Hit_Sqd_Maximus 0 Posted December 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Dec. 01 2002,11:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ Nov. 30 2002,23:44)</td></tr><tr><td id="QUOTE">Is there a way to take that trench addon and put a ground texture on top of it and make it emulate a tunnel?<span id='postcolor'> I saw a Nam mission page somewhere where they did or tried to do just that. Forgot where, though. Otherwise, search The FAQ for "tunnel" and you'll see an attempt that was never released to date, i.e., there seems to be no light at the end of the tunnel. Â Â <span id='postcolor'> Thats a big tunnel though, im talking about a small one that you have to crawl through. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 1, 2002 You need to be able to "eject" and stay INSIDE the helicopter or something... They could've just had the chopper flying and setpos'ed the soldier. Share this post Link to post Share on other sites
nierop 0 Posted December 2, 2002 Is there something wrong with mortar aiming; the reticle keeps falling down? Or is this supposed to happen? Bye, Share this post Link to post Share on other sites
Nagual 0 Posted December 2, 2002 Ok, i just posted updated Combat Patrol in user missions, and will post any further updates there. Im sure someone could write a re-useable script for adding smoke/flares to OH6, maybe one could eventually be put in addon pbo and called like the snow/northen lights in Winter Nogojev. Ive just been using: Init (h1 is chopper): h1 addaction ["Drop Smoke Shell", "firemark.sqs"] </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Firemark.sqs ?!(local server) : goto "end" _height = (getpos h1 select 2) mark = "smokeshell" createvehicle [(getpos h1 select 0)-.7, (getpos h1 select 1)+1, _height] mark setvelocity [(velocity h1 select 0), (velocity h1 select 1), (velocity h1 select 2)] #end exit<span id='postcolor'> Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 2, 2002 I'm also getting a lot of freezes with the nam pack, esp. when I create big battles. Anyone know what the cause of this is? Or how to tone it down? Share this post Link to post Share on other sites
ebud 18 Posted December 3, 2002 When you guys have "alot of crashes" can you please try to document exactly what happened, and what you were doing that seemed to cause the crash. If it's a specific mission your building, and it crashes consistently, that information can really help narrow down the possible causes. If it happens at random times using random units, then there is little to go on. Also when using lots of units, remember that these addons use much more memory than the default units since they have higher polygon counts and use more 512x512 textures. Plus loading all of these addons in addition to any others is a big strain. Another thought, since the firefights last much longer, the cpu must work that much harder for a longer period while working over the ai and keeping track of much more lead flying. This may have little to do with the crashes, but it can't help. Some people have had not one single problem, while others have had many. I've yet to crash once with the final set of addons, but then again, I've yet to try every single combination of units, so that's why if you have problems, try to duplicate them so the problems can be found.... if there are any other than possibly the end users setup. Ebud Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 3, 2002 Ok, thanks for the info Ebud. I also thought that was the problem. I guess I will just have to limit the units used, the scripts used, etc. Can anyone show me a script that can delete ONLY east units after they have been killed? It just gives more of an effect when you see your comrades bodies litter the battlefield. Share this post Link to post Share on other sites
ebud 18 Posted December 3, 2002 There might really be a problem other than the units taking up more memory or the users setup, so USMC if you make a mission that keeps bombing, send it to either myself, STT or Evis so we can test it to see if we can find a solution. I think LZ Columbus has quite a few units running around, so that is what I've been playing with to test my settings to get the optimum setup between speed and looks. I don't even bother with other maps or units now, so I've really noticed a slowdown. To compensate I had to give up the high-detailed terrain, object shadows and had to turn my viewdistance a bit under 1000. Multitexturing I still have on, and still have the detail settings/lod/geo etc maxed out. With these settings everything runs pretty smoothly at 1024x768 32 with no crashes no far. In testing, the only time I had crashes was when I had object shadows on with a viewdistance around 2000, plus had a very large company sized helo assault going into XRay with a company or so NVA waiting with DSHKs and mortars. This seemed to lock me up about 1/2 the time. After toning the graphic settings down it was stable to run. My machine is about mid range with a 1.2 athalon, 256 ram with a g4 4200 ti. Anything less would have been really brought to it's knees with that mission. Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 3, 2002 I have a Athlon XP1600+, Nvidia Geforce 2 MX 400, and 256 DDR Ram. It might be my video card, since yours is significantly better. The mission I made isn't that great, just for my own entertainment purpose. In it, you are inserted by a helo into the rice fields in the south part of the map. A few moments later, your squad is attacked by huge amounts of Vietnamese, speciafically VC. These are the following counts of things: 4 squads of Air Cav 4 Huey's that insert you 1 UH-1C Gunship 1 DKM Bronco that takes part in a script that drops napalm, but is deleted after the bomb run. 2 VC Recon Squads 6 VC Infantry squads 2 VC Heavy weapons squads 2 VC Mortars 4 Civilians Airstrike/Napalm airstrike script That's it, I know it's quite a lot, and I tried toning my settings down, but the game freezes about 5 minites after the start of the mission. I have ran larger battles before, with much more units. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted December 3, 2002 If Fraghaus put up a server with the SEB pack plus a few other addons (Tornado, BAS littlebirds and AA platforms, GAZ-69, a new mig, and the f14, @cks island, and phaendons island) would you guys use it? The addon pack that is on there now may still be used..... but its 80 megs + the SEB pack. Edit: the current addon pack is just kegety's winter addons + the above addons listed an a few others Share this post Link to post Share on other sites
dinger 1 Posted December 3, 2002 Sniper, I've got something similar, and similar results with crashing. Well, shucks. As I said earlier, mods will have higher poly counts, and bigger texture loads. Modmakers still need to check their enthusiasm against reality, and I trust the SEB folks tried, as we certainly did. As I've said, I have the crash bug "contained". I will find out what's crashing it. I only hope it's not the best part of the SEB nam pack -- the dispersion packs. Firefights with NP2 are just so much cooler. Share this post Link to post Share on other sites
Adammo 0 Posted December 3, 2002 yes the nam pack 2 is being run on the 101st.org server. If you are interested in trying the nam mission go here first: http://www.101st.org/addons/ This will show and give you links to the addons needed for the server. The mission is fully dynamic, it creates fully developed enemy squads on the fly as the players approach target areas. There is no respawn for either the enemy or the players. The dynamic scripting keeps LAG and server CPU to a minimun which is needed on this type of LARGE SCALE Campaign. Capt Moore btw: thanks again to the SEB unit for their AWESOME addons! Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 3, 2002 ARRRRR! I still can't get it to work. I have V. 1.90. Can someone give me a detailed exact way to do it? I tried every way. But each time it gives me an "Addon sebnam_1a Requires Addon Something" And it does not work. I tried everything! Someone Plz Help! Share this post Link to post Share on other sites
Adammo 0 Posted December 3, 2002 Please reply with the exact error message for a better answer... maybe you have the old seb nam pack.. anyway.. please give the exact error. Share this post Link to post Share on other sites
john_mcclane 0 Posted December 3, 2002 Are you sure that you copied the sebnam_1a.pbo to your addons folder? That file is located in the root folder of the sebnampack2_full.zip, right next to the readme file. Many people have accidently skipped past installing it because it's not in the correct folder in the zip. Share this post Link to post Share on other sites
shrike 0 Posted December 3, 2002 For anyone interested in trying the NAM pack and other addons online: We have a powerful public server on a 100 Mbit connection under 62.146.60.190 Port 2500 You will find a Teamspeak 2 server at the same adress. Addons currently installed are: SEB NAM pack 2 Winter Nogojev 1.1 MTCO Addon pack 1 including Kegetys' Russian Weapons pack (Thanks to www.digitalgrenade.com!) Cpt. Moore's Mod4a (UH1) r_dkmm_bronco 1.1 I want to thank the addon makers for their great job!! I will upload more missions today. The only downside: It's running Linux OFP 1.90 which has issues with squad XMLs so I strongly suggest you temporarily get rid of your XML link in the player setup screen, otherwise there is a high risk to crash the server! Other than that it runs fine and fast! If you have any comments or suggestions please PM me here! Enjoy Shrike Share this post Link to post Share on other sites
