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12 hours ago, GEORGE FLOROS GR said:

Hello there Tobur !

 

Can you explain to me a little bit , what exacly you need ?

I'd like to customize the units to be spawned (in this case RHS opfor). Basic question is how to do this exactly. It's done in the GF_Auto_Population_Spawn_Settings.sqf , correct? How would this look like?

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10 hours ago, Tobur said:

I'd like to customize the units to be spawned (in this case RHS opfor)

 

I know that i haven't explain a lot of stuff , but generally if you start reading the files , i think everything is more simple inside.

 

So ,

 

1. Units_Array.sqf , 

in order to change the Units to Custom , for example : RHS ,

 

you need to edit the Units_Array.sqf . The is a full list of possible units sorted , like infantry , reckon , SF , pilots, divers etc.

Once you add your custom Units and you don't need to add everything , like you can only edit the divers for example and spawn only divers and nothing more and in order to do this , ( -check below )

 

2. GF_Auto_Population_Spawn_Settings.sqf ,

these are the spawned desired Unit settings  ,

 

you can select from the full list as it is , with the randomisation of the _case ( random ) number , up to which number of this list , the cases for the spawns.

This means that there are apparently exacly , 85 different cases , with the Sea spawns , else 77.

Spoiler

	_case = floor Random 85;	//	85 cases , with the Sea spawns , else 77
//	_case = floor Random 77;	



switch _case do {


	//____________________________ GF_AP_Spawn_List  _________________________

	
	//____________________________	Units	____________________________
	
	//____________________________	Infantry_Man	____________________________
	case 1 : {[] spawn GF_AP_Spawn_Infantry_Man_Stalk;};
	case 2 : {[] spawn GF_AP_Spawn_Infantry_Man_Patrol;};
	case 3 : {[] spawn GF_AP_Spawn_Infantry_Man_Defend;};
	case 4 : {[] spawn GF_AP_Spawn_Infantry_Man_Attack;};
	case 5 : {[] spawn  GF_AP_Garrison_Area_Buildings_Infantry_Man;};
	
	//____________________________	Infantry	____________________________
	case 6 : {[] spawn GF_AP_Spawn_Infantry_Stalk;};
	case 7 : {[] spawn GF_AP_Spawn_Infantry_Patrol;};
	case 8 : {[] spawn GF_AP_Spawn_Infantry_Defend;};
	case 9 : {[] spawn GF_AP_Spawn_Infantry_Attack;};
	case 10 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry;};
	
	//____________________________	Infantry_Paratroopers	____________________________
	case 11 : {[] spawn GF_AP_Spawn_Infantry_Paratroopers_Stalk;};
	case 12 : {[] spawn GF_AP_Spawn_Infantry_Paratroopers_Patrol;};
	case 13 : {[] spawn GF_AP_Spawn_Infantry_Paratroopers_Defend;};
	case 14 : {[] spawn GF_AP_Spawn_Infantry_Paratroopers_Attack;};
	case 15 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_Paratroopers;};
			
	//____________________________	Infantry_Recon	____________________________
	case 16 : {[] spawn GF_AP_Spawn_Infantry_Recon_Stalk;};
	case 17 : {[] spawn GF_AP_Spawn_Infantry_Recon_Patrol;};
	case 18 : {[] spawn GF_AP_Spawn_Infantry_Recon_Defend;};
	case 19 : {[] spawn GF_AP_Spawn_Infantry_Recon_Attack;};
	case 20 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_Recon;};

	//____________________________	Infantry_Recon_SF	____________________________
	case 21 : {[] spawn GF_AP_Spawn_Infantry_Recon_SF_Stalk;};
	case 22 : {[] spawn GF_AP_Spawn_Infantry_Recon_SF_Patrol;};
	case 23 : {[] spawn GF_AP_Spawn_Infantry_Recon_SF_Defend;};
	case 24 : {[] spawn GF_AP_Spawn_Infantry_Recon_SF_Attack;};
	case 25 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_Recon_SF;};

