MitchJC 49 Posted January 6, 2019 DescriptionLRG Fundamentals is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission. LRG Fundamentals is designed to be entirely modular, meaning you can use as much or as little as you want. By default, the master switches are set to off so only what you want to use will be used. See the Key features below for further details. LRG Fundamentals has been used by the LRG in one form or another for nearly 3 years. At the turn of 2019 we decided to publish our work and make all our files open source. That means your free to download, edit, change and create your own work, based on what's we've already made. Download Links Version 1.6.4 Released 02/04/20 Key Features AI Spawn LRG Main LRG Channels LRG QS Icons LRG Weather Player Attributes Safe Zones Vehicle Loadouts Equipment Loadouts Vehicle Servicing Medical Facilities Zeus Configuration Functions Library Third party Features More information on available functions and features as well as our functions library, our Wiki is available here. How do I get in touch? If you want to find out more about LRG Fundamentals or about the community itself, the best way to get in touch is to join our Discord Server. Issues/Suggestions/Faction Requests If you come across any issues, have an idea for an improvement or simply want another faction added to the AI Spawn module, please submit your request here.Latest Changes v1.6.4 IMPORTANT CHANGE:We've updated the spawn AI modules in Zeus to use Zeus Enhanced (ZEN) instead of Achilles. This is due to the discontinued support of Achilles announced on their Steam page. Unfortunately this won't be backwards compatible as the work required to maintain 2 separate systems wasn't deemed appropriate due to the work this would require. Any further Zeus Modules we add will likely require this mod so if you wish to use these, please download the mod linked above! As before, this is optional, if you don't use Zeus Enhanced, the modules won't appear in Zeus but the rest of the mod will function as before. AI Change - Zeus Modules now use Zeus Enhanced (ZEN) instead of Achilles Tweak - Garrison Radius Default set to 100m Added - Sniper Team Min & Sniper Team Max Options to Spawn AI Modules Medical Tweaked - MedicalFacility set to global to be more reliable in MP FOBs Added - Ability to respawn on deployed FOBs Weather Fixed - Real Weather Change Times 7 2 Share this post Link to post Share on other sites
MitchJC 49 Posted January 12, 2019 Supported Factions ListEast @3CB Factions - Chernarus Communist Militia @3CB Factions - Takistan National Army @3CB Factions - Takistan Insurgents @3CB Factions - Takistan National Police @CFP - Abu Sayyaf Group @CFP - Al Qaeda @CFP - Al-Shabaab @CFP - Ansar Allah (Houthis) @CFP - Boko Haram @CFP - Central African Rebels @CFP - Chernarussian Movement of the Red Star Winter @CFP - Hamas Al Qassam Brigades @CFP - Hezbollah @CFP - Iraqi Army (Hussein Regime) @CFP - Islamic Republic of Iran Army @CFP - Islamic State@CFP - Korean People's Army @CFP - Russian Ground Forces (Arid / Desert) @CFP - Russian National Guard @CFP - Sudanese Armed Forces @CFP - Sudan Rapid Support Forces / Janjaweed @CFP - Somali Rebels @CFP - Sudan People's Liberation Movement @CFP - Syrian Arab Army @CFP - Taliban Insurgents @CSAT Mod Project - CSAT (Iran, Mediterranean) @CSAT Mod Project - CSAT (Iran, Pacific) @CUP - Chernarussian Movement of the Red Star @CUP - Russian Federation @CUP - Sahrani Liberation Army @CUP - Takistan Army @CUP - Takistan Militia @OPTRE - Insurrectionists @Project OPFOR - African Militia @Project OPFOR - Middle Eastern Militia @Project OPFOR - Boko Haram @Project OPFOR - ChDKZ @Project OPFOR - Irish Republican Army @Project OPFOR - Islamic State @Project OPFOR - Sahrani Liberation Army @Project OPFOR - Takistani Armed Forces @RHS AFRF - Russia - MSV @RHS AFRF - Russia - VDV @RHS AFRF - Russia - VMF @RHS GREF - ChDKZ Insurgents @UNSUNG - NVA Vanilla - CSAT Vanilla - CSAT (Pacific) Independent @3CB Factions - Chernarus Nationalist Militia @3CB Factions - Takistan National Army @3CB Factions - Takistan Tribal Fighters @3CB Factions - Takistan National Police @3CB Factions - UN Peacekeepers @CFP - al-Nusra Front @CFP - Islamic State @CFP - Sudan People's Liberation Movement