Search the Community
Showing results for tags 'simulate'.
Found 2 results
GF Visors Script - Mod
GEORGE FLOROS GR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGGF Visors Script - Mod by GEORGE FLOROS [GR] Description: GF Visors , will simulate wearing helmets and goggles. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Visors Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initPlayerLocal.sqf and description.ext , to copy paste in your mission. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: GF Visors , will simulate wearing helmets and goggles, by displaying an image and there are available options for collorcorrections and fade sound. There is an option to force 1st person view when wearing this gear. There are 4 different displays and it is possible to add more. 2 helmet displays and 2 goggles. The list of the selected gear ( classnames ) is custom and can be modified , so it will work with every addon. There is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40329 Armaholic GF Visors Script - Mod
Prologue: Whats the problem? What I want to do now is simualte the flight for a self propelled unguided rocket like titan or rpg. The values I need r given by CfgAmmo an here they are: initTime - How long (in seconds) the projectile waits before starting it's motor. maxSpeed - Declares the maximum speed (metres per second). thrust - Engine power for missiles and rockets. thrustTime - Engine burn time for missiles and rockets. but as I tried to get it all from CfgAmmo I got the following values for titan and RPG: weapon initTime maxSpeed thrust thrustTime ---------------------------------------------------- titan | 0.25 s || 200 m/s | 130 ? | 3 s ---------------------------------------------------- RPG | 0 ||||||||| 140 ||||| 0.1 ||| 0.1 the values for titan r looking good but I cant do anything with the values for RPG... How can I get the correct values for every self propelled weapon? An another big question, what is the unit of thrust?