	//____________________________	Infantry_SF	____________________________
	case 26 : {[] spawn GF_AP_Spawn_Infantry_SF_Stalk;};
	case 27 : {[] spawn GF_AP_Spawn_Infantry_SF_Patrol;};
	case 28 : {[] spawn GF_AP_Spawn_Infantry_SF_Defend;};
	case 29 : {[] spawn GF_AP_Spawn_Infantry_SF_Attack;};
	case 30 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_SF;};

	//____________________________	Infantry_SF_Urban	____________________________
	case 31 : {[] spawn GF_AP_Spawn_Infantry_SF_Urban_Stalk;};
	case 32 : {[] spawn GF_AP_Spawn_Infantry_SF_Urban_Patrol;};
	case 33 : {[] spawn GF_AP_Spawn_Infantry_SF_Urban_Defend;};
	case 34 : {[] spawn GF_AP_Spawn_Infantry_SF_Urban_Attack;};
	case 35 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_SF_Urban;};
	
	//____________________________	Infantry_Snipers	____________________________
	case 36 : {[] spawn GF_AP_Spawn_Infantry_Snipers_Stalk;};
	case 37 : {[] spawn GF_AP_Spawn_Infantry_Snipers_Patrol;};
	case 38 : {[] spawn GF_AP_Spawn_Infantry_Snipers_Defend;};
	case 39 : {[] spawn GF_AP_Spawn_Infantry_Snipers_Attack;};
	case 40 : {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_Snipers;};

	
	
	
	//____________________________	Vehicles	____________________________
	
	//____________________________	Vehicles_Armoured	____________________________
	case 41 : {[] spawn GF_AP_Spawn_Vehicles_Armoured_Stalk;};
	case 42 : {[] spawn GF_AP_Spawn_Vehicles_Armoured_Patrol;};
	case 43 : {[] spawn GF_AP_Spawn_Vehicles_Armoured_Defend;};
	case 44 : {[] spawn GF_AP_Spawn_Vehicles_Armoured_Attack;};

	//_________________________	Vehicles_Land	_________________________
	case 45 : {[] spawn GF_AP_Spawn_Vehicles_Land_Stalk;};
	case 46 : {[] spawn GF_AP_Spawn_Vehicles_Land_Patrol;};
	case 47 : {[] spawn GF_AP_Spawn_Vehicles_Land_Defend;};
	case 48 : {[] spawn GF_AP_Spawn_Vehicles_Land_Attack;};
	
	//_________________________	Vehicles_Land_Transport	_________________________
	case 49 : {[] spawn GF_AP_Spawn_Vehicles_Land_Transport_Stalk;};
	case 50 : {[] spawn GF_AP_Spawn_Vehicles_Land_Transport_Patrol;};
	case 51 : {[] spawn GF_AP_Spawn_Vehicles_Land_Transport_Defend;};
	case 52 : {[] spawn GF_AP_Spawn_Vehicles_Land_Transport_Attack;};
	
	//_________________________	Helicopters	_________________________
	case 53 : {[] spawn GF_AP_Spawn_Helicopters_Stalk;};
	case 54 : {[] spawn GF_AP_Spawn_Helicopters_Patrol;};
	case 55 : {[] spawn GF_AP_Spawn_Helicopters_Defend;};
	case 56 : {[] spawn GF_AP_Spawn_Helicopters_Attack;};
	
	//_________________________	Helicopters_Transport_	_________________________
	case 57 : {[] spawn GF_AP_Spawn_Helicopters_Transport_Stalk;};
	case 58 : {[] spawn GF_AP_Spawn_Helicopters_Transport_Patrol;};
	case 59 : {[] spawn GF_AP_Spawn_Helicopters_Transport_Defend;};
	case 60 : {[] spawn GF_AP_Spawn_Helicopters_Transport_Attack;};
	
	//_________________________	Helicopters_Attack_	_________________________
	case 61 : {[] spawn GF_AP_Spawn_Helicopters_Attack_Stalk;};
	case 62 : {[] spawn GF_AP_Spawn_Helicopters_Attack_Patrol;};
	case 63 : {[] spawn GF_AP_Spawn_Helicopters_Attack_Defend;};
	case 64 : {[] spawn GF_AP_Spawn_Helicopters_Attack_Attack;};
	
