chrispools 8 Posted May 5, 2018 Sorted. My resolution is at 1920x1080. I just changed this; Spoiler class statusBarImage { idc = 55557; type = 0; style = 48; x = safezoneX + safezoneW - 1.41; //1.50 left 1.20 right to this; Spoiler class statusBarImage { idc = 55557; type = 0; style = 48; x = safezoneX + safezoneW - 1.90; //1.50 left 1.20 right Same with the status bar text also. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 5, 2018 On 6/5/2018 at 1:09 AM, chrispools said: Sorted. My resolution is at 1920x1080. I just changed this; Thank you very much chrispools ! I couldn't do this on my own cause of the resolution that was not available ! I will add this settings in the update. Thanks again ! 1 Share this post Link to post Share on other sites
strongground 15 Posted May 9, 2018 Hey GEORGE FLOROS GR, this is a nice status bar! I am trying to rearrange it a bit, because I only show hydration, hunger and health and I figure these three could easily go stacked to the right side of screen, instead of side by side. Because of that, I wanted to change background as well. As far as I know, .paa with RGBA & DXT5 should offer alpha channel transparency - right? I only see my texture surrounded by a black box. Can you help? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 10, 2018 Hello there strongground ! On 9/5/2018 at 4:26 PM, strongground said: I only show hydration, hunger and health Can you tell me what is your resolution? On 9/5/2018 at 4:26 PM, strongground said: RGBA & DXT5 should offer alpha channel transparency - right? I only see my texture surrounded by a black box. Yes it is true . When you see your image.paa , is it displaying correctly at the textview2 program? Share this post Link to post Share on other sites
socs 92 Posted May 24, 2018 On 5/10/2018 at 2:44 PM, GEORGE FLOROS GR said: Hello there strongground ! Can you tell me what is your resolution? Yes it is true . When you see your image.paa , is it displaying correctly at the textview2 program? Any reason behind this causing a huge delay in my gameplay? Ever since I started using this I find it extremely hard to use my interaction menu, meaning when I try to use my interaction menu, it takes about 2-3 minutes for that action to be completed... Also when it says in the top right "killed" there's a huge delay in that too... Wasn't sure why but if you could help that'd be much appreciated! Thanks! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 24, 2018 10 minutes ago, socs said: Any reason behind Are you using something extra, script or mod that maybe is interfering? Have you tried this without mods? 1 Share this post Link to post Share on other sites
socs 92 Posted May 24, 2018 12 minutes ago, GEORGE FLOROS GR said: Are you using something extra, script or mod that maybe is interfering? Have you tried this without mods? I removed just the status script as that's when it started and that was genuinely the problem... I have quite a few other mods but as soon as I removed the status bar the problem cleared up... I'm using this with your cargo script but that's it.. I have no other script files in my folder, just mods through steam workshop... Plus my frame rates die as well, lol... 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 24, 2018 So far i haven't notice something and i 'm playing with this for a long time. **anyone else with this problem???? If you want send me the mission in order to check this. Share this post Link to post Share on other sites
socs 92 Posted May 24, 2018 46 minutes ago, GEORGE FLOROS GR said: So far i haven't notice something and i 'm playing with this for a long time. **anyone else with this problem???? If you want send me the mission in order to check this. Sent 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 25, 2018 18 hours ago, socs said: Sent ok hold on. Share this post Link to post Share on other sites
gokitty1199 225 Posted May 25, 2018 question, would it be possible to get the distance between the center of the screen and the left/right safezone and use a little calculation to position this so its always in the center? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 25, 2018 3 hours ago, gokitty1199 said: always in the center Hello there gokitty1199 ! When i wrote the script i used a lower resoloution , this is why in a 1920x1080 appears at the right side of the screen . Here is a quick fix for this thanks to @chrispools On 26/3/2018 at 1:48 AM, GEORGE FLOROS GR said: Quick FIX for resoloution 1920x1080 ( before the update ) On 6/5/2018 at 1:09 AM, chrispools said: Sorted. My resolution is at 1920x1080. I just changed this; Hide contents class statusBarImage { idc = 55557; type = 0; style = 48; x = safezoneX + safezoneW - 1.41; //1.50 left 1.20 right to this; Hide contents class statusBarImage { idc = 55557; type = 0; style = 48; x = safezoneX + safezoneW - 1.90; //1.50 left 1.20 right Same with the status bar text also. Share this post Link to post Share on other sites
socs 92 Posted May 25, 2018 4 hours ago, GEORGE FLOROS GR said: ok hold on. Alright sent again to your requested site... 1 Share this post Link to post Share on other sites
