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Compilation List of my GF Scripts - Mods

 

by

 

GEORGE FLOROS [GR]

 

 

Credits & Thanks:

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

 

Below are the links and the download button , for every of my available GF Scripts .

This list , will always be up to date.

 

For anything that you might want , feel free to ask , if it's possible to do something for this ,

after all the arma series generally , has a good and helpfull community!

 

Thank you Guys , for the whole support !

 

and off course  . . .  have FUN !

 

On 5/14/2018 at 2:17 PM, GEORGE FLOROS GR said:

For any news that you have for your missions and for anyone who is using my scripts ,

this topic is always welcome to share info - advertising and news 

(  photos , videos , disscussion , etc )

 

 

Thanks again everyone for using my Scripts !

 

On 8/30/2018 at 11:00 PM, GEORGE FLOROS GR said:

This is the list so far:

 

1. GF Custom Deathscreen Script

2. GF Headshot + Killfeed Script

3. GF Earthquake Script

4. GF Crashsites Script

5. GF Cargo Airdrops Script

6. GF Ravage Status Bar script

7. GF Drop Loot Script

8. GF Holster script

9. GF Earplugs Script

10.GF Custom Loot Position Spawn Script

11.GF Cleanup Script

12.GF Vehicles Configurable Loot Script

13.GF Status Bar Script

14.GF Blood Stains and SFX Script

15.GF Use Every Uniform

16.GF Vehicle Radio chatter script

17.GF Blood Stains and SFX LITE Script

18.GF Ravage Static Traders Script

19.GF Skinning Script

20.GF Missions Script

21.GF Police and Siren Script

22.GF Set AISkill Script

23.GF Ravage Heros Money Reward Script  

24.GF Heros Status Bar Script

25.GF Set Custom Loadout Script

26.GF Units Map Markers and Symbols Script

27.GF Ambient Environment Sounds Script

28.GF Kill info Script

29.GF ColorCorrections Script

30.GF Weather Script

31.GF Fog Script

32.GF Breath Script

33.GF Ambient Environment Winter Script

34.GF Gunlights Script

35.GF Auto Loot Script

36.GF Auto Loot Crashsites Script - Mod

37.GF Auto Random Loadout Script

38.GF Auto Loot Airdrops Script - Mod

39.GF Auto Loot Vehicles Script - Mod

40.GF Visors Script - Mod

41.GF Exported Loadouts Script - Mod

42.GF Temperature Script - Mod

43.GF Auto Loot Road Crash Script - Mod

44.GF Building Replacement Script - Mod

45.GF Vegetation Replacement Script - Mod

46.GF Auto Population Script - Mod

47.GF Auto Population Zombie Script - Mod

48.GF ALIAS Anomaly Spawner Script

49.GF Explosive Objects Script - Mod

50.GF Set Custom Loadout with userconfig Mod

51.GF Auto Loot with userconfig Mod

52.GF Object Spawner Script - Mod

 

 

 

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Bjb8tCg.png

1. GF Custom Deathscreen Script

 

NfTzlH9.png

2. GF Headshot + Killfeed Script

 

BGekC0H.png

3. GF Earthquake Script

 

nbZBb6J.png

4. GF Crashsites Script

 

zivdUK1.png

5. GF Cargo Airdrops Script

 

mjYCVSg.png

6. GF Ravage Status Bar script

 

ZVEj7Wf.png

7. GF Drop Loot Script

 

qW2T8RQ.png

8. GF Holster script

 

GUVManF.png

9. GF Earplugs Script

 

JVAyj4p.png

10.GF Custom Loot Position Spawn Script

 

vn2XoF4.png

11.GF Cleanup Script

 

mGEX2Bz.png

12.GF Vehicles Configurable Loot Script

 

QgX7dGS.png

13.GF Status Bar Script

 

ALiynhX.png

14.GF Blood Stains and SFX Script

 

snx1PWf.png

15.GF Use Every Uniform

 

pjl9E35.png

16.GF Vehicle Radio chatter script

 

4pWCtA7.png

17.GF Blood Stains and SFX LITE Script

 

eSZiONv.png

18.GF Ravage Static Traders Script

 

AOvL5We.png

19.GF Skinning Script

 

kZBRVoc.png

20.GF Missions Script

 

gf-police-and-siren-script-version-100-p

21.GF Police and Siren Script

 

rtn3yue.png

22.GF Set AISkill Script

 

pSJWnBf.png

23.GF Ravage Heros Money Reward Script

 

Gtts13X.png

24.GF Heros Status Bar Script

 

4A9rRcK.png

25.GF Set Custom Loadout Script

 

BWjNHi7.png

26.GF Units Map Markers and Symbols Script

 

cbBDUQ2.png

27.GF Ambient Environment Sounds Script

 

0jGtBJE.png

28.GF Kill info Script

 

x67aWal.png

29.GF ColorCorrections Script

 

95kCvjX.png

30.GF Weather Script

 

al1sCaG.png

31.GF Fog Script

 

3nit8E6.png

32.GF Breath Script

 