	//_________________________	Planes	_________________________
	case 65 : {[] spawn GF_AP_Spawn_Planes_Stalk;};
	case 66 : {[] spawn GF_AP_Spawn_Planes_Patrol;};
	case 67 : {[] spawn GF_AP_Spawn_Planes_Defend;};
	case 68 : {[] spawn GF_AP_Spawn_Planes_Attack;};

	//____________________________	Static_Weapons	____________________________
	case 69 : {[] spawn GF_AP_Spawn_Static_Weapons;};
	
	//____________________________	Uav and Drones	____________________________
	case 70 : {[] spawn GF_AP_Spawn_Uav_Stalk;};
	case 71 : {[] spawn GF_AP_Spawn_Uav_Patrol;};
	case 72 : {[] spawn GF_AP_Spawn_Uav_Defend;};
	case 73 : {[] spawn GF_AP_Spawn_Uav_Attack;};

	//____________________________	Ugv	____________________________
	case 74 : {[] spawn GF_AP_Spawn_Ugv_Stalk;};
	case 75 : {[] spawn GF_AP_Spawn_Ugv_Patrol;};
	case 76 : {[] spawn GF_AP_Spawn_Ugv_Defend;};
	case 77 : {[] spawn GF_AP_Spawn_Ugv_Attack;};
	
	
	
	
	//____________________________	For Water Maps 	____________________________
	
	//____________________________	Infantry_Divers	____________________________
	case 78 : {[] spawn GF_AP_Spawn_Infantry_Divers_Stalk;};
	case 79 : {[] spawn GF_AP_Spawn_Infantry_Divers_Patrol;};
	case 80 : {[] spawn GF_AP_Spawn_Infantry_Divers_Defend;};
	case 81 : {[] spawn GF_AP_Spawn_Infantry_Divers_Attack;};
	case 82	: {[] spawn GF_AP_Garrison_Area_Buildings_Infantry_Divers;};
	
	//____________________________	Boats	____________________________
	case 83 : {[] spawn GF_AP_Spawn_Boats_Patrol;};
	case 84 : {[] spawn GF_AP_Spawn_Boats_Defend;};
	case 85 : {[] spawn GF_AP_Spawn_Boats_Attack;};
	
	
	//____________________________	END of Spawn List	____________________________
};

 

You can edit this list by your neads.

 

By saying , an example would be to spawn only , the( simple )  Infantry  for example and the Vehicles_Land

example :

Spoiler

_case = floor Random 9;

switch _case do {


	//____________________________ GF_AP_Spawn_List  _________________________

	
	//____________________________	Units	____________________________
	
	//____________________________	Infantry	____________________________
	case 1 : {[] spawn GF_AP_Spawn_Infantry_Stalk;};
	case 2 : {[] spawn GF_AP_Spawn_Infantry_Patrol;};
	case 3 : {[] spawn GF_AP_Spawn_Infantry_Defend;};
	case 4 : {[] spawn GF_AP_Spawn_Infantry_Attack;};
	case 5 : {[] spawn  GF_AP_Garrison_Area_Buildings_Infantry;};
	
    
	//____________________________	Vehicles	____________________________

	//____________________________	Vehicles	____________________________
	case 6 : {[] spawn GF_AP_Spawn_Vehicles_Land_Stalk;};
	case 7 : {[] spawn GF_AP_Spawn_Vehicles_Land_Patrol;};
	case 8 : {[] spawn GF_AP_Spawn_Vehicles_Land_Defend;};
	case 9 : {[] spawn GF_AP_Spawn_Vehicles_Land_Attack;};

	};

 

 

3. GF_Auto_Population_Locations_Settings.sqf

will select the desired spawn location ,

 

there are a lot of possible selection and you can also randomize this , though, the best options are suggested inside and ther are also water positions available , but if the selected spawns are divers and boats , i have them by default to be spawn on water , no mater the selected spawn position .

 

4. GF_Auto_Population_Blacklist_Zone.sqf ,

there are 5 blacklist zone added 

 

and this will work by placing the included markers in the editor , but without changing the size of the markers , because the settings for this are in the main settings.

