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Description
LRG Fundamentals is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission.

LRG Fundamentals is designed to be entirely modular, meaning you can use as much or as little as you want. By default, the master switches are set to off so only what you want to use will be used.

See the Key features below for further details. LRG Fundamentals has been used by the LRG in one form or another for nearly 3 years. At the turn of 2019 we decided to publish our work and make all our files open source.

That means your free to download, edit, change and create your own work, based on what's we've already made.

 


Download Links

Version 1.6.4
Released 02/04/20

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Key Features

  • AI Spawn
  • LRG Main
  • LRG Channels
  • LRG QS Icons
  • LRG Weather
  • Player Attributes
  • Safe Zones
  • Vehicle Loadouts
  • Equipment Loadouts
  • Vehicle Servicing
  • Medical Facilities
  • Zeus Configuration
  • Functions Library
  • Third party Features

 

More information on available functions and features as well as our functions library, our Wiki is available here.
 

How do I get in touch?
If you want to find out more about LRG Fundamentals or about the community itself, the best way to get in touch is to join our
 Discord Server. 

 

Issues/Suggestions/Faction Requests
If you come across any issues, have an idea for an improvement or simply want another faction added to the AI Spawn module, please submit your request
here.


Latest Changes

v1.6.4

 

IMPORTANT CHANGE:
We've updated the spawn AI modules in Zeus to use Zeus Enhanced (ZEN) instead of Achilles. This is due to the discontinued support of Achilles announced on their Steam page. Unfortunately this won't be backwards compatible as the work required to maintain 2 separate systems wasn't deemed appropriate due to the work this would require. Any further Zeus Modules we add will likely require this mod so if you wish to use these, please download the mod linked above! As before, this is optional, if you don't use Zeus Enhanced, the modules won't appear in Zeus but the rest of the mod will function as before. 

 

AI
Change - Zeus Modules now use Zeus Enhanced (ZEN) instead of Achilles
Tweak - Garrison Radius Default set to 100m
Added - Sniper Team Min & Sniper Team Max Options to Spawn AI Modules

 

Medical
Tweaked - MedicalFacility set to global to be more reliable in MP

 

FOBs
Added - Ability to respawn on deployed FOBs

 

Weather
Fixed - Real Weather Change Times

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Supported Factions List

East

 

 

Independent

 

West

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Feature Videos

 

 

 

 

 

 

 

 

 

 

 

 

 

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Very nice and easy to use. Is caching of spawned ai units possible or planned for the future? 

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Hi Pal, 

 

Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that

Cheers :)

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Adding more factions isn't an issue so we can get on to that. If you have specific factions you want adding, submit it using the AI Spawn Faction Request.

The future of the Spawn AI module is very much in development. We're looking at making it more dynamic, so you can include any Faction you want, without us having to define it. We'd also like to add the option to use the module within Zeus, which again would be really useful! The bad news is this will take some considerable work and the majority of the function would need change. Now that the Addon Settings are done we're just finishing up Attributes, then we can circle back to the beast that is Spawn AI.

 

None the less, we're on it and we'll continue to add factions as and when we can.

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On 26/01/2019 at 11:51 AM, Maj.Boggie said:

Hi Pal, 

 

Loving the mod, would you be able to add more factions? I know people use Project Opfor alot, including myself, so it would be great if you could add that

Cheers :)


As requested

image.png

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No problem.

We've added 18 new factions from @Project OPFOR to the AI Spawn module in v1.4.3 which is now live on The Steam Workshop.

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Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool.

 

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2 hours ago, Tuskegee_99th said:

Just curious, any chance you'll add support for ACRE2 in the future? I know your group uses TFAR but for groups that perfer ACRE2 that'd be cool.

 


I'll add it to my to do list. I'm not very familiar with ACRE so will do a bit of investigating.

