GEORGE FLOROS GR 4207 Posted January 2, 2019 GF Visors Script - Mod by GEORGE FLOROS [GR] Description: GF Visors , will simulate wearing helmets and goggles. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Visors Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initPlayerLocal.sqf and description.ext , to copy paste in your mission.https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems )http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: GF Visors , will simulate wearing helmets and goggles, by displaying an image and there are available options for collorcorrections and fade sound. There is an option to force 1st person view when wearing this gear. There are 4 different displays and it is possible to add more. 2 helmet displays and 2 goggles. The list of the selected gear ( classnames ) is custom and can be modified , so it will work with every addon. There is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40329 Armaholic GF Visors Script - Mod 3 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 2, 2019 Next step , is to add a HUD script and link them together. Spoiler 2 minutes ago, GEORGE FLOROS GR said: Just started : a compass and an enemy indicator 5 Share this post Link to post Share on other sites
major-stiffy 279 Posted January 2, 2019 George, get some damn sleep ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 2, 2019 1 minute ago, major-stiffy said: George, get some damn sleep ! Haha ! Thanks ! to be honest i am addicted to this ! Share this post Link to post Share on other sites
HazJ 1289 Posted January 3, 2019 Good concept. Suggestion for you to improve it: Create some water textures on top of the original which apply when underwater and hitting waves, rainfall, etc... You could do the same for vehicles/infantry when on sandy roads / sandstorm. 2 Share this post Link to post Share on other sites
HazJ 1289 Posted January 3, 2019 1 hour ago, HazJ said: Good concept. Suggestion for you to improve it: Create some water textures on top of the original which apply when underwater and hitting waves, rainfall, etc... You could do the same for vehicles/infantry when on sandy roads / sandstorm. Now that I think about it logically lol, seems pointless as the game handles all this by itself, I think? At least the water stuff. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 3, 2019 1 hour ago, HazJ said: Good concept. Suggestion for you to improve it: Thank you very much HazJ and i remember though something like this , in Little Immersion Tweaks script ( with rain drops ) But still i think there is always something more to do ! Share this post Link to post Share on other sites
EO 11275 Posted January 3, 2019 Nice work George, will use this for sure. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 3, 2019 2 hours ago, EO said: Nice work George, Thank you very much EO ! Ps : if you manage to create your own .paa layers , feel free , if you want to share them , in order to add more variety ! I hope you to enjoy this ! 2 Share this post Link to post Share on other sites
EO 11275 Posted January 3, 2019 1 hour ago, GEORGE FLOROS GR said: ....in order to add more variety ! Yes, I would certainly like to dabble with some ppeffects for this... 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted January 5, 2019 On 3/1/2019 at 12:20 AM, major-stiffy said: George, get some damn sleep ! ........ 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted January 5, 2019 On 2/1/2019 at 10:11 PM, GEORGE FLOROS GR said: Next step , is to add a HUD script and link them together. Reveal hidden contents 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 5, 2019 2 minutes ago, zagor64bz said: ........ Thank you very much Zagor ! and by the way this is some progress with the HUD Script : Spoiler 15 hours ago, GEORGE FLOROS GR said: More progress and so far added : rank, fps, altimeter, firstaidkit, HP, grid, kills - score, magazines with the magazine picture, weapon - zeroing , state , picture , time , name compass , enemy indicator, target ( cursorTarget ) name and picture #Generally i will add a lot of stuff and then i will also incude options to enable them. 2 Share this post Link to post Share on other sites
johnnyboy 3792 Posted January 5, 2019 Hey GeorgeGídaBoy, I really like this one. I am definitely going to use the diving mask one. Great job. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 5, 2019 1 hour ago, johnnyboy said: Hey GeorgeGídaBoy, Thank you very much Johnnyboy ! Share this post Link to post Share on other sites