It is possible to edit this and add more zones and with their markers in the editor.

In case that the Zones are not needed, they can be deleted from  the editor , without needed to get deleted in the .sqf .

 

5. GF_Auto_Population_Main_Settings.sqf

Here are the main settings ,

 

and there are also incude the settings for the two extra scripts :

GF_Auto_Random_Loadout Script

GF_Units_Map_Markers_and_Symbols Script

 

I think everything here , is well commented and clear :

Spoiler

diag_log "//______________________	GF Auto Population Main Settings initializing	___________________";


//______________________ Settings ___________________
//______________________ Set true or false  ___________________

//______________________ Debug Settings ___________________

//______________________	GF_Units_Map_Markers_and_Symbols Settings	______________________
//	This script is reconfigured for debug porposes for the GF Auto Population
GF_AP_Debug_Markers							= true;		//	Enable the Script and filter the options

GF_Units_Map_diag_log						= true;
GF_Units_Map_systemchat						= false;
GF_Units_Map_Markers_Enabled				= true;
GF_Units_Map_Symbols_Enabled				= true;
GF_Units_Map_Symbols_Remove_Text 			= true;		//	If you are using the symbols , set this to true

//______________________ Debug Settings ___________________
//______________________ Set true or false  ___________________

GF_AP_Show_Server_info						= true;		//	Show Server Systemchat information
GF_AP_Systemchat_info						= true;		//	Show Systemchat information
GF_AP_Hintsilent_info						= true;		//	Show Hint information
GF_AP_Diag_Log_info							= true;		//	Log information

//______________________ Spawn pos Settings ___________________

GF_AP_Find_pos_Attempts 					= 20;		//	Attempts to find the selected spawn position
GF_AP_Pos_Spawn_Test						= false;	//	Spawn Test for Debug , to check the selected positions scripts

//______________________ GF_DynamicSimulation Settings ___________________
//______________________ Set true or false  ___________________

GF_DynamicSimulation						= true;		//	Enable DynamicSimulation
GF_DynamicSimulation_auto_distance			= true;		//	suggested , auto distance based on viewDistance and fog 
GF_DynamicSimulation_manual_distance		= 2000;		//	if above is false , add the distance


//______________________ GF_Auto_Population_Cleaner Settings ___________________

GF_AP_Cleaner_Distance 						= 3000;		// 	The Distance to delete spawned Units
GF_AP_Cleaner_Loop							= 10;		//	The sec to loop


//______________________ Enemies Settings ___________________
//______________________ Set true or false  ___________________

GF_AP_Spawn_Loop							= 10;		//	Spawn new units every % sec
GF_AP_Units_Spawn_Safe_distance				= 1500;		//	Add here the distance for the Units Spawn Safe distance from players	
GF_AP_Blacklist_Zone_distance				= 1500;		//	Add here the distance for the Blacklist Zones

GF_AP_Enemy_Side							= east;		//	Select enemy side
GF_AP_Enemy_Max_Number						= 50;		//	Enemy Max Number , check also for more details in: GF_Auto_Population_Spawner.sqf

GF_AP_Squad_Members 						= 2;		//	The number of the Squad
GF_AP_Squad_Members_random					= 10;		//	+ random 

GF_AP_set_AiSkill_leader					= 0.75;		//	set_AiSkill for leader
GF_AP_set_AiSkill_leader_random				= 0.25;		//	+ random 

GF_AP_set_AiSkill							= 0.50;		//	set_AiSkill
GF_AP_set_AiSkill_random					= 0.50;		//	+ random 

GF_AP_Patrol_distance_Land					= 250;		//	The distance for infantry BIS_fnc_taskPatrol
GF_AP_Patrol_distance_Land_random			= 100;		//	+ random 

GF_AP_Patrol_distance_Sea					= 250;		//	The distance for divers BIS_fnc_taskPatrol
GF_AP_Patrol_distance_Sea_random			= 100;		//	+ random 

GF_AP_Patrol_distance_Land_Vehicles			= 300;		//	The distance for Land Vehicles BIS_fnc_taskPatrol
GF_AP_Patrol_distance_Land_Vehicles_random	= 150;		//	+ random 

