ranger_24 55 Posted November 13, 2017 I have a plan to create a large campaign within my unit regarding the Vietnam War, with the Battle of Ia Drang to be the first operation in the campaign. I have a question specifically for the Ia Drang map: are there any plans to improve the map in the near future? And more importantly, adding to it Camp Radcliff? Share this post Link to post Share on other sites
Barden 296 Posted November 14, 2017 Other than the upgrade to APEX foliage eventually for better performance! Share this post Link to post Share on other sites
eggbeast 3685 Posted November 14, 2017 on a map that big. best of luck. Share this post Link to post Share on other sites
sixt 26 Posted November 15, 2017 Greatests mod ever! love the atmosphere, the maps, even the old ones. Had a battle on the la drang map with some friends, with a3 fog and weather, even this map looks great. Thank you for this. The only thing is the sounds on some of the weapons, but they still sounds way better than in delta, and when i use enhanced soundscape with unsung, it still sounds great. So thanks :-) P.S. how do i set in pictures or videos? http://steamcommunity.com/profiles/76561198007923696/screenshots/ Share this post Link to post Share on other sites
Barden 296 Posted November 15, 2017 16 minutes ago, sixt said: P.S. how do i set in pictures or videos? http://steamcommunity.com/profiles/76561198007923696/screenshots/ Best place is in our discord although uploading the photos to steam then putting them in a spoiler by using the "insert other media" on the bottom right of your reply box you can insert image by URL. Just click the steam image to get the URL, or you can upload them to imgur also. Link to discord: https://discord.gg/2RXqmjb < Make an account, it's free and ArmA has one as well: https://discord.gg/KkamNTb On discord feel free to chat to me there about the weapons you still have troubles with if you've had experience or used them in real life but despite that glad you like the sounds anyway and good to hear it's quite compatible with enhanced soundscape :) 1 Share this post Link to post Share on other sites
eggbeast 3685 Posted November 16, 2017 Cao Bang Evolution released here 32 player MP co-op mission for non-Apex users. Apex dependency has been removed in our patch beta, so non-Apex users please enjoy this mission or my Khe Sanh one until the patch is released. 2 Share this post Link to post Share on other sites
eggbeast 3685 Posted November 18, 2017 Unsung ECHO 3.1 patch is out now on Steam Workshop here! If you subscribed your content will be auto-updated. Our Torrent and mirrors will follow for non-Steam users The Torrent and website update will take a few days as key team members are flying off to vacation! But we're still pushing this as it's a major change - removing APEX dependency fully, thanks to BI ongoing support to the player community. Changelog Added: New destruction fx to plane wrecks New HUD/Optics for AH-1G Cobra Fixed: Removed Tanoa Inheritance / APEX Dependency on Da Krong and Doung maps missing uns_uniforms_base popup US Army BDU and Heli Pilot Uniform Issues Radio - Null check for radioUnit spamming rpt Afterburner key (From turbo to vehicleTurbo) M113 M60 weapon aim fixed Afterburner init time of F-111 M16 sight tweaked Proper display names for weapons (M16’s, XM-177’s, M63a’s) Removed duplicate base weapons showing in Arsenal Updated nameSound entries for all vehicles (reduced rpt spam) OH-6 Gunner inheriting from Co-Pilot (Gunner being able to take controls) Wheel hands animation (Rotation of arms on steering wheel) on Willys Jeep Adjusted wheel positions on XM706 Fixed MiG-21 damage handling and wreck model Fixed UH1, H13, Mi8 and CH47 Medevac litter proxies Boat FireGeometry rvmats Removed recoil on 40mm GL on AH-1G Cobra, M113, Mk18, PBR Editor-placeable mines now work UH-1 skin disappearance using respawn module 8 Share this post Link to post Share on other sites
Snakeyes1 19 Posted November 22, 2017 I just updated to Echo and played some this morning. I absolutely love it. Brilliant mod! Thank you. 3 Share this post Link to post Share on other sites
eggbeast 3685 Posted November 23, 2017 yeah the thread has gone deathly quiet since we patched it. quite nice really, looks like everyone is off playing with the mod, having fun! 2 Share this post Link to post Share on other sites
Guest Posted November 23, 2017 Thanks for sending us the headsup about the release. We have been up-to-date since it was released but due to some little reason I didnt get the chance to post our mirror yet. The Armaholic mirror has been updated with the new version: The Unsung Vietnam War Mod v3.1e Also thanks to Barden who also sended us a smaller patch, which is available at the bottom of the downloadpage! This will patch your unsung install from version 3.0 to version 3.1e. Share this post Link to post Share on other sites
john111 76 Posted November 24, 2017 A possible bug discovered: The Flare trap won`t send up the rocket but it fizzes some and just land like 5ft from player. Is that intended,no such thing as a flare going up into the sky. It just lay there and look very bright. Thanks for a great mod. Share this post Link to post Share on other sites
eggbeast 3685 Posted November 25, 2017 that is unexpected behaviour. it works for us. Share this post Link to post Share on other sites
