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Description
LRG Fundamentals is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission.

LRG Fundamentals is designed to be entirely modular, meaning you can use as much or as little as you want. By default, the master switches are set to off so only what you want to use will be used.

See the Key features below for further details. LRG Fundamentals has been used by the LRG in one form or another for nearly 3 years. At the turn of 2019 we decided to publish our work and make all our files open source.

That means your free to download, edit, change and create your own work, based on what's we've already made.


Download Links

Version 1.5.2
Released 20/02/19

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Key Features

  • AI Spawn
  • LRG Main
  • LRG Channels
  • LRG QS Icons
  • LRG Weather
  • Player Attributes
  • Safe Zones
  • Vehicle Loadouts
  • Equipment Loadouts
  • Vehicle Servicing
  • Medical Facilities
  • Zeus Configuration
  • Functions Library
  • Third party Features

 

More information on available functions and features as well as our functions library, our Wiki is available here.
 

How do I get in touch?
If you want to find out more about LRG Fundamentals or about the community itself, the best way to get in touch is to join our
 Discord Server. 

 

 Issues/Suggestions/Faction Requests
If you come across any issues, have an idea for an improvement or simply want another faction added to the AI Spawn module, please submit your request
here.


Changelog

 

v1.5.2


Equipment
Added Warlords Loadouts for Vanilla and RHS factions

Main
Added QS Mag Repack Function
Added Voyager Compass scripted Function

QS Icons
Added AI Names CBA Setting
Added Faction Only CBA Setting

Warlords
Updated Warlords Respawn template
Removed Warlords specific Loadout Script - Handled by default LRG function
LR_Fnc_Loadouts called upon Respawn


v1.5.1

AI
Fixed number of units spawning for all types (values falling above max defined value)
Fixed Heavy Vehicles not spawning independently
Fixed Light Vehicles not spawning independently
Removed GarrisonedGroup Exact value
Added GarrisonedGroupMin value

Added GarrisonedGroupMax value
Added Error checking step for Garrisoned Groups


v1.5.0

AI
Backend rewritten to be easier to update in future
Added AI Spawn Module Description
Removed redundant AI Settings Module

CBA Settings
Added CBA Settings to Repo (no effect on mod)

Channels
Removed Redundant Channels Module

Main
Removed Redundant Main Module
Removed unused YAINA Commands

Medical Facility
Removed Medical Facility Attribute
Replaced with Medical Facility Module
Added Module Description
Included new Medical Facility Icon

QS Icons
Added Option to Show/Hide AI
Added Option to Show/Hide Rectangular Group Icon on Map
Added Option to Show/Hide own Group only.

Safe Zone
Added Module Description

Warlords
Added Warlords Specific Respawn Template
Added Warlords Params
Added RHS and RHS Pacific Faction Preset
Added Function to set custom loadout on joining

YAINA Earplugs
Changed Default to out.

Vehicle Servicing
Changed to use Object Bounding Box for Servicing area instead of being defined.
Added Module Description

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Factions List

East

  • @CSAT Mod Project - CSAT (Iran, Mediterranean)
  • @CSAT Mod Project - CSAT (Iran, Pacific)
  • @CUP - Chernarussian Movement of the Red Star
  • @CUP - Russian Federation
  • @CUP - Sahrani Liberation Army
  • @CUP - Takistan Army
  • @CUP - Takistan Militia
  • @OPTRE - Insurrectionists
  • @Project OPFOR - African Militia
  • @Project OPFOR - Middle Eastern Militia
  • @Project OPFOR - Boko Haram
  • @Project OPFOR - ChDKZ
  • @Project OPFOR - Irish Republican Army
  • @Project OPFOR - Islamic State
  • @Project OPFOR - Sahrani Liberation Army
  • @Project OPFOR - Takistani Armed Forces
  • @RHS AFRF - Russia - MSV
  • @RHS AFRF - Russia - VDV
  • @RHS AFRF - Russia - VMF
  • @RHS GREF - ChDKZ Insurgents
  • @UNSUNG - NVA
  • Vanilla - CSAT