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v1.4.6
The AI Spawn Module has been split into 3 side specific Modules
Added Module specific icons
Added another 24 Factions, including additional 3CB, CUP, RHS AFRF, RHS GREF and RHS SAF, bringing the total preset faction count to over 60.

v1.4.6 Factions List

East

  • @CSAT Mod Project - CSAT (Iran, Mediterranean)
  • @CSAT Mod Project - CSAT (Iran, Pacific)
  • @CUP - Chernarussian Movement of the Red Star
  • @CUP - Russian Federation
  • @CUP - Sahrani Liberation Army
  • @CUP - Takistan Army
  • @CUP - Takistan Militia
  • @OPTRE - Insurrectionists
  • @Project OPFOR - African Militia
  • @Project OPFOR - Middle Eastern Militia
  • @Project OPFOR - Boko Haram
  • @Project OPFOR - ChDKZ
  • @Project OPFOR - Irish Republican Army
  • @Project OPFOR - Islamic State
  • @Project OPFOR - Sahrani Liberation Army
  • @Project OPFOR - Takistani Armed Forces
  • @RHS AFRF - Russia - MSV
  • @RHS AFRF - Russia - VDV
  • @RHS AFRF - Russia - VMF
  • @RHS GREF - ChDKZ Insurgents
  • @UNSUNG - NVA
  • Vanilla - CSAT

  • Vanilla - CSAT (Pacific)

 

Independent

  • @CUP - National Part of Chernarus
  • @CUP - ION PM
  • @CUP - Royal Army Corps of Sahrani
  • @CUP - Takistani Locals
  • @CUP - United Nations
  • @Project OPFOR - Iranian Armed Forces
  • @Project OPFOR - Chernarussian National Insurgents
  • @Project OPFOR - Kurdish Peshmerga Forces
  • @Project OPFOR - Private Military Company
  • @Project OPFOR - Royal Army Corps of Sahrani
  • @Project OPFOR - Ultranationalists
  • @Project OPFOR - Ukrainian Armed Forces
  • @Project OPFOR - United Nations
  • @Project OPFOR - Ulster Volunteer Force
  • @RHS GREF - Chernarus (Ground Forces)
  • @RHS GREF - ChDKZ Insurgents
  • @RHS GREF - Nationalist Militia
  • @RHS SAF - SAF (KOV)
  • @RHS SAF - SAF (UN Peacekeepers)
  • Vanilla - AAF
  • Vanilla - Syndikat

 

West

  • @CUP - Army of the Czech Republic
  • @CUP - British Armed Forces

  • @CUP - Bundeswehr

  • @CUP - United States Army

  • @Project OPFOR - Afghan National Army

  • @Project OPFOR - Iraqi Armed Forces

  • @RHS USAF - USA Army - Desert

  • @RHS USAF - USA Army - Woodland

  • @3CB BAF - Army - Arctic

  • @3CB BAF - Army - Desert

  • @3CB BAF - Army - MTP

  • @3CB BAF - Army - Temperate

  • @3CB BAF - Army - Tropical

  • @3CB BAF - Army - Woodland

  • Vanilla - NATO

  • Vanilla - NATO (Pacific)

 

 

 

 

 

 

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v1.5.0

AI
Backend rewritten to be easier to update in future
Added AI Spawn Module Description
Removed redundant AI Settings Module

CBA Settings
Added CBA Settings to Repo (no effect on mod)

Channels
Removed Redundant Channels Module

Main
Removed Redundant Main Module
Removed unused YAINA Commands

Medical Facility
Removed Medical Facility Attribute
Replaced with Medical Facility Module
Added Module Description
Included new Medical Facility Icon

QS Icons
Added Option to Show/Hide AI
Added Option to Show/Hide Rectangular Group Icon on Map
Added Option to Show/Hide own Group only.

Safe Zone
Added Module Description

Warlords
Added Warlords Specific Respawn Template
Added Warlords Params
Added RHS and RHS Pacific Faction Preset
Added Function to set custom loadout on joining

YAINA Earplugs
Changed Default to out.

Vehicle Servicing
Changed to use Object Bounding Box for Servicing area instead of being defined.
Added Module Description

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Hey guys,

Just a heads up we've just released our Vanilla Public Warlords Sever. This has many features of LRG Fundamentals within a Vanilla Mission files. We're working on an RHS version which will include LRG Fundamentals as a mod so you can see the full functionality of Fundamentals on one of our servers. We'll of course be releasing our mission files publicly so you can use them on your own servers. Further details will follow in due course but in the mean time, feel free to check it out.

