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WAKeupneo

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About WAKeupneo

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  1. Hey, what do you mean "the transport"?
  2. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    The only thing in the "Arma3Server" folder is "Liberation_Altis" Folder which is the server root Its not a big deal, Ill find another way if I can't use this one
  3. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Ah ! nice one, thanks :D [EDIT] Ah no, not nice, Liberation_Altis is the server root
  4. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Yes, that's the problem, that's exactly what I did :D
  5. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Thanks Wyqer for the answer about ACE, the new way is much easier to setup than before Im still struggling about the server auto-restart, since the first install with Altis and now with Lythium, same problem, the password is ok but the server doesn't find the file: Did I miss something ?
  6. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Hey guys, What's going on with ACE ? the setup has to be done in CBA_A3 now ???
  7. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Yeah you can't force player to use the full Advanced flight model but at least its not BF4 anymore and there is some throttle action :D Thanks for the server.cfg
  8. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Is there anything override or block forceRotorLibSimulation = 1; from description.ext or its just me doing wrong ?
  9. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Thanks, Ill use this until I find the setup then.
  10. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Didn't do the update yet but, I would like to change the AI (OPFOR) despawn time when the last player in the trigger zone die, so if one of us play alone and die, all the remaining AI (OPFOR) wont despawn in like 15 secondes. I didn't see it in config files, it might be somewhere else ?
  11. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Ok, Thanks, thats sucks though :/
  12. WAKeupneo

    [MP][CTI-COOP] Liberation (continued)

    Hey everybody, I finally run my own KP-Liberation server and beside some small glitches, its running quite well. However, after installing CBA/ACE3 I lost the Statistics for the kill/vehicles destruction, Killing a civilian is still -1 but nothing for infantry kill and it look like some vehicles still count but not all of them. Did I miss something somewhere ?
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