North @CFP - Sudan Revolutionary Front @CFP - South Sudan People's Defense Force @CFP - Tuareg Rebels @CFP - Western Ultranationalists @CUP - National Part of Chernarus @CUP - ION PM @CUP - Royal Army Corps of Sahrani @CUP - Takistani Locals @CUP - United Nations @Project OPFOR - Iranian Armed Forces @Project OPFOR - Chernarussian National Insurgents @Project OPFOR - Kurdish Peshmerga Forces @Project OPFOR - Private Military Company @Project OPFOR - Royal Army Corps of Sahrani @Project OPFOR - Ultranationalists @Project OPFOR - Ukrainian Armed Forces @Project OPFOR - United Nations @Project OPFOR - Ulster Volunteer Force @RHS GREF - Chernarus (Ground Forces) @RHS GREF - ChDKZ Insurgents @RHS GREF - Nationalist Militia @RHS SAF - SAF (KOV)@RHS SAF - SAF (UN Peacekeepers) Vanilla - AAF Vanilla - Syndikat West @3CB Factions - Afghan National Army @3CB Factions - Afghan National Police @3CB Factions - Chernarus Local Defence Volunteers @3CB Factions - Takistan National Army @3CB Factions - Takistan Pro-Government Militia @3CB Factions - Takistan National Police @3CB Factions - UN Peacekeepers @CFP - Afghan Army @CFP - Afghan Police @CFP - Chadian Armed Forces @CFP - Chernarus Defense Forces [Winter] @CFP - Israeli Defense Force @CFP - Iraqi Army @CFP - Iraqi Police @CFP - Kenyan Defense Force @CFP - Malian Government Forces @CFP - Nigerian Army @CFP - Peshmerga @CFP - Uganda People's Defense Force @CFP - US Army 1991 [Arid/Desert] @CFP - US Army 1991 [Woodland] @CFP - US Army 2003 [Arid/Desert] @CFP - US Army 2003 [Woodland] @CFP - US CIA (Middle East) @CFP - US 75th Rangers (Jungle/Woodland) @CFP - US Navy Seals (Arid / Desert) @CFP - US Navy Seals (Jungle / Woodland) @CFP - YPG @CUP - Army of the Czech Republic @CUP - British Armed Forces @CUP - Bundeswehr @CUP - United States Army @Project OPFOR - Afghan National Army @Project OPFOR - Iraqi Armed Forces @RHS USAF - USA Army - Desert @RHS USAF - USA Army - Woodland @3CB BAF - Army - Arctic @3CB BAF - Army - Desert @3CB BAF - Army - MTP @3CB BAF - Army - Temperate @3CB BAF - Army - Tropical @3CB BAF - Army - Woodland Vanilla - NATO Vanilla - NATO (Pacific) 2 Share this post Link to post Share on other sites
MitchJC 49 Posted January 17, 2019 Feature Videos 1 Share this post Link to post Share on other sites
Tobur 37 Posted January 26, 2019 Very nice and easy to use. Is caching of spawned ai units possible or planned for the future? Share this post Link to post Share on other sites
Maj.Boggie 47 Posted January 26, 2019 Hi Pal, Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that Cheers :) Share this post Link to post Share on other sites
MitchJC 49 Posted January 26, 2019 Adding more factions isn't an issue so we can get on to that. If you have specific factions you want adding, submit it using the AI Spawn Faction Request. The future of the Spawn AI module is very much in development. We're looking at making it more dynamic, so you can include any Faction you want, without us having to define it. We'd also like to add the option to use the module within Zeus, which again would be really useful! The bad news is this will take some considerable work and the majority of the function would need change. Now that the Addon Settings are done we're just finishing up Attributes, then we can circle back to the beast that is Spawn AI. None the less, we're on it and we'll continue to add factions as and when we can. 3 Share this post Link to post Share on other sites
MitchJC 49 Posted January 27, 2019 On 26/01/2019 at 11:51 AM, Maj.Boggie said: Hi Pal, Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that Cheers :) As requested 2 3 Share this post Link to post Share on other sites
Maj.Boggie 47 Posted January 27, 2019 22 minutes ago, MitchJC said: As requested Cheers Pal! Share this post Link to post Share on other sites
MitchJC 49 Posted January 27, 2019 No problem. We've added 18 new factions from @Project OPFOR to the AI Spawn module in v1.4.3 which is now live on The Steam Workshop. 1 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted January 28, 2019 Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool. 2 Share this post Link to post Share on other sites