[LRG] Last Resort Gaming || EU 1 || Public Warlords || All Maps
IP: 86.1.34.199
Port: 2302

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Sorry for asking... Will be a possibility in future to add IFA3 factions in your awesome mod? So we will can play World War II random missions. That would be so cool!

 

Thanks again for your great mod!

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On 2/25/2019 at 7:55 PM, Realthinged said:

Sorry for asking... Will be a possibility in future to add IFA3 factions in your awesome mod? So we will can play World War II random missions. That would be so cool!

 

Thanks again for your great mod!

I'll see what I can do. 😉

 

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Morning guys,

I'm pleased to announce LRG RHS Warlords is now officially live. It went live on Friday and by the end of the weekend was the highest ranked community made Warlords Server. 🙌 It's built around LRG Fundamentals so if you want to see what this mod can do, check it out!


[LRG] Last Resort Gaming || EU 1 || RHS Warlords || All Maps
IP: 86.1.34.199
Port: 2302


Required Mods Steam Collection

Optional Mods Steam Collection

Further information available on LRG RHS Warlords BIS Page.

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On 2/28/2019 at 12:59 PM, MitchJC said:

I'll see what I can do. 😉

 

MitchJC, thank you for adding IFA3 factions to your great mod!!! 😃

But there is a problem to spawn any IFA3 vehicles (cars, btrs or tanks). Only soldiers are spawning well and also error messages...

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8 minutes ago, Realthinged said:

MitchJC, thank you for adding IFA3 factions to your great mod!!! 😃

But there is a problem to spawn any IFA3 vehicles (cars, btrs or tanks). Only soldiers are spawning well and also error messages...


I'll check it out. The issue could be that vehicles and infantry are different factions, it's not the best setup!

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v1.5.3


AI
Added 3x @IFA3 Factions

 

Main
Added  - Flip Vehicle AddAction

Tweak - AddAction Order
Tweak - Arsenal Save/Load defaulted to Enabled

Tweak - Earplugs changed to Hold AddActions

Tweak - Earplugs - Added duplication check.
Tweak - Repack Mags changed to Hold AddActions
Tweak - Loadouts - RHS Warlords removed from LR_fnc_Loadouts

Tweak - Backend Postinit functions replaced by CBA_Settings call.

 

Warlords
Added - Persistent Credits

Added - RHS Asset Vehicle Servicing Pods

Tweak - RHS Apache price to 10,000
Tweak - RespawnTemplate to Respawn on Start

 

Weather
Fix - Time Acceleration
Tweak - Reduced Random chance of rain by 50%

 

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17 hours ago, MitchJC said:


I'll check it out. The issue could be that vehicles and infantry are different factions, it's not the best setup!

Yes, you are right! Because of different factions it is inpossible now. 😢 

Thank you for your excellent work!!!

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The following factions have been added in v 1.5.4

East

  • @3CB Factions - Chernarus Communist Militia
  • @3CB Factions - Takistan National Army
  • @3CB Factions - Takistan Insurgents
  • @3CB Factions - Takistan National Police

 

Independent

  • @3CB Factions - Chernarus Nationalist Militia
  • @3CB Factions - Takistan National Army
  • @3CB Factions - Takistan Tribal Fighters
  • @3CB Factions - Takistan National Police
  • @3CB Factions - UN Peacekeepers

 

West

  • @3CB Factions - Afghan National Army
  • @3CB Factions - Afghan National Police
  • @3CB Factions - Chernarus Local Defence Volunteers
  • @3CB Factions - Takistan National Army
  • @3CB Factions - Takistan Pro-Government Militia
  • @3CB Factions - Takistan National Police
  • @3CB Factions - UN Peacekeepers

 

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Hi, MitchJC!

Please tell me how to disable colored balls over AI unit's heads? I have tried to turn all off in LRG icons settings but still the same balls...

 

P.S. Sorry! I found it! It was VCOM debug mode.

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Evening all,

I'm pleased to announce we've just released some updated videos on the various LRG Fundamentals features and settings. Hopefully they'll explain everything you need to know!

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