Eviscerator 0 Posted December 3, 2002 USMC Sniper: you say youve run battles like that before, as mentioned earlier the nam pack requires a better system then if you were playing with the BIS units, these have been optimised to work for the lowest end computers, ours have more detailed textures and higher polygon counts, but, you can have the feeling of being in a bigger battle because of the dispersion, you have 84 people plus vehicles running around, and because of the change in dispersion they come closer, so you see more onscreen at once, coupled with the increased cpu load as less die quickly so the ai is working longer, this is what weve seen so far, but we are still looking to see if something else is causing it, but try using less units you will get much more fun compared to BIS units with less nam pack units Hit_Sqd_Maximus: from what ive seen there is a lot of demand for nam pack multiplayer Silent N Deadly: the pbo's the armour (sebnam_1a.pbo) require are: requiredAddons[] = {sebnam_us,sebnam_nv}; so as long as you install all of the pack it should be fine, make sure you have everything installed, read the readme thouroughly (although the armour is left out of the readme, place it with the rest of the addon files) Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 3, 2002 Doesn't seem to freeze anymore in any of my missions, I removed the VC 60mm mortar and it stopped freezing. Share this post Link to post Share on other sites
Eviscerator 0 Posted December 3, 2002 anyone else have the crashing stop when they take the mortar out? Share this post Link to post Share on other sites
miles teg 1 Posted December 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 03 2002,22:19)</td></tr><tr><td id="QUOTE">Doesn't seem to freeze anymore in any of my missions, I removed the VC 60mm mortar and it stopped freezing. Â <span id='postcolor'> Check this out... for some reason Adammo's MP mission that he uses up on the 101st's server doesn't crash my computer even when I de-PBO'ed it and turned it into a single player mission... and it uses the mortars. So at least for me that's not it, although on my other missions that crash I'll try removing the mortar to see if that does the trick. Hopefully all the reports will help to zero in and nail this nasty little bug eventually. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Night181 0 Posted December 4, 2002 was just reading through this thread and found someone talking about different countries that sent people to fight. ive been told by my father (this by no means makes it TRUE lol) that the US got canada to offer prisoners (even death row people by my dads telling) freedom and US citizenship if they went and served a tour in Nam. anyone care to correct me? just thought that was kinda funny........ Share this post Link to post Share on other sites
miles teg 1 Posted December 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Night181 @ Dec. 04 2002,01:28)</td></tr><tr><td id="QUOTE">was just reading through this thread and found someone talking about different countries that sent people to fight. ive been told by my father (this by no means makes it TRUE lol) that the US got canada to offer prisoners (even death row people by my dads telling) freedom and US citizenship if they went and served a tour in Nam. anyone care to correct me? just thought that was kinda funny........ <span id='postcolor'> Canada had a death penalty???? Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 4, 2002 Yes, back then. Share this post Link to post Share on other sites
OxPecker 0 Posted December 4, 2002 Without going through 28 pages of replies, can anyone tell me if there has been any plans by the author to release either the DSHK or the mortars as independent addons? I know I can use them as is, but I would rather not have them called VC mortar etc. in game. I would also like to see a freestanding DSHK, not in sand bags, like the wests in game M2HB. Thanks Share this post Link to post Share on other sites
AdvanS13 0 Posted December 4, 2002 pardon my stupidity but is this only for resistence?...i only have coldwar w/ red hammer upgrade Share this post Link to post Share on other sites