0Y0 788 Posted December 6, 2019 Guys need help. How to find out the number of rouds loaded in a underbarrel grenade launcher? If weapon has a underbarrel grenade launcher. This command only gives the number of ammo in the rifle magazine. But not in the underbarrel grenade launcher. _count = player ammo primaryWeapon player; For 2 days I can't find a solution) Share this post Link to post Share on other sites
0Y0 788 Posted December 8, 2019 Solution found. After injury, count of ammo in magazines does not change. Download new version. 1 1 Share this post Link to post Share on other sites
devildog664 25 Posted December 9, 2019 Question what are the variables for this mod? Need to check if a unit is unconscious and in other non combat states. Share this post Link to post Share on other sites
0Y0 788 Posted December 9, 2019 3 hours ago, devildog664 said: Question what are the variables for this mod? Need to check if a unit is unconscious and in other non combat states. There is only one variable for all states: "dam_ignore_injured0". Share this post Link to post Share on other sites
devildog664 25 Posted December 10, 2019 3 hours ago, 0Y0 said: There is only one variable for all states: "dam_ignore_injured0". Awesome thank you great mod by the way. Share this post Link to post Share on other sites
0Y0 788 Posted December 10, 2019 7 hours ago, devildog664 said: Awesome thank you great mod by the way. No problem)) Share this post Link to post Share on other sites
0Y0 788 Posted December 17, 2019 Work has begun on new wound animations. 8 Share this post Link to post Share on other sites
0Y0 788 Posted December 20, 2019 I think this is the last animation that I will show before release. Currently 12 animations are ready. About 200 are planned for release. So, it will take a long time to wait)) 6 Share this post Link to post Share on other sites
0Y0 788 Posted December 23, 2019 So, I decided to divide the update into several stages. 1. Animations of injuries with a rifle. (45 animations) 2. Animations of injuries with a grenade launcher. (30 animations) 3. Animations of injuries with a handgun. (45 animations) 4. Animations of injuries in the near explosion. (48 animations) 5. Animations of injuries without weapons (45 animations) Thus, the time between updates will be several weeks. 2 3 Share this post Link to post Share on other sites
0Y0 788 Posted December 28, 2019 34 animations ready) I have a small chance to make the first update before the new year coming)) 6 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted December 29, 2019 Really liking this mod. Thanks for your hard work! Share this post Link to post Share on other sites
0Y0 788 Posted December 29, 2019 14 hours ago, pvt. partz said: Really liking this mod. Thanks for your hard work! Thanks) Share this post Link to post Share on other sites
0Y0 788 Posted December 31, 2019 It is working))) 10 1 Share this post Link to post Share on other sites
0Y0 788 Posted January 1, 2020 Added 45 wound animations for the unit with the main weapon. Fixed bleeding when a grenade explodes behind a wall. Download new version. People, test, then write a review. 3 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 12 minutes ago, 0Y0 said: Download new version. @0Y0 , you are doing an amazing work ! Keep it up ! Happy new year Share this post Link to post Share on other sites
0Y0 788 Posted January 1, 2020 2 hours ago, GEORGE FLOROS GR said: @0Y0 , you are doing an amazing work ! Keep it up ! Happy new year Thank you) And happy new year to you) Share this post Link to post Share on other sites
0Y0 788 Posted January 4, 2020 Fixed double action when injured by a grenade. Download new version. Share this post Link to post Share on other sites
laxemann 1673 Posted January 5, 2020 @0Y0 the animations look great, dude! Do you record them with a DIY mocap setup or is everything animated by hand? Share this post Link to post Share on other sites
0Y0 788 Posted January 5, 2020 1 hour ago, laxemann said: @0Y0 the animations look great, dude! Do you record them with a DIY mocap setup or is everything animated by hand? Animated by hand))😰 2 1 Share this post Link to post Share on other sites
0Y0 788 Posted January 5, 2020 Fixed bleeding when injured by a grenade in water. Download new version. 2 1 Share this post Link to post Share on other sites
laxemann 1673 Posted January 5, 2020 9 hours ago, 0Y0 said: Animated by hand))😰 You crazy son of a... 😄 Amazing work, mate! Share this post Link to post Share on other sites
zukov 490 Posted January 5, 2020 @0Y0 i have this problem needs CBA? Share this post Link to post Share on other sites