USSR68 1 Posted December 19, 2018 I am new to working with Cfg's and I have been working on adding some more camo textures to a jet however, the option of them appear in-game but when I click on it, the texture stays the same, can someone perhaps point me into the right direct? Also, how can I make a vehicle show up on a certain side, so like if I was to try and get a jet to appear in the editor what would I put in the .Cfg to make it show up. Thanks in advance! Share this post Link to post Share on other sites
Dedmen 2700 Posted December 20, 2018 Would be helpful if you could show what you have done so far. Share this post Link to post Share on other sites
USSR68 1 Posted December 20, 2018 3 hours ago, Dedmen said: Would be helpful if you could show what you have done so far. Here is the .Cfg https://pastebin.com/fb97AfkY And I did get permission from Fox to use the Migs and work on them. But yeah for some reason I can't get the camos to appear in-game, the skin layers show up like "CDFAF Plain" and "CDFAF Woodland" but the texture itself stays the same. Share this post Link to post Share on other sites
Dedmen 2700 Posted December 21, 2018 That looks like the config of the original mod. The spaces in the filename look weird. Also textures should have a _co suffix, your's don't seem to have that. Also your texture paths don't start with leading backslash. The Example does: https://community.bistudio.com/wiki/Arma_3_Vehicle_Customization#Base_class Share this post Link to post Share on other sites
USSR68 1 Posted December 21, 2018 6 hours ago, Dedmen said: That looks like the config of the original mod. The spaces in the filename look weird. Also textures should have a _co suffix, your's don't seem to have that. Also your texture paths don't start with leading backslash. The Example does: https://community.bistudio.com/wiki/Arma_3_Vehicle_Customization#Base_class It is, I am trying to reskin the vehicle and learn that before I touch the rest of the .Cfg. However thank you for clearing that up! But if I would add texture normals to the vehicle how should I do that? Share this post Link to post Share on other sites
Dedmen 2700 Posted December 21, 2018 5 minutes ago, USSR68 said: But if I would add texture normals to the vehicle how should I do that? You mean you want a normal map? You need to create a rvmat for that. I don't know if the texture switching stuff from vehicle customization supports that. Share this post Link to post Share on other sites
USSR68 1 Posted December 21, 2018 I will see if I can make a normal map work, but thank you for all the help! Share this post Link to post Share on other sites