link to post Share on other sites