vPzBtl33_Hunger 457 Posted April 2, 2018 Some more screenshots, im stuck in object implementation right now. Will progress with object placement at wednesday. 8 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 2, 2018 Nice work vPzBtl33_Hunger! I can't wait for the release ! I know that you have still , a lot of work! It's bringing me nice memories playing in my homeland! I would like to show , just some action of armoured vehicle and generally personel training thanks! Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 2, 2018 Always welcome! Theres still a sh**tload of work to do, think you can test it in about 3-4 weeks. 1/4 is done now, but there are still several difficult tasks to do. Thank you all for the motivation! 1 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 4, 2018 Just some new screenshots. We've just finished the shooting range 5, 6 and 7. Shooting range 5 is made for armored basic training group sized Shooting ranges 6 and 7 are made for armored basic training platoon sized greetings, Hunger and Chrissi 8 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 4, 2018 3 hours ago, vPzBtl33_Hunger said: greetings, Hunger and Chrissi This tower is very nice ! well done ! Share this post Link to post Share on other sites
kerozen 187 Posted April 4, 2018 Looking good! Are there going to be placeable objects like the shooting range sign included with the map? Share this post Link to post Share on other sites
Peter S 33 Posted April 4, 2018 Wondering if there's a possibility to not have wrecks in the prep-areas like on the last image? For communities that might base their training there etc, it could be helpful to have space like that free'd up for placing of vehicles etc! Otherwise it looks splendid, can only reiterate my previous statement that this will definitely be welcomed with great enthusiasm with my folks, keep up the awesome work! Share this post Link to post Share on other sites
GuyWithaJeep 82 Posted April 5, 2018 All you have to do is place down an Edit Terrain module in Eden and you can remove wrecks, vegetation, or entire structures from the environment if it doesn't suit the need for your mission. 3 1 Share this post Link to post Share on other sites
Peter S 33 Posted April 5, 2018 That must have bypassed me for some unfathomable reason, in which case disregard my obliviousness! Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 5, 2018 7 hours ago, Rossmore said: Wondering if there's a possibility to not have wrecks in the prep-areas like on the last image? For communities that might base their training there etc, it could be helpful to have space like that free'd up for placing of vehicles etc! Otherwise it looks splendid, can only reiterate my previous statement that this will definitely be welcomed with great enthusiasm with my folks, keep up the awesome work! T72 Wreck removed :) Believe me, there will be enough places for vehicles at the range bases :) Will post pictures of the entire base later this day. 7 hours ago, kerozen said: Looking good! Are there going to be placeable objects like the shooting range sign included with the map? Yes, all custom objects will be editor placeable. A list of all objects will be included with the map release. Planned for release are: - MP compatible, radio controlled popup target sortiment specificly for AAF/NATO - Range signs - Artificial range houses and curches - Range control towers - At least one more tank wreck - Maybe some details and small assets 6 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 6, 2018 Nothing much to show here, working on shooting range 8 and 9 right now, all I can do today is show you some screenshots I made today: Shooting Range 7 Landscape in right in front of SR6 SR6 acess road Tank test and driving range, water obstacles Lake at the test and driving range area Tank test and driving range main acess road Just the eastern Landscape Air Station Mike 25, main radio connection to stratis and altis Lg Hunger & Chrissi 8 1 Share this post Link to post Share on other sites
p_siddy 58 Posted April 7, 2018 Will there be a proper air field and also training areas for CAS training etc 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 8, 2018 Short answer is: no I`m sorry to give you that negative answer, but if you want to do CAS missions, put a carrier next to the island. Maybe I'll add an airfield later, but for the first release, it will be a proving ground for armored troops and infantry. There is a heli landing site with 4 helipads at camp asteria, thats it. I'm sorry 2 Share this post Link to post Share on other sites
kerozen 187 Posted April 8, 2018 with every screenshot i get even more excited for this map! 3 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 8, 2018 I will post some screenshots of shooting range 8 and sorrounding areas tomorrow, stay tuned. 4 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted April 8, 2018 man I really gotta hand it to you, those landscapes are very organic and just feel right and realistic. I really really appreciate well executed environments. 5 1 Share this post Link to post Share on other sites
p_siddy 58 Posted April 8, 2018 8 hours ago, vPzBtl33_Hunger said: Short answer is: no I`m sorry to give you that negative answer, but if you want to do CAS missions, put a carrier next to the island. Maybe I'll add an airfield later, but for the first release, it will be a proving ground for armored troops and infantry. There is a heli landing site with 4 helipads at camp asteria, thats it. I'm sorry That's okay, no need to apologise. 4 helipads is okay. I'm sure the ranges and open spaces will be suitable for training CAS in anyway.. and as you say, a carrier will suffice for an airfield. 2 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 9, 2018 Short update: Map is 45% done now, most areas in the east are ready, sr8 is done and now i will start with 9 and 10. Object placement just reached external camp themis in the north 6 Share this post Link to post Share on other sites
captinbaer1 23 Posted April 9, 2018 Thoughts on including a small ferry terminal/port for personnel and equipment to get in and off the island? Edit: Just saw there already is a port. Nice job! 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 10, 2018 7 hours ago, captinbaer1 said: Thoughts on including a small ferry terminal/port for personnel and equipment to get in and off the island? Edit: Just saw there already is a port. Nice job! There are 2 military ports and one small civil port for fishing etc. Will show you pictures when they are entirely finished. 6 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 15, 2018 Sorry guys for this late update, I was extremely buisy on duty last days. We've finished Shooting Range 9 and 10, populated the north and first parts of the west with flora. Also we've finished Camp Themis and started work at the, still civillian polulated, villages Ormos and Kalogria, right next to camp themis. I have just some screenshots for you, cince there is still a lot to do (further details and finishing). Shooting Range 9 and 10 Shooting Range 9, Gate 1 East-West tranist route Coastline at SR9 and SR10 Farmland of formerly Kourouni, located at shooting range 9 West Bunker Hill at shooting range 10 Base of shooting range 10 Area around Ormos and Camp Themis Camp Themis, main gate Camp Themis, its a small external camp in the north The east of Hebontes Fortress, you can see SR6,7 and 8 in the background River in the West of Hebontes Nothing much to say here 10 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 15, 2018 Great images vPzBtl33_Hunger ! Keep up the Good Work ! 1 Share this post Link to post Share on other sites
Flinty 454 Posted April 15, 2018 Hiya mate, loving the map so far, looks pretty suited for a milsim actually... I was wondering, see the Camp Themis sign? Could you perhaps provide a texture template of some sort in the final release for mission makers to change the insignias etc on the sign? If not, no problem! Great work, keep it up! 2 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 15, 2018 55 minutes ago, Flinty said: Hiya mate, loving the map so far, looks pretty suited for a milsim actually... I was wondering, see the Camp Themis sign? Could you perhaps provide a texture template of some sort in the final release for mission makers to change the insignias etc on the sign? If not, no problem! Great work, keep it up! Sure I can! Should be no problem! And thanks, since I used to be a tank commander for several years and have a load of pictures of military training grounds, it should be VERY suited for milsim, especially for mech/armored milsim units. 4 1 Share this post Link to post Share on other sites
Flinty 454 Posted April 15, 2018 Good to hear mate, I look forward to a full release 1 Share this post Link to post Share on other sites