EbOzWOl.png

33.GF Ambient Environment Winter Script

 

ieWbWP6.png

34.GF Gunlights Script

 

xOC8Plr.png

35.GF Auto Loot Script

 

SixUzna.png

36.GF Auto Loot Crashsites Script - Mod

 

ANg5Em8.png

37.GF Auto Random Loadout Script

 

tLM8ayn.png

38.GF Auto Loot Airdrops Script - Mod

 

QeRh521.png

39.GF Auto Loot Vehicles Script - Mod

 

Rt0qgYM.png

40.GF Visors Script - Mod

 

5d5JB1B.png

41.GF Exported Loadouts Script - Mod

 

KDdO0Eo.png

42.GF Temperature Script - Mod

 

9iFjVYY.png

43.GF Auto Loot Road Crash Script - Mod

 

em82HVy.png

44.GF Building Replacement Script - Mod

 

zpa5yYq.png

45.GF Vegetation Replacement Script - Mod

 

ok576Sw.png

46.GF Auto Population Script - Mod

 

QyHWGlA.png

47.GF Auto Population Zombie Script - Mod

 

YqrMfPB.png

48.GF ALIAS Anomaly Spawner Script

 

2RakEWS.png

49.GF Explosive Objects Script - Mod

 

LEUVSOw.png

50.GF Set Custom Loadout with userconfig Mod

 

 

t4oN5hS.png

51.GF Auto Loot with userconfig Mod

 

 

OGVNPEL.png

52.GF Object Spawner Script - Mod

 

 

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This list , will always be up to date.

Links and the download button , for every of my available GF Scripts .

 

Thank you Guys , for the whole support !

 

and off course  . . .  have FUN !

 

 

 

 

also . . .

ABOUT GF 's

 

rainbow_dash_and_fluttershy_stewardess__

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Hey man, what about your "replace tree" script???

Is this still working?

Spoiler

//replacement tree script by GEORGE FLOROS GR;
if (!isServer) then {

private _repleacearray = [

	["t_BroussonetiaP1s_F.p3d", "CUP_b_betula2w_summer", 0],//CUP_les_singlestrom_b
	["t_FicusB1s_F.p3d", "CUP_hrusen2", 0],              
	["t_FicusB2s_F.p3d", "CUP_str_javor", 0],
	["t_FraxinusAV2s_F.p3d", "CUP_t_PistaciaL2s_EP1", 0],
	["t_OleaE1s_F.p3d", "CUP_les_singlestrom", 0], //CUP_t_picea3f	CUP_les_singlestrom
	["t_OleaE2s_F.p3d", "CUP_str_fikovnik2", 0], 			   
	["t_PhoenixC1s_F.p3d", "CUP_misc_BrokenSpruce_PMC", 0], 
	["t_PhoenixC3s_F.p3d", "CUP_misc_TorzoTree_PMC", 0],//CUP_DD_borovice02
	["t_PinusP3s_F.p3d", "CUP_t_picea3f", 0],  //CUP_DD_borovice
	["t_PinusS1s_F.p3d", "CUP_t_picea2s", 0], 
	["t_PinusS2s_b_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees  //CUP_t_PinusS3s_EP1
	["t_PinusS2s_F.p3d", "Land_HelipadEmpty_F", 0] // *No trees  //CUP_t_PinusE2s_EP1
	["t_poplar2f_dead_F.p3d", "CUP_Smrk_maly", 0],  //  CUP_t_picea1s
	["t_PopulusN3s_F.p3d", "CUP_str_vrba", 0], //CUP_Smrk_siroky
	["t_QuercusIR2s_F.p3d", "CUP_str_liskac", 0] 
];


{
	private _a = ((getModelInfo _x) select 0);
	private _c = _repleacearray select {_a == _x select 0};
	
	if !( _c isEqualTo []) then {
	
		private _b = ((getModelInfo _x) select 1);
		private _replacetree = ([(_c select 0) select 1] call BIS_fnc_simpleObjectData) select 1;
		private _directionOffset = (_c select 0) select 2;

		private _position = getPosWorld _x;
		private _vectorDirUp = [vectorDir _x, vectorUp _x];

		
		 
		hideObjectGlobal  _x;
		private _simpletree = createSimpleObject [_replacetree, _position];
		_simpletree setVectorDirAndUp _vectorDirUp;
		_simpletree setDir (getdir _simpletree) + _directionOffset;
		_simpletree enableSimulationGlobal false;
		
		systemchat format["getModelInfo: %1     getPosWorld: %2     replacing tree ",getModelInfo _x, getPosWorld _x,  _x];	

	};

		
} forEach nearestTerrainObjects 
	[
		[worldSize/2, worldSize/2], 
		["Tree"], ["Tree","Bush"],
		worldSize, 
		false
	];
};

hint "Replacing_trees_script done";

 

 

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1 hour ago, zagor64bz said:

Hey man, what about your "replace tree" script???

 

it's working good but it's not a published one..!

 

This is why i did't add this.

<< now i assume is hould also create a non published script topic ! >>

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3 minutes ago, GEORGE FLOROS GR said:

it's working good but it's not a published one..!

 

This is why i did't add this.