GF_AP_Patrol_distance_Sea_Vehicles			= 300;		//	The distance for Sea Vehicles BIS_fnc_taskPatrol
GF_AP_Patrol_distance_Sea_Vehicles_random	= 150;		//	+ random 

GF_AP_Patrol_distance_Air_Vehicles 			= 500;		//	The distance for Air Vehicles BIS_fnc_taskPatrol
GF_AP_Patrol_distance_Air_Vehicles_random	= 500;		//	+ random 

GF_AP_Attack_Distance 						= 1500;		//	1500 The distance from the spawn position , for the attack spawn units

GF_AP_Garrison_Area_Distance 				= 600; 		//	Garrison Area in meters


//______________________	GF Auto Random Loadout Script	___________________
//______________________ Set true or false  ___________________
//	For any other settings , change them from the script
GF_Auto_Random_Loadout_Enabled			= false;		//	GF_Auto_Random_Loadout Script
//GF_ARL_Select	-->	1 = Load every Mod + Bohemia Items , 2 = Load every Mod - No Bohemia Items , 3 = Load Bohemia Items Only , 4 = Custom items only
GF_ARL_Select 							= 1;


//______________________ End of Settings ___________________

 

 

 

@ for Everyone !

In case that there is something more , please feel free and don't hesitate , to ask for everything !

 

Thanks !

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Hey George, many thanks for this explanation! Usually I get along with your script pretty well without you having to describe too much. They are very wel structured and clear. This time I missed the Units_Array.sqf, so everything should be fine now. Will give it a try. 

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4 minutes ago, Tobur said:

Will give it a try. 

 

Thank you very much Tobur and i'm here for everything.

Have Fun !

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Getting some errors. Thanks

Spoiler

16:22:27 "Spawning Units"
16:22:27 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
16:22:27 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
16:22:27 a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
16:22:28 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
16:22:28 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
16:22:28 "Units : 29"
16:22:28 "Spawning Units"
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 Error in expression <andom 1] params ["_dir", "_k"];
_center vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error position: <vectorAdd ([[_a * _k * cos _dir, _b * _k>
16:22:28   Error 2 elements provided, 3 expected
16:22:28 File A3\functions_f\Map\fn_randomPosTrigger.sqf [BIS_fnc_randomPosTrigger], line 28
16:22:28 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
16:22:28 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
16:22:28 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
16:22:28 soldier[O_soldierU_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
16:22:28 soldier[O_soldierU_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
16:22:28 soldier[O_soldierU_exp_F]:Some of magazines weren't stored in soldier Vest or Uniform?

 

 

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Just now, GEORGE FLOROS GR said:

The GF Auto Population Zombie Script - Mod is ready and i set this in priority in oder to work more with the civilian  version.

 

There will be also an update in the GF Auto Population Script - Mod for the Position scripts , for the spawn settings and the location settings , as i was working on them now , creating the Zombie version.

 

The positions about selecting vilages , cities etc are more efficient now

Here is a pic from the spawn position of the zombie version :

Qm7AI4p.png

 

So i'm packing also the modded version to upload this and updating the other as well.

Thanks !

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21 hours ago, Jnr4817 said:

Getting some errors. Thanks

 

I think after the update it will be fine !

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This is for the update:

 

Changelog v2.2

 

Fixes for :

the Position scripts , Spawn settings and the Location settings , Enemy spawn scripts and minor fixes.

Changes on the Mod Userconfig files and Settings.

Code optimization.

m2UNeO6.png

 

Packing the Mod version and uploading .

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Update

Changelog:

 

v2.2
Fixes for :
the Position scripts , Spawn settings and the Location settings , Enemy spawn scripts and minor fixes.
Changes on the Mod Userconfig files and Settings.
Code optimization.

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awesome work homie, but getting a few errors.

