GEORGE FLOROS GR 4207 Posted August 20, 2018 8 hours ago, major-stiffy said: Copied Hello there major-stiffy ! You need also to copy from the Description.ext the : class RscTitles { #include "GF_Ravage_Status_Bar\GF_Ravage_Status_Bar_HPP.hpp" }; Share this post Link to post Share on other sites
major-stiffy 279 Posted August 20, 2018 These are the errors I see though when I add those lines in description.ext https://postimg.cc/gallery/38b3m79ta/ 1 Share this post Link to post Share on other sites
gokitty1199 225 Posted August 21, 2018 3 hours ago, major-stiffy said: These are the errors I see though when I add those lines in description.ext https://postimg.cc/gallery/38b3m79ta/ hmmm. member already defined, well gee golly i think it was defined twice then eh? 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 21, 2018 3 hours ago, major-stiffy said: the errors class RscTitles are existing already . This is the problem. You need to find the certain file that is defined the RscTitles Generally , when you are editing a mission the best thing is to open every file and try to find , if the code you are editing has part also somewhere else . If you want , you can send me the mission to fix this for you ! Share this post Link to post Share on other sites
major-stiffy 279 Posted August 21, 2018 9 hours ago, gokitty1199 said: hmmm. member already defined, well gee golly i think it was defined twice then eh? Thanks Mr. Obvious. 9 hours ago, GEORGE FLOROS GR said: You need to find the certain file that is defined the RscTitles I found it but tried twice to include your line but being a script noobie I didn't get i right. Some help? intro.hpp class RscTitles { titles[] = {}; class rintro { name = "rintro"; duration = 10000000; FadeIn = 0; IDD = -1; MovingEnable = false; onLoad = ""; controls[] = {rintro}; class rintro : RscPicture { text = "cosmic\rvg_escape.paa"; //x = safezoneX; //y = safezoneY; //w = safezoneW; //h = safezoneH; x = -0.25; y = -0.65; w = 1.5; h = 1.5; }; }; How to add... { #include "GF_Ravage_Status_Bar\GF_Ravage_Status_Bar_HPP.hpp" }; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 23, 2018 On 21/8/2018 at 2:23 PM, major-stiffy said: How to add... Try : class RscTitles { #include "GF_Ravage_Status_Bar\GF_Ravage_Status_Bar_HPP.hpp" class rintro { name = "rintro"; duration = 10000000; FadeIn = 0; IDD = -1; MovingEnable = false; onLoad = ""; controls[] = {rintro}; class rintro : RscPicture { text = "cosmic\rvg_escape.paa"; //x = safezoneX; //y = safezoneY; //w = safezoneW; //h = safezoneH; x = -0.25; y = -0.65; w = 1.5; h = 1.5; }; }; }; Share this post Link to post Share on other sites
major-stiffy 279 Posted August 23, 2018 Only with your help George it's working. Thanks so much for all you do. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 23, 2018 58 minutes ago, major-stiffy said: Thanks so much for all you do. Thank you very much also major-stiffy ! Share this post Link to post Share on other sites
liuniwan528 5 Posted September 15, 2018 GF Ravage Status Bar script to https://steamcommunity.com/sharedfiles/filedetails/?id=1266303613Not working 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 15, 2018 3 hours ago, liuniwan528 said: https://steamcommunity.com/sharedfiles/filedetails/?id=1266303613Not working Hello there liuniwan528 ! First of all as i see is your first post , so Welcome also to BIS Forums ! This mission is from @Gill93 and it's not including this script. Do you want to include this script in your mission and you can't? 2 Share this post Link to post Share on other sites
liuniwan528 5 Posted September 16, 2018 Hello GEORGE FLOROS GR I really like your GF Ravage status bar script. I have added the script to the corresponding file in https://steamcommunity.com/sharedfiles/filedetails/?id=1266303613 and the launch game status bar does not work. But I can play a role in other missions. 1 Share this post Link to post Share on other sites
liuniwan528 5 Posted September 16, 2018 1 hour ago, liuniwan528 said: Hello GEORGE FLOROS GR I really like your GF Ravage status bar script. I have added the script to the corresponding file in https://steamcommunity.com/sharedfiles/filedetails/?id=1266303613 and the launch game status bar does not work. But I can play a role in other missions. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 16, 2018 2 hours ago, liuniwan528 said: status bar does not work. Thank you very much liuniwan528 ! I will check this and tell you! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 16, 2018 18 hours ago, liuniwan528 said: work. The problem was that @Gill93 has forgot in the initplayerlocal.sqf to add a ";" Below there is a link with the mission and i have include a version that i play , that shows the players mags instead of kills without a backround: Gill's mission.zip 1 1 Share this post Link to post Share on other sites