MitchJC 49 Posted January 28, 2019 2 hours ago, Tuskegee_99th said: Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool. I'll add it to my to do list. I'm not very familiar with ACRE so will do a bit of investigating. 1 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted January 29, 2019 Awesome, thank you. Share this post Link to post Share on other sites
MitchJC 49 Posted January 29, 2019 v1.4.6 The AI Spawn Module has been split into 3 side specific Modules Added Module specific icons Added another 24 Factions, including additional 3CB, CUP, RHS AFRF, RHS GREF and RHS SAF, bringing the total preset faction count to over 60.v1.4.6 Factions ListEast @CSAT Mod Project - CSAT (Iran, Mediterranean) @CSAT Mod Project - CSAT (Iran, Pacific) @CUP - Chernarussian Movement of the Red Star @CUP - Russian Federation @CUP - Sahrani Liberation Army @CUP - Takistan Army @CUP - Takistan Militia @OPTRE - Insurrectionists @Project OPFOR - African Militia @Project OPFOR - Middle Eastern Militia @Project OPFOR - Boko Haram @Project OPFOR - ChDKZ @Project OPFOR - Irish Republican Army @Project OPFOR - Islamic State @Project OPFOR - Sahrani Liberation Army @Project OPFOR - Takistani Armed Forces @RHS AFRF - Russia - MSV @RHS AFRF - Russia - VDV @RHS AFRF - Russia - VMF @RHS GREF - ChDKZ Insurgents @UNSUNG - NVA Vanilla - CSAT Vanilla - CSAT (Pacific) Independent @CUP - National Part of Chernarus @CUP - ION PM @CUP - Royal Army Corps of Sahrani @CUP - Takistani Locals @CUP - United Nations @Project OPFOR - Iranian Armed Forces @Project OPFOR - Chernarussian National Insurgents @Project OPFOR - Kurdish Peshmerga Forces @Project OPFOR - Private Military Company @Project OPFOR - Royal Army Corps of Sahrani @Project OPFOR - Ultranationalists @Project OPFOR - Ukrainian Armed Forces @Project OPFOR - United Nations @Project OPFOR - Ulster Volunteer Force @RHS GREF - Chernarus (Ground Forces) @RHS GREF - ChDKZ Insurgents @RHS GREF - Nationalist Militia @RHS SAF - SAF (KOV) @RHS SAF - SAF (UN Peacekeepers) Vanilla - AAF Vanilla - Syndikat West @CUP - Army of the Czech Republic @CUP - British Armed Forces @CUP - Bundeswehr @CUP - United States Army @Project OPFOR - Afghan National Army @Project OPFOR - Iraqi Armed Forces @RHS USAF - USA Army - Desert @RHS USAF - USA Army - Woodland @3CB BAF - Army - Arctic @3CB BAF - Army - Desert @3CB BAF - Army - MTP @3CB BAF - Army - Temperate @3CB BAF - Army - Tropical @3CB BAF - Army - Woodland Vanilla - NATO Vanilla - NATO (Pacific) 3 1 Share this post Link to post Share on other sites
MitchJC 49 Posted February 16, 2019 v1.5.0AI Backend rewritten to be easier to update in future Added AI Spawn Module Description Removed redundant AI Settings ModuleCBA Settings Added CBA Settings to Repo (no effect on mod)Channels Removed Redundant Channels ModuleMain Removed Redundant Main Module Removed unused YAINA CommandsMedical Facility Removed Medical Facility Attribute Replaced with Medical Facility Module Added Module Description Included new Medical Facility IconQS Icons Added Option to Show/Hide AI Added Option to Show/Hide Rectangular Group Icon on Map Added Option to Show/Hide own Group only.Safe Zone Added Module DescriptionWarlords Added Warlords Specific Respawn Template Added Warlords Params Added RHS and RHS Pacific Faction Preset Added Function to set custom loadout on joiningYAINA Earplugs Changed Default to out.Vehicle Servicing Changed to use Object Bounding Box for Servicing area instead of being defined. Added Module Description 2 Share this post Link to post Share on other sites
MitchJC 49 Posted February 18, 2019 Hey guys, Just a heads up we've just released our Vanilla Public Warlords Sever. This has many features of LRG Fundamentals within a Vanilla Mission files. We're working on an RHS version which will include LRG Fundamentals as a mod so you can see the full functionality of Fundamentals on one of our servers. We'll of course be releasing our mission files publicly so you can use them on your own servers. Further details will follow in due course but in the mean time, feel free to check it out.[LRG] Last Resort Gaming || EU 1 || Public Warlords || All MapsIP: 86.1.34.199 Port: 2302 1 Share this post Link to post Share on other sites