When changing around where the spawner locations are in Location_settings this is popping up when

 

GF_AP_Pos = [] call GF_AP_Pos_Random_No_water;        //    This option will work in every map even in VR
GF_AP_Pos = [] call GF_AP_Pos_AnyNearestLocation;        //    This option will have a safer spawn distance
GF_AP_Pos = [] call GF_AP_Pos_NearestLocation;        //    This option will select the NearestLocation with buildings

 

are used. I am having to manually use

 

    GF_AP_Pos_Hill,
    GF_AP_Pos_Mount,
    GF_AP_Pos_NameCity,
    GF_AP_Pos_NameCityCapital,
    GF_AP_Pos_NameLocal,
    GF_AP_Pos_NameMarine,
    GF_AP_Pos_NameVillage,
    GF_AP_Pos_ShoreLine_Shore,
    GF_AP_Pos_ShoreLine_Water

 

in the select_random to get any enemy to spawn.

 

I have no other spawn system running and am on Malden

 

THanks,

Reed

 

Also, Can you clarify these a little better, if I want to spawn enemy with 250-2000 of the player what are the settings

 

GF_AP_Units_Spawn_Safe_distance                = 250;        //    Add here the distance for the Units Spawn Safe distance from players    
GF_AP_Blacklist_Zone_distance                = 1500;        //    Add here the distance for the Blacklist Zones

GF_AP_Attack_Distance                         = 1500;        //    The distance from the spawn position , for the attack spawn units

GF_AP_Cleaner_Distance                         = 3500;        //     The Distance to delete spawned Units

 

 

 

Spoiler

21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:44   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:44   Error Undefined variable in expression: gf_ap_pos_random_water
21:55:44 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameVillage Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:44   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:44   Error Undefined variable in expression: gf_ap_pos_random_water
21:55:44 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:44 "Position NameCity Found true"
21:55:46 "Spawning Units"
21:55:57 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:57   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:57   Error Undefined variable in expression: gf_ap_pos_random_water
21:55:57 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:55:57 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:57   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:55:57   Error Undefined variable in expression: gf_ap_pos_random_water
21:55:57 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:56:09 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:56:09   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:56:09   Error Undefined variable in expression: gf_ap_pos_random_water
21:56:09 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 "Position NameCityCapital Found false"
21:56:09 Error in expression <s_NameLocal,
GF_AP_Pos_Random_No_water,
GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:56:09   Error position: <GF_AP_Pos_Random_Water,
GF_AP_Pos_AnyNea>
21:56:09   Error Undefined variable in expression: gf_ap_pos_random_water
21:56:09 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\BK%20Sandbox.Malden\GF_Auto_Population\GF_Auto_Population_Locations_Settings.sqf, line 57
21:56:10 "Position NameCityCapital Found false"

 

 

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1 hour ago, Jnr4817 said:

Error Undefined variable in expression: gf_ap_pos_random_water

 

First off all thank you Jnr4817 !

 

This error is because when i reediting the positions scripts for the Zombie version , then i updated also these and now i just notice the problem, in GF_Pos_Random_Water.sqf

GF_AP_randomPos_Random_Water = {

if you want change this for now and i will update the script.

GF_AP_Pos_Random_Water = {

 

 

line 99 : GF_AP_Pos = [] call _selectRandom;

 

this line should be the only line that defines the GF_AP_Pos,

so how are you using this?

 

if you want a certain ,then it will be for ex:

GF_AP_Pos = [] call GF_AP_Pos_NameVillage;

 

or a random selection like :

_selectRandom = selectRandom [

//	GF_AP_Pos_NameCityCapital,		//	Not existing in Stratis 
	GF_AP_Pos_NameCity,
	GF_AP_Pos_NameVillage,
	GF_AP_Pos_NameLocal
	
];

GF_AP_Pos = [] call _selectRandom;

 

1 hour ago, Jnr4817 said:

I want to spawn enemy with 250-2000 of the player what are the settings

 

This is the same question asked here for the Zombie version

Spoiler
On 3/30/2019 at 11:12 PM, colosseum said:

Love the idea of this script - placing spawners from Ryan's zombies manually is tedious and seems to clog server resources...

 

The issue I'm running into is that the script only spawns zombies in far-off towns:

 unknown.png

 

I've changed a few of the main settings here in attempt to get them to spawn closer to me (original values were 1000). This doesn't seem to have any effect.