liuniwan528 5 Posted September 16, 2018 1 hour ago, GEORGE FLOROS GR said: The problem was that @Gill93 has forgot in the initplayerlocal.sqf to add a ";" Below there is a link with the mission and i have include a version that i play , that shows the players mags instead of kills without a backround: Gill's mission.zip Thank you very much for your help. 1 1 Share this post Link to post Share on other sites
Dimens-Drum 4 Posted October 11, 2018 Thanks GEORGE FLOROS GR for sharing this bar with us and doing all the coding. I had a small question about the Ravage mod, you say it is requierd. I don't have the Ravage mod on our server because we rather not have zombies. Can i add ravage and use the files so your mod works but not enable ravage, or would you say i beter search for a status bar that doesn't need ravage? Again thanks for your time and effort you put in this mod, it really looks great and is exactly what i was looking for. 1 Share this post Link to post Share on other sites
MisterOth 76 Posted October 11, 2018 54 minutes ago, Dimens-Drum said: Thanks GEORGE FLOROS GR for sharing this bar with us and doing all the coding. I had a small question about the Ravage mod, you say it is requierd. I don't have the Ravage mod on our server because we rather not have zombies. Can i add ravage and use the files so your mod works but not enable ravage, or would you say i beter search for a status bar that doesn't need ravage? Again thanks for your time and effort you put in this mod, it really looks great and is exactly what i was looking for. Hi ! You can find the vanilla version here http://www.armaholic.com/page.php?id=34096 1 1 Share this post Link to post Share on other sites
Dimens-Drum 4 Posted October 11, 2018 Thank you MisterOth, i will try it out right away! Share this post Link to post Share on other sites
MisterOth 76 Posted October 11, 2018 2 minutes ago, Dimens-Drum said: Thank you MisterOth, i will try it out right away! Great ! Also take a look at GF work compilation script you may find interessting scripts here 2 Share this post Link to post Share on other sites
Dimens-Drum 4 Posted October 11, 2018 That does look very promising, it has so many items i still need to find fix for so you just saved me lot of searching work, again Thanks for the tip/link i really appreciate it! 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted October 11, 2018 @GEORGE FLOROS GR hi mate, i started using the status bar yday and really like it, also the loot drop script:) thanks for both. i am going to try and figure out how to change the icon and colours into something more neutral/dark themed and will probably be back with questions:)) 1 Share this post Link to post Share on other sites
Dimens-Drum 4 Posted October 11, 2018 Got 2 small issues that i have a question about. I need to update 'init.sqf' but i only have 'initServer.sqf' in my mission folder. Do i 1-add the init.sqf file to the mission folder or 2-update the initServer.sqf? ( i think 2 and will try) I am unable to open the 'mission.sqm' that is part of the addon in notepad++, it looks like unusable code now, the 'mission.sqm' from my mission folder i can edit without issue. How to add the lines from 'mission.sqm' addon if i cannot read the file content from the addon version? Sorry to bother you with this i am used to Arma2 mission files so am still learning about what is normal behaviour in Arma3. 1 Share this post Link to post Share on other sites
Dimens-Drum 4 Posted October 12, 2018 Apparently don't need those files haha, it was working like a charm with the adaptions i made so far. Again thanks so much for this mod it is great! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 14, 2018 On 11/10/2018 at 5:55 PM, MisterOth said: Also take a look at GF work compilation On 11/10/2018 at 6:03 PM, Vandeanson said: status bar On 12/10/2018 at 10:15 AM, Dimens-Drum said: Apparently don't need those files haha, Hello there Guys and thanks ! I was away for a while so i couldn't reply ! Feel free to ask to help you for anything ! Thanks again ! 1 Share this post Link to post Share on other sites
davidoss 552 Posted December 29, 2018 George you could improve your script for fps. I decided to use it and have need make some changes because its very heavy against fps. 1 Share this post Link to post Share on other sites