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In next update Titus will get new textures of camonet. Also there will be added white and black variants of camonet. Moreover I've made own model of damagewheel.

 

titus_wip_81.jpg

 

titus_wip_84.jpg

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I've decided to make Titus with rear wheels steering (animation only) and tweak turncoef in config. Central wheels are still steering in PhysX. Just check the test version and let me know what do you think about handling and visual behaviour. It's configured for unarmed version only. Download test version HERE.

 

titus_wip_85.jpg

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Hello ! First, thank you for you addons it is amazing. I actually have an error popup with some wehicles when using your mod.

 

Spoiler

1535295214-20180819132837-1.jpg

 

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On 26. 8. 2018 at 4:54 PM, Matth_ said:

Hello ! First, thank you for you addons it is amazing. I actually have an error popup with some wehicles when using your mod.

 

  Reveal hidden contents

1535295214-20180819132837-1.jpg

 

 

Found this message in RPT:

Quote

Updating base class CA_Magazine->Default, by qin_titus\config.bin/cfgMagazines/VehicleMagazine/ (original a3\weapons_f\config.bin)

Problem fixed. Just wait for next update.

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Second update!

 

ver. 1.02
- added own proxy model of damaged wheel
- changed resolution of AAF and UN skin textures to twice smaller due to total size of the addon
- added new skins with smaller resolution: CSAT, CSAT Tropical, CSAT Jungle, CSAT Grey, Camo Desert 2 (first three are made by Pennywise; for grey I've used his sample)
- added better texture for camo net with alpha channel (modified vanilla)
- added new color variants of cam onet for certain skins (originaly there were two variants - desert and woodland camo)
- added new maps for GPS: Trava, Ruha, Vidda, Napf
- fixed magazine error of some vanilla vehicles when using this mod
- steering rear wheels as in real world (animation only, in physx there still steering second axle)
- due to rear wheels tweaked turncoef and steering sensitivity in config because of loosing speed when steering with higher turncoef; thanks to that turning diameter is smaller
- animated anntenes inspired by RHS (thanks to kllrt for providing me a sample)
- added new glass materials

 

Also updated "Special thanks" paragraph in the first post:

Pennywise - for making CSAT and Camo Desert 2 textures
Kllrt - for providing me a sample of animated antenne of RHS mod vehicles

 

Moreover new license for the mod has been written: https://ofp-csec.info/titus-eula

 

titus_wip_87.jpg

 

titus_wip_86.jpg

 

titus_wip_88.jpg

 

titus_wip_90.jpg

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Thanks, I appreciate you all enjoy this mod.

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Yea the mod is of outstanding quality, really good stuff mate!

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UPDATE!

ver. 1.03
- modified some edges on the model (instruments, hatches, etc.)
- improved lights of instruments
- added working indicator lights (fuel, indicators before starting engine, etc.), lighting buttons
- added working position lights
- tweaked water temperature gauge
- new PhysX LOD model
- tweaked some LODs
- now the vehicle doesn't tilt so much when steering
- added damage texture of glass in interior; due to new materials of interior glass from last update, broken glass texture wasn't seen inside the vehicle
- new bikey

 

titus_wip_92.jpg

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After the last update BI messed things a bit again, I get this with Titus:

nE2fQCF.png

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On 7/26/2019 at 11:27 PM, krycek said:

After the last update BI messed things a bit again

That's probably part of the effort to "fix" function return values. Previously they returned reasonable defaults, now many commands just return nil when given objNull or similar "invalid" input.

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I've just fixed the script for siren. Update is out!

 

ver. 1.04
- fixed script error of siren after the Contact update
- added map for GPS: Livonia

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