treendy 10 Posted January 17, 2018 Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome 8 1 Share this post Link to post Share on other sites
Leopard20 813 Posted August 23, 2018 Wow. It looks very good! I'm gonna try it now!!! Share this post Link to post Share on other sites
amon1 0 Posted August 23, 2018 hi thank you very good mission/campaign generator.ruha for wishlist Share this post Link to post Share on other sites
jgaz-uk 132 Posted September 24, 2018 Hi is there any way to have the AI squad member fully armed. Every time they seem to have minimum mags & its difficult & time consuming to get them rearmed. There is scripting around where you can transfer your loadout to any AI in your squad, if you could incorporate that it would be a great help. Share this post Link to post Share on other sites
DieselJC 196 Posted October 20, 2018 Any chance of a link besides steam? Diesel Share this post Link to post Share on other sites
jgaz-uk 132 Posted November 20, 2018 Treedy you not replying to Post here at all? Share this post Link to post Share on other sites
jandrews 116 Posted November 25, 2018 ideas on how to import some exported AI loadouts? edited the current AI variables? Share this post Link to post Share on other sites
jgaz-uk 132 Posted November 29, 2018 On a dedicated server the AI continually loose their Ammo, even when you tell them to rearm they loose it again.??? Share this post Link to post Share on other sites
treendy 10 Posted January 5, 2019 Hi All, sorry i dont ever really log in here, I will try to adjust the forum so i receive notifications. Best place to ask is on my Discord, quite often, other players will help if I am not around: https://discord.gg/qYrjgJs Amon1: Ruha is now available on my steam workshop: https://steamcommunity.com/id/treendy76/myworkshopfiles/ DieselJC: Yes, here you go : ) I will upload 2.0.30 to here soon : https://github.com/treendy/TRGM2.Malden/releases Jgaz-uk: sorry for the late response, im not sure why the AI would do that... i do need to make some fixes to the loadouts, as my group have also found the ammo is too limited (sometimes only one mag), but I will keep an eye open for the issue of AI loosing the ammo too jandrews: There are some guys on my discord who put enemy factions together, feel free to jump on and ask for assistance, but for now, here is the link for details on making enemy factions (I will do a video tutorial soon also): http://www.trgm2.com/CustomEnemyClasses.html << hope this helps 1 Share this post Link to post Share on other sites
yannara 0 Posted October 2 Do you have a Discord server for this? I wish you would. Share this post Link to post Share on other sites