 

GF_APZ_Units_Spawn_Safe_distance            = 100;        //    Add here the distance for the Units Spawn Safe distance from players    
GF_APZ_Blacklist_Zone_distance                = 100;        //    Add here the distance for the Blacklist Zones

 

Any suggestions? What am I doing wrong?

 

Spoiler
On 3/30/2019 at 11:30 PM, GEORGE FLOROS GR said:
On 3/30/2019 at 11:12 PM, colosseum said:

Any suggestions? What am I doing wrong?

 

Hello there colosseum !

 

The positions selected to spawn the units are the vilages ,cities and towns.

This is the default settings and the suggested ones , because , so else you need the units in the points of interest , which is so else the residential areas and there are also the units that will be spawned somewhere there , but will start hunting the players.

So you may limit the distance , but it doesn't mean that they will spawn in the certain distance.

They will spawn from this distance to the distance that will get deleted, 

# GF_APZ_Cleaner_Distance = 3500;   

in order to spawn at the residential areas.

 

I could have just use a certain _random distance, but this means that they would spawn to wherever and i didn't want that.

 

You can lower the cleaner distance and if you still need more you can add in the spawn settings , more hunting groups. 

 

 

So you need to adjust the spawn distance  :

GF_AP_Units_Spawn_Safe_distance                = 250;        //    Add here the distance for the Units Spawn Safe distance from players  

and the delete distance :

1 hour ago, Jnr4817 said:

GF_AP_Cleaner_Distance                         = 3500;        //     The Distance to delete spawned Units

 

 

GF_AP_Blacklist_Zone_distance                = 1500;        //    Add here the distance for the Blacklist Zones

 

If you have set the blaclist Zones , ( the markers from the editor ) then you don't use the marker size , but you adjust the settings.

 

GF_AP_Attack_Distance                         = 1500;        //    The distance from the spawn position , for the attack spawn units

 

In the spawn settings you will find all the possible spawned types and there are also the units , that attack to the selected position.

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Changelog:

 

v2.3
Fixed the error GF_AP_Pos_Random_Water.

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For the dynamic simulation settings. When does the script take this into account the view distance setting?

 

for example if I’m using a view distance script to change dynamically will it automatically change the dynamic sim accordingly?

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3 minutes ago, Jnr4817 said:

For the dynamic simulation settings.

 

It should work alongside since the viewDistance is change , when you select in the settings the auto distance.

//______________________ GF_AP_DynamicSimulation Settings ___________________
//______________________ Set true or false  ___________________

GF_AP_DynamicSimulation						= true;		//	Enable DynamicSimulation
GF_AP_DynamicSimulation_auto_distance		= true;		//	suggested , auto distance based on viewDistance and fog 
GF_AP_DynamicSimulation_manual_distance		= 2000;		//	if above is false , add the distance

 

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Hello i am having trouble of getting the script to work. will it work better if i used the mod on my server only with userconfig ?

Because its pretty much unplayable now and when i tested ur mission it worked fine on stratis.

i am using this map 
https://steamcommunity.com/sharedfiles/filedetails/?id=836147398&amp;searchtext=x-cam

 

idk if the issue is the map or just me having too many scripts ?
Also the script dosent sapwn any ais for me might be the map that dosent wanna spawn them idk

if you need my mission file i will gladly give it to you :)
on PM on here or steam.

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Hello there TimRambo !

 

It does matter the selection of the map and everything extra , scipts and mods as well.

You might also get FPS drop when you are using certain Mods that conflict with each other and the most of the times , is about having enabled maps and map objects mods.

 

So the general idea is to have enabled only what you want to play with and test the performance.

 

I have stuck with an old laptop for a long time now and to be honest i can't play at all only some certain maps and not even altis and i remember that when i tried to see this map , i couldn't even open this in the editor !

I'm sure that is a "low" performance map.


As for my script , i have manage to create a similar new one with greater performance , but so far i have only test this with the zombie version of this script.

I didn't had the time to do more stuff , but i 'll try though in the near future !