  • Vanilla - CSAT (Pacific)

 

Independent

  • @CUP - National Part of Chernarus
  • @CUP - ION PM
  • @CUP - Royal Army Corps of Sahrani
  • @CUP - Takistani Locals
  • @CUP - United Nations
  • @Project OPFOR - Iranian Armed Forces
  • @Project OPFOR - Chernarussian National Insurgents
  • @Project OPFOR - Kurdish Peshmerga Forces
  • @Project OPFOR - Private Military Company
  • @Project OPFOR - Royal Army Corps of Sahrani
  • @Project OPFOR - Ultranationalists
  • @Project OPFOR - Ukrainian Armed Forces
  • @Project OPFOR - United Nations
  • @Project OPFOR - Ulster Volunteer Force
  • @RHS GREF - Chernarus (Ground Forces)
  • @RHS GREF - ChDKZ Insurgents
  • @RHS GREF - Nationalist Militia
  • @RHS SAF - SAF (KOV)
  • @RHS SAF - SAF (UN Peacekeepers)
  • Vanilla - AAF
  • Vanilla - Syndikat

 

West

  • @CUP - Army of the Czech Republic
  • @CUP - British Armed Forces

  • @CUP - Bundeswehr

  • @CUP - United States Army

  • @Project OPFOR - Afghan National Army

  • @Project OPFOR - Iraqi Armed Forces

  • @RHS USAF - USA Army - Desert

  • @RHS USAF - USA Army - Woodland

  • @3CB BAF - Army - Arctic

  • @3CB BAF - Army - Desert

  • @3CB BAF - Army - MTP

  • @3CB BAF - Army - Temperate

  • @3CB BAF - Army - Tropical

  • @3CB BAF - Army - Woodland

  • Vanilla - NATO

  • Vanilla - NATO (Pacific)

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v1.3.7 released with CBA Settings for QS Icons.

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Very nice and easy to use. Is caching of spawned ai units possible or planned for the future? 

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Hi Pal, 

 

Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that

Cheers :)

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Adding more factions isn't an issue so we can get on to that. If you have specific factions you want adding, submit it using the AI Spawn Faction Request.

The future of the Spawn AI module is very much in development. We're looking at making it more dynamic, so you can include any Faction you want, without us having to define it. We'd also like to add the option to use the module within Zeus, which again would be really useful! The bad news is this will take some considerable work and the majority of the function would need change. Now that the Addon Settings are done we're just finishing up Attributes, then we can circle back to the beast that is Spawn AI.

 

None the less, we're on it and we'll continue to add factions as and when we can.

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On 26/01/2019 at 11:51 AM, Maj.Boggie said:

Hi Pal, 

 

Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that

Cheers :)


As requested

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No problem.

We've added 18 new factions from @Project OPFOR to the AI Spawn module in v1.4.3 which is now live on The Steam Workshop.

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Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool.

 

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2 hours ago, Tuskegee_99th said:

Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool.

 


I'll add it to my to do list. I'm not very familiar with ACRE so will do a bit of investigating.

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v1.4.6
The AI Spawn Module has been split into 3 side specific Modules
Added Module specific icons
Added another 24 Factions, including additional 3CB, CUP, RHS AFRF, RHS GREF and RHS SAF, bringing the total preset faction count to over 60.