Realthinged 44 Posted February 25, 2019 Sorry for asking... Will be a possibility in future to add IFA3 factions in your awesome mod? So we will can play World War II random missions. That would be so cool! Thanks again for your great mod! 1 Share this post Link to post Share on other sites
MitchJC 49 Posted February 28, 2019 On 2/25/2019 at 7:55 PM, Realthinged said: Sorry for asking... Will be a possibility in future to add IFA3 factions in your awesome mod? So we will can play World War II random missions. That would be so cool! Thanks again for your great mod! I'll see what I can do. 😉 3 Share this post Link to post Share on other sites
MitchJC 49 Posted March 3, 2019 Morning guys, I'm pleased to announce LRG RHS Warlords is now officially live. It went live on Friday and by the end of the weekend was the highest ranked community made Warlords Server. 🙌 It's built around LRG Fundamentals so if you want to see what this mod can do, check it out![LRG] Last Resort Gaming || EU 1 || RHS Warlords || All MapsIP: 86.1.34.199Port: 2302Required Mods Steam Collection Optional Mods Steam CollectionFurther information available on LRG RHS Warlords BIS Page. 2 Share this post Link to post Share on other sites
Realthinged 44 Posted March 3, 2019 On 2/28/2019 at 12:59 PM, MitchJC said: I'll see what I can do. 😉 MitchJC, thank you for adding IFA3 factions to your great mod!!! 😃 But there is a problem to spawn any IFA3 vehicles (cars, btrs or tanks). Only soldiers are spawning well and also error messages... Share this post Link to post Share on other sites
MitchJC 49 Posted March 3, 2019 8 minutes ago, Realthinged said: MitchJC, thank you for adding IFA3 factions to your great mod!!! 😃 But there is a problem to spawn any IFA3 vehicles (cars, btrs or tanks). Only soldiers are spawning well and also error messages... I'll check it out. The issue could be that vehicles and infantry are different factions, it's not the best setup! 1 Share this post Link to post Share on other sites
MitchJC 49 Posted March 4, 2019 v1.5.3 AI Added 3x @IFA3 Factions Main Added - Flip Vehicle AddAction Tweak - AddAction Order Tweak - Arsenal Save/Load defaulted to Enabled Tweak - Earplugs changed to Hold AddActions Tweak - Earplugs - Added duplication check. Tweak - Repack Mags changed to Hold AddActions Tweak - Loadouts - RHS Warlords removed from LR_fnc_Loadouts Tweak - Backend Postinit functions replaced by CBA_Settings call. Warlords Added - Persistent Credits Added - RHS Asset Vehicle Servicing Pods Tweak - RHS Apache price to 10,000 Tweak - RespawnTemplate to Respawn on Start Weather Fix - Time Acceleration Tweak - Reduced Random chance of rain by 50% 1 1 Share this post Link to post Share on other sites
Realthinged 44 Posted March 4, 2019 17 hours ago, MitchJC said: I'll check it out. The issue could be that vehicles and infantry are different factions, it's not the best setup! Yes, you are right! Because of different factions it is inpossible now. 😢 Thank you for your excellent work!!! Share this post Link to post Share on other sites
MitchJC 49 Posted March 5, 2019 The following factions have been added in v 1.5.4East @3CB Factions - Chernarus Communist Militia @3CB Factions - Takistan National Army @3CB Factions - Takistan Insurgents @3CB Factions - Takistan National Police Independent @3CB Factions - Chernarus Nationalist Militia @3CB Factions - Takistan National Army @3CB Factions - Takistan Tribal Fighters @3CB Factions - Takistan National Police @3CB Factions - UN Peacekeepers West @3CB Factions - Afghan National Army @3CB Factions - Afghan National Police @3CB Factions - Chernarus Local Defence Volunteers @3CB Factions - Takistan National Army @3CB Factions - Takistan Pro-Government Militia @3CB Factions - Takistan National Police @3CB Factions - UN Peacekeepers 1 Share this post Link to post Share on other sites
Realthinged 44 Posted May 1, 2019 Hi, MitchJC! Please tell me how to disable colored balls over AI unit's heads? I have tried to turn all off in LRG icons settings but still the same balls... P.S. Sorry! I found it! It was VCOM debug mode. Share this post Link to post Share on other sites
MitchJC 49 Posted July 27, 2019 Evening all, I'm pleased to announce we've just released some updated videos on the various LRG Fundamentals features and settings. Hopefully they'll explain everything you need to know! 3 1 Share this post Link to post Share on other sites