Cullin 15 Posted November 25, 2017 On 18.11.2017 at 3:41 PM, eggbeast said: Unsung ECHO 3.1 patch is out now on Steam Workshop here! If you subscribed your content will be auto-updated. Our Torrent and mirrors will follow for non-Steam users The Torrent and website update will take a few days as key team members are flying off to vacation! But we're still pushing this as it's a major change - removing APEX dependency fully, thanks to BI ongoing support to the player community. Changelog Added: New destruction fx to plane wrecks New HUD/Optics for AH-1G Cobra Fixed: Removed Tanoa Inheritance / APEX Dependency on Da Krong and Doung maps missing uns_uniforms_base popup US Army BDU and Heli Pilot Uniform Issues Radio - Null check for radioUnit spamming rpt Afterburner key (From turbo to vehicleTurbo) M113 M60 weapon aim fixed Afterburner init time of F-111 M16 sight tweaked Proper display names for weapons (M16’s, XM-177’s, M63a’s) Removed duplicate base weapons showing in Arsenal Updated nameSound entries for all vehicles (reduced rpt spam) OH-6 Gunner inheriting from Co-Pilot (Gunner being able to take controls) Wheel hands animation (Rotation of arms on steering wheel) on Willys Jeep Adjusted wheel positions on XM706 Fixed MiG-21 damage handling and wreck model Fixed UH1, H13, Mi8 and CH47 Medevac litter proxies Boat FireGeometry rvmats Removed recoil on 40mm GL on AH-1G Cobra, M113, Mk18, PBR Editor-placeable mines now work UH-1 skin disappearance using respawn module Any idea when this patch will be out in PWS? Share this post Link to post Share on other sites
eggbeast 3685 Posted November 25, 2017 we don't post direct to PWS Share this post Link to post Share on other sites
dr@gon 118 Posted November 27, 2017 Echo is the best release so far. Great work guys, thanks so much for this mod and all the work that goes into bringing it to the community. 4 2 Share this post Link to post Share on other sites
eggbeast 3685 Posted December 7, 2017 Detailed view of a lot of our kit Weapons testing with Shermanator A talky review from OfficiallyLost 4 Share this post Link to post Share on other sites
eggbeast 3685 Posted December 10, 2017 Changelog for 3.2E due out soon CRITICAL Fixed recent crash issue associated with static weapon physX WEAPONS Fixed SKS ironsights Fixed M16 ironsights Added new F-1 Grenade model by Luchador Improved recoil on L1A1 Removed experimental scope optics on M14/ XM21 Fixed uk vz 59 sights, added extra animations Fixed ppsh41/ type 50 sights Fixed m/45 sight and suppressor sight Added folded m/45 Removed suppressors appearing available on ex41, m79, k50, ppsh series AIR Improvements to airplanes to help them work on the USS Freedom updated crew animations for AH1G, Mi8, CH34, CH47, OH6 Updated cockpit for CH34 Added UH34 Stinger gunship Added working hitpoints and damage rvmats to many helicopters Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot) added dual control co-pilot to Mi8 added radar to Mi8 / CH47 animated cockpit in Mi8, CH34, CH47, AH1G Added new gunsights to AH1G and UH34 Fixed transparencies in OH6, CH34, CH47 Improved all clusterbombs using new BI system LAND Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons Fixed Type 74 AA gun rvmats and fire geo (shield now works) Fixed steering wheel animation in Jeeps Improved M113 Engineer vehicle functions Fixed decals on M37 guntruck Fixed ponds destruction model SEA Changed Dac Cong assault boat faction to NVA UNITS Fixed issue with BDU 65 uniform model FEATURES Improved support radio 8 Share this post Link to post Share on other sites
Snakeyes1 19 Posted December 10, 2017 Awesome update! Thanks! Share this post Link to post Share on other sites
ranger_24 55 Posted December 10, 2017 Thanks for the info! Share this post Link to post Share on other sites
Snakeyes1 19 Posted December 11, 2017 How does calling in support work in the Unsung Vietnam War Mod? I read through the field manual in the Unsung package and Googled for an answer with no luck. I was playing on a server yesterday and I noticed another player call for CAS near the mission objective. Later as the battle raged on he called support for resupply. I asked him how it worked in side chat, but he was very brief in his reply. He said that you need to pick a leader slot in the server lobby and then pick up a certain radio at the base to access support. This would be very helpful when there are only a few players online and I really like the large scale AO of the Evolution missions. I tried his suggestion on an empty server this morning using the marine backpack radio (forgot the exact model) and I got closer to success. I can see support when I select the command menu (tilde key), but there are no support options. So I don't know. Is this function related to rank or am I just taking the wrong steps? Share this post Link to post Share on other sites
eggbeast 3685 Posted December 11, 2017 taking some of the unsung radios gives you a useraction to open the radio dialog. once you have that open you can then call in support by turning on the radio, selecting the right channel and then clicking on the handset. in my evo mission, there is also a different support system running in parallel, with this system, keep the generic radio you spawn with and then use the U key to open the dialog. then call support using that. beware if you call artillery support in our servers without being on teamspeak and without other infantry being in support of it, you may be kicked off the server. this is especially true when the server is busy. Share this post Link to post Share on other sites
Snakeyes1 19 Posted December 11, 2017 (edited) That helps a lot. I'll try it out now. Thanks eggbeast. edit- That worked perfectly. Edited December 11, 2017 by Snakeyes1 add content Share this post Link to post Share on other sites
Grizzly58 5 Posted December 16, 2017 Tried all the memory allocators on da krong, on singleplayer and dedicated, still getting this error message when my game crashes (crashes usually at moments with lots of things going on in server): Quote The instruction at 0x0196b5cc referenced memory at 0x00000000 The memory could not be written Click on OK to terminate the program Couldn't screenshot the message as game crashed so hard snipping tool nor print screen would work. You guys know of anything to help with this or if it's on part of my rig? 1 Share this post Link to post Share on other sites
eggbeast 3685 Posted December 16, 2017 yeah we've fixed it - was caused by BI breaking static weapons without physX in the last update. patch should be out shortly, both from BI and us. 1 Share this post Link to post Share on other sites