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Defunkt

ANZINS Terrain

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VERSION 1.2.0 (2019-09-01)
- Blend away extreme satmap-shadows on approach.
- Terrain normal now influences detail intensity.
- Fix 'black square' noise when combined with PPFX (L_Suppress).
 

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yo! great mod! i just tested it on altis and got black squares again on the map. i used it with RHS mod. could be that a problem?

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@CAWA Gaming Hey, obviously just check first that your installed copy has updated (dta\bin.pbo should be 81,863,817 bytes - as of a small unrelated change posted this morning).

 

Failing that I'd want to start with your RPT file (so I can see what mods you have loaded). The problem I fixed most recently was a conflict with Laxemann's Suppress (seemingly use of DynamicBlur with a priority < 1000) - just checked again and that issue remains fixed (for me at least).

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thx for the quick response. no its not 81 bytes. i got something with 79. i deleted and downloaded on steam again but still 79 bytes. on armaholic its good it seem. there i have 81byte.

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81,863,817 bytes will show in explorer as (approximately) 79 kilobytes (you need to right-click > Properties to see the actual byte count). But if it's come down again it's almost certainly the latest.

 

So, interested in your mod list but honestly, we'll get to the bottom of it much quicker if you (being the person who already has all of the mods you use), engage in a process of trial by elimination. Start with running A3 with just this mod and testing whether the issue occurs (without any other mods). Assuming it doesn't it's then just a case of adding mods back in stages and checking again until the issue manifests again. Once I know which mod is behind the conflict (so I can recreate the problem here) I can set about debugging the issue.

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VERSION 1.2.2 (2019-09-09)
- Minor tweak of Altis configuration.
- Livonia; https://steamcommunity.com/sharedfiles/filedetails/?id=1856859227

 

Haven't spent much time in Arma since Contact dropped but I wanted to have a crack at Livonia (for all it's already very pretty). Not final, but a start. Choices were largely subservient to a desire to try and get the wheat field clutter to transition a little better (in terms of both texture and colour -  albeit only on average).

 

Comparison (with vanilla).

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yeah i know that for the future but now its working fine. thx again and rly great mod! do you know, how much influence it has on fps?

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56 minutes ago, CAWA Gaming said:

do you know, how much influence it has on fps?

 

Small enough that it's hard to measure, for me (960GTX) typically less than 1 FPS.

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18 hours ago, Mohsin666 said:

Does this work on CUP maps?

🙄

 

On 5/18/2019 at 12:58 PM, AirShark said:

does it works with Cup terrain ?

 

On 5/19/2019 at 12:32 AM, Defunkt said:

Thus far only configured for the four official A3 terrains, all others should be unaltered.

 

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Hey Defunkt, did you remove ANZINS Terrain IFA3 from the workshop, as its not there anymore, any particular reason?

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5 hours ago, Gunter Severloh said:

Hey Defunkt, did you remove ANZINS Terrain IFA3 from the workshop, as its not there anymore, any particular reason?

 

Yeah, quite a long time ago. I wasn't really doing anything in IFA3 myself so maintaining even the little I had configured, much less progressing it, turned into a chore I never looked like getting on top of. Might revisit when IFA3 is a little less in flux.

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some plane canopies are getting opaque when using this mod eg, the A-10c on the USAF mod i really cant see anything when inside it ,is there a fix for that ?

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1 hour ago, AirShark said:

some plane canopies are getting opaque when using this mod eg, the A-10c on the USAF mod i really cant see anything when inside it ,is there a fix for that ?

 

Just tried it (this mod with CBA & USAF:A-10C on Altis) and can't say I see that, canopy seems entirely transparent in daylight, twilight and night time. First thing to try would be removing the bundled colour corrections (colour.pbo), especially if it might be doubled-up with some other CC mod.

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1 hour ago, Defunkt said:

 

Just tried it (this mod with CBA & USAF:A-10C on Altis) and can't say I see that, canopy seems entirely transparent in daylight, twilight and night time. First thing to try would be removing the bundled colour corrections (colour.pbo), especially if it might be doubled-up with some other CC mod.

 

i found the issue...

Quote

...and my PP Brightness/Contrast/Saturation at 100/125/75 currently).

the high contrast was causing it...  setting it back to 100 fixed the opaque canopies 

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An update, likely the last - hopefully it's an improvement (stare at something long enough and it becomes impossible to tell).

 

Decided it's probably best to deliver the terrain mod colour-correction-neutral so have removed the EO_Real_3 preset. Anyone who wants to retain that look can subscribe to the stand-alone version HERE. A big thank you to EvilOrgan for being so cool about me using it.

 

Otherwise just incremental tweaks, trying to inject a bit more variation and subtlety while chasing down some of the worst looking artefacts;

- Middle-distance noise is now blended more gradually with near detail textures.
- The influence of satmap colour-corrections on near detail textures is configurable per-terrain.
- The influence of the terrain normal on noise intensity is configurable per-terrain.
- Additional application of noise sampled with a coarse UV (to defeat tiling patterns) is preset per-terrain;
- + First channel preset linked to terrain colouration.
- + Second channel preset linked to terrain gradient.
- + Third channel preset linked to scope magnification.

 

Instruction count has blown-out some but I'm hoping performance cost will remain within/around the 1 FPS mark (as most video cards are under-utilized in Arma).

 

Also posted another companion mod which significantly boosts the size and strength of the sun. Don't expect it to be popular - likely I'm the only person who appreciates the immersion of dealing with sunstrike and of course there are implications in competitive play - or I'd have bundled it in the terrain mod 😈.

 

Finally I should make clear that this mod maintains your shadow render distance - nominally at 200m. This provides a mechanism whereby the shader can receive real-time updates on your level of zoom (it tweaks the noise as magnification increases beyond 1:1). An overdue thank you to @killzone_kid for posting his FOV calculation script which is used here.

 

ANZINS Terrain
ANZINS Terrain DLC (for Livonia)
ANZINS EO_Real_3
ANZINS Sun
 

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ANZINS Sun is a very impressive addition to your shader collection, I love it! I also appreciate the work put into this update, ANZINS Terrain definitely takes pixel manipulation to a new level. 

 

Edit: ANZINS Moon? :scratchchin:

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22 hours ago, EO said:

ANZINS Moon? :scratchchin:

 

Am fiddling with some night related things 😉

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