[A] Salbei 118 Posted April 27, 2020 @Tomo789 I'm looking into the issue. Thank you for the report. 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 30, 2020 v.1.5.9.5 - Fixed continuing Digging - Fixed removing Eden placed trenches - Fixed fixed multi dig 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 30, 2020 v.1.5.9.6 - fixed trench material Share this post Link to post Share on other sites
[A] Salbei 118 Posted May 2, 2020 v.1.5.9.7 - fixed digging Helping - fixed glitching with long trench 1 Share this post Link to post Share on other sites
Badface00 0 Posted June 2, 2020 My unit is having some troubles with the camouflage, we can't seem to add any to our trenches. We are using the Isla Duala map. Still, we are having trouble attaching camo. Is this a bug that is being fixed or are we just dumb? Additionally, we haven't been able to get the "help dig" action to work. Once again are we just dumb? If you have any "How-To" guides it would be most useful! Share this post Link to post Share on other sites
[A] Salbei 118 Posted June 2, 2020 1) Isla dual has no Object configured for use as Camouflage. That`s why it can not be camouflaged. 2) That`s a know issue, it`s been worked on. Share this post Link to post Share on other sites
[A] Salbei 118 Posted June 18, 2020 v.1.5..9.8 - fixed Chernarus 2020 - fixed trenche needing to long to appear (thanks @Elgin675) - fixed height difference between Eden and build trenches (thanks @Elgin675) - fixed various bugs - fixed multi dig - added french translation (thanks @Mysteryjuju) Share this post Link to post Share on other sites
-ben- 499 Posted June 18, 2020 24 minutes ago, [A] Salbei said: v.1.5..9.8 - fixed Chernarus 2020 Out of curiosity what was wrong? Share this post Link to post Share on other sites
[A] Salbei 118 Posted June 18, 2020 2 of the ground textures had different file endings. _detail_co.paa instead of _co.paa Share this post Link to post Share on other sites
[A] Salbei 118 Posted July 1, 2020 v.1.5.9.9 - Fixed ACE changes - Add: Simplified Chinese Translation (thanks to @GoldJohnKing) Share this post Link to post Share on other sites
[A] Salbei 118 Posted July 3, 2020 v.1.6.0.0 - Fixed: Simplified Chinese Translation (thanks to @GoldJohnKing) 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted July 20, 2020 On 7/3/2020 at 10:55 AM, [A] Salbei said: v.1.6.0.0 - Fixed: Simplified Chinese Translation (thanks to @GoldJohnKing) Will you be adding support for The Unsung Vietnam War Mod terrains in a future update? Share this post Link to post Share on other sites
Dedmen 2703 Posted July 21, 2020 10 hours ago, R0adki11 said: Will you be adding support for The Unsung Vietnam War Mod terrains in a future update? I will add support for all Arma terrains with next Arma update. (Or rather I'll add the first half, that grad trenches will then use) 6 Share this post Link to post Share on other sites
[A] Salbei 118 Posted October 14, 2020 v.1.6.1.0 - added support for ALL terrains (thanks @dedmen) - added trenches to Zeushttps://github.com/gruppe-adler/grad_trenches/releases/tag/v.1.6.1.0 5 Share this post Link to post Share on other sites
[A] Salbei 118 Posted October 19, 2020 v.1.6.2.0 - fixed 3den issue 2 Share this post Link to post Share on other sites
[A] Salbei 118 Posted October 28, 2020 v.1.6.3.0 - fixed removing & continuing Trenches - changed stamina drain 1 Share this post Link to post Share on other sites
-ben- 499 Posted November 23, 2020 Am i correct in thinking that the players position is used to evaluate the surface being stood on, and therefor if you can dig or not? If so, would it feasible/make sense to change the detection to be the surface underneath the model, as i have noticed its possible to do things like block concrete roads by standing on a surface next to it and angling the player offset to the road, which will allow the digging rather than standing on the road directly. Not sure if a change like that would make things more accurate, or if the current implementation is "you are digging where you are standing and building where the trench is previewed". Was just a thought i wanted to share. 🙂 Share this post Link to post Share on other sites
[A] Salbei 118 Posted November 24, 2020 Hey -ben-, that's a great idea. To be honest, I have never thought about it, but I will definetly implement it in the next version. P.S. Love your terrains. Share this post Link to post Share on other sites
[A] Salbei 118 Posted December 19, 2020 v.1.6.4.0 - added optional decay for trenches (suggested by @jones140) - Improved trench placement on roads (suggested by @-ben-) 1 Share this post Link to post Share on other sites
-Joe- 101 Posted December 19, 2020 Something that I've always been quite enamoured with is the ability to add camouflage to your trenches. It's such a minor detail, but it does help them blend in a little. Have you given any thought to allowing them to be further reinforced? i.e. 'add Sandbags', or something to that effect? Share this post Link to post Share on other sites
Synchronized 49 Posted December 24, 2020 What about growing fortifications the same way trenches "grow" out of the terrain, but using the animation in reverse, as if the dude is placing sandbags and shits, while having a "construction" asset nearby close that allows the option to be activated. Share this post Link to post Share on other sites
-ben- 499 Posted January 11, 2021 Is anyone else having strange behavior with the trench preview in MP? On our dedicated box, when someone is choosing where to place the trench the model is displayed but with the center position about 20m above ground level, causing for a brief moment until it is placed a giant dirt or grass wall. I would have thought this would have been reported fairly quickly if everyone was running into it. Share this post Link to post Share on other sites
CW4 Carrera 31 Posted January 11, 2021 Yeah I had some of my community members report this to me over the weekend (community Server manager). Share this post Link to post Share on other sites
Steve 161st 26 Posted January 11, 2021 Yep - we're seeing the same thing - sometime giant trenches while they are still in the process of being dug Share this post Link to post Share on other sites
Synchronized 49 Posted January 12, 2021 We are seeing giant trenches at the start of digging, then it dissappears until the dirt itself starts popping out of the terrain Share this post Link to post Share on other sites