gokitty1199 225 Posted May 25, 2018 1 hour ago, GEORGE FLOROS GR said: Hello there gokitty1199 ! When i wrote the script i used a lower resoloution , this is why in a 1920x1080 appears at the right side of the screen . Here is a quick fix for this thanks to @chrispools im not talking about the fix, i mean in general is it possible to do with the method in my post so that way it would appear centered no matter what the resolution is? sorry i dont have much experience in this area 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 25, 2018 I 'm not either a proffesional scripter ! as i have tried something like #align center , it didn't seem to work. I have in my mind to check it once i have time. Someone else with a solution about? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 26, 2018 8 hours ago, socs said: Alright sent again Ok Socs i 'm sending you the mission in private message. I added some more Scripts! Good editing! Tell me the results and i will wait also to see your mission in a topic in BIS forums ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted June 9, 2018 Updated Changelog: v2.0 Code optimization, everything will work without any delay, the status is adjusted for 1920x1080, minor changes, changed the name of all the scripts , starting now with GF . 1 Share this post Link to post Share on other sites
brunohxcx 21 Posted July 25, 2018 any way to not count zombies? 1 Share this post Link to post Share on other sites
HazJ 1288 Posted July 26, 2018 Use safeZone. Example: x = 0.25 * safezoneW + safezoneX; y = 0.96 * safezoneH + safezoneY; w = 0.5 * safezoneW; h = 0.04 * safezoneH; https://i.imgur.com/YlOAtZ8.jpg 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 26, 2018 9 hours ago, brunohxcx said: any way to not count zombies? Do you mean the kills ? You can just delete the lines that you dont want , or change this to whatever. In the Status bar (in the simple verion ) i have add instead of food , water , radiation and money , first aid kits , mags altitude , grid and time. So you can reedit this as you want. Check here and tell me: Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 26, 2018 Here is an example of my : WIP Mission Salvation 2 Share this post Link to post Share on other sites
brunohxcx 21 Posted July 26, 2018 I mean zombies kills, I want to keep the ai kills, but without the zombie kills, cuz right now, its counting everything. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 26, 2018 2 hours ago, brunohxcx said: its counting everything. Hold on , i 'll check. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 26, 2018 5 hours ago, brunohxcx said: I want to keep the ai kills, but without the zombie kills Here is the code: This is to exclude the kill count for ravage zombies. //________________ You can Select the "_count_Dead_Exclude_list" in order to exclude certain units from count ________________ _Dead_Exclude_list = [ "zombie_runner", "zombie_walker", "zombie_bolter" ]; _count_Dead_Exclude_list = {(!((typeOf _x) in _Dead_Exclude_list))} count allDeadMen; //Returns the Dead units except the list. and change also as before the selection for MP or SP to _count_Dead_Exclude_list : Spoiler On 9/4/2018 at 1:19 PM, GEORGE FLOROS GR said: On 8/4/2018 at 12:06 PM, piptpipt said: @GEORGE FLOROS GR Ok I can see where this part needs to go //________________ IMPORTANT ! edit your selection for MP or SP score ________________ _Kills = score player; //Returns the person's score in MP. _count_dead = format ["%1 ",count allDeadMen];//Returns the person's score in SP. But unsure where this part needs to go. and put your selection below in the parseText format also : _Kills for MP Score or _count_dead for SP Score Once you add also this line: _count_dead = format ["%1 ",count allDeadMen];//Returns the person's score in SP. Then , check the script , where it says: _kills, //7 change this to _count_dead, //7 for score in SP. //________________ display information ________________ //You can delete the Line that you dont want. The numbers at the end of the lines , are defined below //At the end of the lines , are the spaces between the next number and logo ((uiNamespace getVariable "RscStatusBar")displayCtrl 55554) ctrlSetStructuredText parseText format [" <t shadow='1' shadowColor='#000000' color='%11'>%2<img size='1.5' image='Ravage_Status_Bar_GF\images\Players.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%12'>%3%1<img size='1.5' image='Ravage_Status_Bar_GF\images\Health.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%13'>%4%1<img size='1.5' image='Ravage_Status_Bar_GF\images\Hydration.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%14'>%5%1<img size='1.5' image='Ravage_Status_Bar_GF\images\Nutrition.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%11'>%6<img size='1.5' image='Ravage_Status_Bar_GF\images\Compass.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%11'>%7<img size='1.5' image='Ravage_Status_Bar_GF\images\Kills.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%11'>%8<img size='1.5' image='Ravage_Status_Bar_GF\images\Money.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%11'>%9<img size='1.5' image='Ravage_Status_Bar_GF\images\Radiation.paa' /> </t> <t shadow='1' shadowColor='#000000' color='%15'>%10<img size='1.5' image='Ravage_Status_Bar_GF\images\FPS.paa' /> </t>", "%", //1 count playableUnits, //2 _health, //3 _hydration, //4 _nutrition, //5 _dir, //6 _Kills, //7 *** Change this from _Kills to _count_dead *** _money, //8 _rad, //9 _serverFPS, //10 _colour_Default, //11 _colour_Health, //12 _colour_Hydration, //13 _colour_Nutrition, //14 _colour_Fps //15 ]; Share this post Link to post Share on other sites
major-stiffy 271 Posted August 20, 2018 Hi George, I'm a bit confused how to include this mod with the missions in THIS LINK Here is the file structure. Right or wrong this is what I did. Copied your initPlayerLocal.sqf into Ravage-[Coop]The_Escape_NE.Altis. Copied your folder from the download GF_Ravage_Status_Bar into Ravage-[Coop]The_Escape_NE.Altis. I tried launching a MP mission within the editor and the status bar did not work, again maybe this is wrong. Would you please expand instructions on how to incorporate this mod into existing missions? I only used Ravage mod and CBA. Thanks 1 Share this post Link to post Share on other sites