v1.4.6 Factions List

East

  • @CSAT Mod Project - CSAT (Iran, Mediterranean)
  • @CSAT Mod Project - CSAT (Iran, Pacific)
  • @CUP - Chernarussian Movement of the Red Star
  • @CUP - Russian Federation
  • @CUP - Sahrani Liberation Army
  • @CUP - Takistan Army
  • @CUP - Takistan Militia
  • @OPTRE - Insurrectionists
  • @Project OPFOR - African Militia
  • @Project OPFOR - Middle Eastern Militia
  • @Project OPFOR - Boko Haram
  • @Project OPFOR - ChDKZ
  • @Project OPFOR - Irish Republican Army
  • @Project OPFOR - Islamic State
  • @Project OPFOR - Sahrani Liberation Army
  • @Project OPFOR - Takistani Armed Forces
  • @RHS AFRF - Russia - MSV
  • @RHS AFRF - Russia - VDV
  • @RHS AFRF - Russia - VMF
  • @RHS GREF - ChDKZ Insurgents
  • @UNSUNG - NVA
  • Vanilla - CSAT

  • Vanilla - CSAT (Pacific)

 

Independent

  • @CUP - National Part of Chernarus
  • @CUP - ION PM
  • @CUP - Royal Army Corps of Sahrani
  • @CUP - Takistani Locals
  • @CUP - United Nations
  • @Project OPFOR - Iranian Armed Forces
  • @Project OPFOR - Chernarussian National Insurgents
  • @Project OPFOR - Kurdish Peshmerga Forces
  • @Project OPFOR - Private Military Company
  • @Project OPFOR - Royal Army Corps of Sahrani
  • @Project OPFOR - Ultranationalists
  • @Project OPFOR - Ukrainian Armed Forces
  • @Project OPFOR - United Nations
  • @Project OPFOR - Ulster Volunteer Force
  • @RHS GREF - Chernarus (Ground Forces)
  • @RHS GREF - ChDKZ Insurgents
  • @RHS GREF - Nationalist Militia
  • @RHS SAF - SAF (KOV)
  • @RHS SAF - SAF (UN Peacekeepers)
  • Vanilla - AAF
  • Vanilla - Syndikat

 

West

  • @CUP - Army of the Czech Republic
  • @CUP - British Armed Forces

  • @CUP - Bundeswehr

  • @CUP - United States Army

  • @Project OPFOR - Afghan National Army

  • @Project OPFOR - Iraqi Armed Forces

  • @RHS USAF - USA Army - Desert

  • @RHS USAF - USA Army - Woodland

  • @3CB BAF - Army - Arctic

  • @3CB BAF - Army - Desert

  • @3CB BAF - Army - MTP

  • @3CB BAF - Army - Temperate

  • @3CB BAF - Army - Tropical

  • @3CB BAF - Army - Woodland

  • Vanilla - NATO

  • Vanilla - NATO (Pacific)

 

 

 

 

 

 

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v1.5.0

AI
Backend rewritten to be easier to update in future
Added AI Spawn Module Description
Removed redundant AI Settings Module

CBA Settings
Added CBA Settings to Repo (no effect on mod)

Channels
Removed Redundant Channels Module

Main
Removed Redundant Main Module
Removed unused YAINA Commands

Medical Facility
Removed Medical Facility Attribute
Replaced with Medical Facility Module
Added Module Description
Included new Medical Facility Icon

QS Icons
Added Option to Show/Hide AI
Added Option to Show/Hide Rectangular Group Icon on Map
Added Option to Show/Hide own Group only.

Safe Zone
Added Module Description

Warlords
Added Warlords Specific Respawn Template
Added Warlords Params
Added RHS and RHS Pacific Faction Preset
Added Function to set custom loadout on joining

YAINA Earplugs
Changed Default to out.

Vehicle Servicing
Changed to use Object Bounding Box for Servicing area instead of being defined.
Added Module Description

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Hey guys,

Just a heads up we've just released our Vanilla Public Warlords Sever. This has many features of LRG Fundamentals within a Vanilla Mission files. We're working on an RHS version which will include LRG Fundamentals as a mod so you can see the full functionality of Fundamentals on one of our servers. We'll of course be releasing our mission files publicly so you can use them on your own servers. Further details will follow in due course but in the mean time, feel free to check it out.

[LRG] Last Resort Gaming || EU 1 || Public Warlords || All Maps
IP: 86.1.34.199
Port: 2302

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