GF Auto Population Zombie Script - Mod by   GEORGE FLOROS [GR]     There will be a new update soon with a completly reworked code . Here is a temporary version :     Description: GF Auto Population Zombie Script - Mod , will work automatically and populate every Map , with enemies on infinite.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !
Installation / Usage: For usage instructions and information of how to use the GF Auto Population Zombie Script - Mod please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the initServer.sqf  , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment  //  in front  or between /*
means that it is disabled , so there is no need to delete the extra lines. You can open this ex:
with notepad++
https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial
https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner :
https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/
Notes: GF Auto Population Zombie Script - Mod  , will work automatically and populate every Map , with enemies on infinite ,according the selected spawn distance and the max number of enemy. It is created with a concept of , players being in a hostile territory.
The intention of this Script - Mod ,
is to be played alone or even boost your mission and enchase generally the game play. The Zombie spawn possible settings are , patrol , garrison and hunt players. There are arrays , for the Units used , in order to change them easy , to your faction desired enemies .
The are presets for RyanZombie , Max Zombies and Ravage mod. There is no editing needed in the 3d editor with markes , triggers etc.
It's created in mind , to be as configurable as possible , easy to read , use and edit. There is a dynamic unit spawn and despawn depended on maximum number of enemies and distance.
There are options about the spawn positions of the units.
There are Safe distances and Blacklist Zones , from players and spawned units . Everything will be total random , according the selected options and the spawn settings. There is a Script and a Mod version available.
The Mod version , is using a userconfig , to set your desired settings. For the Mod version : userconfig Installation : Place the "userconfig" folder into your Arma 3 main folder.
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
There are also incuded 2 scipts:
GF Auto Random Loadout Script -Mod https://forums.bohemia.net/forums/topic/220873-gf-auto-random-loadout-script/
GF Units Map Markers and Symbols Script - Mod https://forums.bohemia.net/forums/topic/219763-gf-units-map-markers-and-symbols-script/ DO NOT use with :
ZBE_Cache AI & Vehicle caching script/addon
Credits and Thanks to : Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Changelog: v1.0
Recommended and/or optional addons and mods to use with : Ravage http://www.armaholic.com/page.php?id=29638
Zombies and Demons http://www.armaholic.com/page.php?id=28958
Max Zombies http://www.armaholic.com/page.php?id=33696
more info in : Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40392     Armaholic GF Auto Population Zombie Script - Mod