Ops..really sorry man...I didn't even realise I made one of my f*ckups....SORRY!

 

5 minutes ago, GEORGE FLOROS GR said:

<< now i assume is hould also create a non published script topic ! >>

:yeahthat::drinking2:

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26 minutes ago, GEORGE FLOROS GR said:

 

it's working good but it's not a published one..!

 

This is why i did't add this.

<< now i assume is hould also create a non published script topic ! >>

This is great man! Thanks! 

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8 hours ago, zagor64bz said:

Ops..really sorry man...I didn't even realise I made one of my f*ckups....SORRY!

 

That was fun anyway!

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7 hours ago, socs said:
8 hours ago, GEORGE FLOROS GR said:

 

it's working good but it's not a published one..!

 

This is why i did't add this.

<< now i assume is hould also create a non published script topic ! >>

This is great man! Thanks! 

 

 

@socs You mean . . . that i should create?!

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thanks george for grouping all your scripts in one place, you've been mucho busy! the earplugs, holster weapon and drop loot scripts are nice addition. Keep it up... but not at the expense of a decent nights sleep ;)

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3 hours ago, lordfrith said:

Keep it up... but not at the expense of a decent nights sleep ;)

 

Thanks @lordfrith for everything !

 

I am trying for the time now in my vacations day off , to complete and share some stuff that i have .

So there will be some night more , without all that sleep time !

But no problem !

 

Thanks again!

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Heres a video I made, your hud and killfeed being used here. Thanks for this, it really makes it feel like a different game and not the same old ravage.

 

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1 minute ago, Slay No More said:

Heres a video I made

 

Thank you very much Slay !

 

I glad that you like this work and thanks for posting this video , is very usefull !

 

Thanks!

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2 minutes ago, GEORGE FLOROS GR said:

 

Thank you very much Slay !

 

I glad that you like this work and thanks for posting this video , is very usefull !

 

Thanks!


Thanks for releasing them, ravage was lacking in the hud department and the killfeed stuff I was able to find never worked good with ravage, thanks for posting them!

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19 minutes ago, Slay No More said:

thanks for posting them!

 

It's nice to hear it!

Thank you very much Slay!

 

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So next script , if i have time even for tomorow will be the :

 

GF Custom Loot Position Spawn Script

 

here are some pics:

 

a script to spawn your Loot items in your desired position.

 

-3eTViPVQ1yVE23c4UquUA.pnghs79EFtsSemxmAKVtc2LZg.pngbxNnvyFFSce5M7grcbG6-w.pngPT3gJxvoSAWsUDIlTHTBnw.pngfCg2q0SXRAi2aQJPW7sKag.pngE4KkxbelRUqnuPw38IuM5g.png

 

Soon and

maybe tomorow!

Thanks !

 

 

 

 

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A new Scipt has added

 

Number 10.

GhSFFBm5R32h32RgGS54Ww.png

The download from armaholic will be available Soon !

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This is my NEW Script

Blood Stains ,

 

almost ready , making some last stuff.

 

This Script will add blood at the ground ,

blood particles bleeding effects and some sound SFX for bullet impact penetrating Body .

 

WDKJH3N7RgCuYjyY6leVrg.pngOfOZ6GcXRCKnTohVcOpCXQ.png

 

It will be Soon available.

Thank you very much Guys for your Support !

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some pics of WIP

 

GF Blood Stains and SFX Script

 

Working with blood particles

bRa6Rx34S2qfeDTWn2KZ9A.png

pox0_DV1R-KmGYmDmtGSHg.png

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Any thoughts on giving a blood-trail at wounded units? That could lead to a man-hunt....mmmmmmm..snow---blood trail....perfect set up for a side missions pack I'm working on for my GR campaign.

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15 hours ago, zagor64bz said:

blood-trail at wounded units?

 

I will check this , but generally for anything that i will do , i want to be also working alongside with BloodLust .

Bleeding units , are a good addition though!

Thanks for the idea zagor64bz !

I would really also , like very much to see this working in snow!

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some pics of WIP

 

GF Blood Stains and SFX Script

adding blood variety

 

SIEVX7PLS8qbiI7nq8G69g.pngbSOVAVzQQ6_TwmUf7fzykQ.pngDmqLChUURv26TLVQb_c8qQ.png

qlN1Po6VR82fSZ3INoET8Q.pngyCdQ0-k3RICjya73D84t6w.pngbs-QF25ORhyG4NuUV3BfPw.png

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Jeez GEORGE...this blood thing is getting out of hand.....oh wait...I have the right mission ready for it:

Spoiler

friday13thgame.jpg

:rthumb:

 

Serious now...IMHO, the blood color is a bit too bright, and too much of a mess on the ground.I liked better the first few pics you loaded, maybe the color should be between the first and the last pic.

Just my 2 cent brother.

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On 16/4/2018 at 2:23 AM, zagor64bz said:

a bit too bright, and too much of a mess on the ground

 

The mess is from every bullet that creates blood and the colours , will be adjusted!

thanks for the feed Zagor!

 

That mission would be ideal , with this script! 

 

Until this script is done . . .

humor-funny-jason-friday-the-13th-calend

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