 

I would suggest to check ( if it's possible ) your mission performance in a standard map like altis , in order to check it.

 

If you want any further help , ( ex. for the planes ) send me your mission files in a message here , in order for me to check it !

Thanks !

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18 minutes ago, GEORGE FLOROS GR said:

Hello there TimRambo !

 

It does matter the selection of the map and everything extra , scipts and mods as well.

You might also get FPS drop when you are using certain Mods that conflict with each other and the most of the times , is about having enabled maps and map objects mods.

 

So the general idea is to have enabled only what you want to play with and test the performance.

 

I have stuck with an old laptop for a long time now and to be honest i can't play at all only some certain maps and not even altis and i remember that when i tried to see this map , i couldn't even open this in the editor !

I'm sure that is a "low" performance map.


As for my script , i have manage to create a similar new one with greater performance , but so far i have only test this with the zombie version of this script.

I didn't had the time to do more stuff , but i 'll try though in the near future !

 

I would suggest to check ( if it's possible ) your mission performance in a standard map like altis , in order to check it.

 

If you want any further help , ( ex. for the planes ) send me your mission files in a message here , in order for me to check it !

Thanks !

thanks for the reply GF

Ehm for the mods i have no mods that enables any items etc only scipts and the stuff i need for the map. and a few mods for doing a better editing job on my part :P

i might just change the map bcs in editor for 10-20 seconds it lags for me but after a while its 100% fine.

i made an dedicated server on my machine and with ur script it ran 100% way better no lag at all only problem was that the ais did not spawn at all.
I used the TADST launcher for this for easy use to check my map out to see if it was gonne be better and it was but no ais :(

I did test out ur stratis 1 and it worked perfect inside my local MP from my game on lan.

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On 7/16/2019 at 3:12 AM, TimRambo said:

I used the TADST launcher for this for easy use to check my map out to see if it was gonne be better and it was but no ais 😞

I did test out ur stratis 1 and it worked perfect inside my local MP from my game on lan. 

 

 

Hello there TimRambo !

 

It should be fine both in SP/MP/Dedicated but to be sure , once i'll have time , ( doing some stuff on these days ! )

i'll check this again to be sure about it !

Thanks for the feadback !

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12 hours ago, GEORGE FLOROS GR said:

 

 

Hello there TimRambo !

 

It should be fine both in SP/MP/Dedicated but to be sure , once i'll have time , ( doing some stuff on these days ! )

i'll check this again to be sure about it !

Thanks for the feadback !

No problemo :D

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11 hours ago, law-giver said:

Hi George, I'm getting this error.

 

Hello law-giver ! 

 

This is an eeror from the latest updates and it has to do with the waituntil code :

Spoiler

Since Arma 3 v1.93.145618 returning anything other than true or false from condition will result in appropriate type error

https://community.bistudio.com/wiki/waitUntil

 

So it needs an update , as the most of my scripts actually !

I'll see if i can have more tie to check it

Thanks for the feedback !  :thumbs-up:

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Hey George, what's up man??? Long time no see ya.

From your stats, I see that you probably got burned out a bit, but there are any chances you'll gonna update this script?

Regardless, I hope everything is ok (excluding all this pandemic shit...).

Cheers, mate!

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8 hours ago, zagor64bz said:

From your stats, I see that you probably got burned out a bit, but there are any chances you'll gonna update this script?

He's been dealing with some serious health issues, i had sent him a pm end of September with no response so i think hes busy

trying to cure and or solve his health issues, hope he is ok mention him in your prayers.

A surprise visit would be nice, would like to hear how hes doing even if he pops in for a minute and dont come back for a month at least we would know

hes doing alright or a status at least.

His last posts were on his compilation mod list https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts-mods/?page=18

 

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6 hours ago, Gunter Severloh said:

A surprise visit would be nice, would like to hear how hes doing even if he pops in for a minute and dont come back for a month at least we would know

hes doing alright or a status at least.

:yeahthat:..it sure would be nice to hear from him. Back then we exchanged many PMs, and he's more than a "nick-name on a forum"...

If you see this George, get well and be back stronger than ever. We all gonna share a prayer for ya, bud!

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