avibird 1 36 Posted February 24, 2018 (edited) I would I prevent blufor playable units to pick up a change into opfor uniforms. I don't want to prevent the use of other gear such helmets backpacks vests ect only clothes. Any help will be greatly appreciate it avibird. Edited February 24, 2018 by avibird 1 Share this post Link to post Share on other sites
avibird 1 36 Posted February 24, 2018 Wow you can't switch into enemy uniforms arma3 I never attempted to pick up an enemy uniform before and switch it out only vest backpacks and gear ect. You know what happens when you assume you make an ASS U ME ? please delete this post I am testing it now to see if this is a fact. How can I delete this post lol 1 Share this post Link to post Share on other sites
rübe 127 Posted February 24, 2018 4 minutes ago, avibird 1 said: Wow you can't switch into enemy uniforms arma3 Actually, there is a way to do it nonetheless: https://community.bistudio.com/wiki/forceAddUniform ...although it's not a very nice thing to do for respectful soldier. 1 Share this post Link to post Share on other sites
avibird 1 36 Posted February 24, 2018 Thanks for the link if I even need to allow them to switch uniforms. Share this post Link to post Share on other sites
pierremgi 4850 Posted February 24, 2018 And it's forbidden to use civilian clothes as well. You can kill them but not wear their clothes. BI is strict on that. 1 Share this post Link to post Share on other sites
Harzach 2517 Posted February 24, 2018 To be fair, switching into the enemy's uniform was touted as a feature back when the first A3 trailers/ reveals were released. 1 1 Share this post Link to post Share on other sites
pierremgi 4850 Posted February 24, 2018 BI should let the scripters decide of what they want for their mission instead of always blocking features. I mean, I'm not against default behavior for general purpose and, indeed, players can be prevented to shift for civ/enemy clothes. But... What is wrong is the forceAddUniform is too specific to be applied on the fly during game. It misses a "allowUniform" side or equivalent command. The rule should be: One behavior limit, one disabling limit command for script. We are far from that. 3 Share this post Link to post Share on other sites
Crielaard 435 Posted February 25, 2018 9 hours ago, rübe said: Actually, there is a way to do it nonetheless: https://community.bistudio.com/wiki/forceAddUniform ...although it's not a very nice thing to do for respectful soldier. So SF is not a respectfull soldier? Share this post Link to post Share on other sites
HazJ 1289 Posted February 25, 2018 Using the forceAddUniform command as @rübe said would require you to create a custom addAction for this to work. 1 Share this post Link to post Share on other sites
pierremgi 4850 Posted February 27, 2018 On 25/02/2018 at 10:21 AM, HazJ said: Using the forceAddUniform command as @rübe said would require you to create a custom addAction for this to work. Yes, addAction is handy in a specific scene/object. If you want to wear any uniform or cloth just follow the link. 1 Share this post Link to post Share on other sites
HazJ 1289 Posted February 27, 2018 @pierremgi DAMN! Beat me to it! 1 Share this post Link to post Share on other sites
Beagle 684 Posted February 27, 2018 On 25.2.2018 at 9:10 AM, Crielaard said: So SF is not a respectfull soldier? If you drop your uiform in any armed conflict, your a spy and not a soldier, thats means you have lost all protection from the laws of war. SF for sure don't wear foreign uniforms, rather NO uniform at all, which makes then combatans liek guerillas which have a lesser protection regarding laws of war... see Guantanamo. Share this post Link to post Share on other sites
avibird 1 36 Posted February 27, 2018 One thing that I don't understand. In the editor I can put any uniform on any unit and start the mission and play with that unit. But why did boheima not allow for taking uniforms during a mission but you can in the editor? Does not make sense. Whatbif taking a uniform would decease the LOS and hide the true units identity until something like less the 15 meters or gunfire made. That would make for some good behind Enemy Lines missions. Share this post Link to post Share on other sites
HazJ 1289 Posted February 27, 2018 1 hour ago, avibird 1 said: One thing that I don't understand. In the editor I can put any uniform on any unit and start the mission and play with that unit. But why did boheima not allow for taking uniforms during a mission but you can in the editor? Does not make sense. Whatbif taking a uniform would decease the LOS and hide the true units identity until something like less the 15 meters or gunfire made. That would make for some good behind Enemy Lines missions. Because it most likely uses forceAddUniform command to add it. Share this post Link to post Share on other sites
Stormmy1950 42 Posted February 27, 2018 Or you could make a timer on a server that every 15 sec check are players wearing wrong uniform so if they are take that off them if not do nothing pls NOTE this method is heavy for a server performance. Share this post Link to post Share on other sites
rübe 127 Posted February 27, 2018 1 hour ago, avibird 1 said: But why did boheima not allow for taking uniforms during a mission but you can in the editor? It probably all boils down to AI, which they couldn't get to work as they envisioned as they showed us those sneaky stealth mission stuff way back then... so the feature got cancelled to not have to officially support and hack around this forever... Giving scripters the forceAddUniform command officially means: sure go ahead, but you're on your own now buddy. Good luck coming up with something where enemies react "reasonably" to your oh so clever disguise. And to be honest, that was probably the best decision here. There are far more important things to tweak and improve, than such very exotic and highly complex features (that make for a good youtube showcase, but aren't really that important afterall, and would break half of the time anyways... a uniform is just a tiny part of a persons/soldiers identity afterall). Share this post Link to post Share on other sites
HazJ 1289 Posted February 28, 2018 Rule 42 of the soldier manual (Haz edition): Always look good when going into battle! 1 Share this post Link to post Share on other sites