sic-disaster 311 Posted August 23, 2017 So I have had some troubles getting AI to path to where I want them to be, but I found a solution. Of sorts. 4 Share this post Link to post Share on other sites
kremator 1065 Posted August 25, 2017 AI are just shocking! Should be called AS (artificial stupidity!) Share this post Link to post Share on other sites
lexx 1364 Posted August 25, 2017 I probably would have made him force-walk through it via switchMove. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted August 25, 2017 After 10 minutes of continuous 230mm rocket barrage things like gates or buildings usually aren't a problem anymore. Cheers 1 Share this post Link to post Share on other sites
mr burns 132 Posted August 25, 2017 In the case at hand i´d just spawned the guy directly onto cemetery since there´s no players around seeing him walk through the gate anyway. But yes, these are the defining ArmA features. There´s no fun in mission making when you succeed at first try ... no wait, what? 1 Share this post Link to post Share on other sites
lexx 1364 Posted August 25, 2017 I bet if he wants the soldier walk through the gate this hard, then that means someone is going to see him do it. Share this post Link to post Share on other sites
ahmedslimkw 223 Posted August 25, 2017 Strange how the AI sometimes are shockingly idiotic and sometimes shockingly smart :P If only unit capture for vehicles and infantry exists! 2 Share this post Link to post Share on other sites
The_Tactician 56 Posted August 25, 2017 LOL “Two things are infinite: the universe and Arma AI stupidity; and I'm not sure about the universe.” 2 Share this post Link to post Share on other sites
sic-disaster 311 Posted August 26, 2017 13 hours ago, lexx said: I probably would have made him force-walk through it via switchMove. That might have been a good idea too, except in the case of my original idea this guy didn't start where he started in this video. He was the platoon SL and had to come from a different town by vehicle, so his rotation would have been important to set as well. Should be possible though and hadn't thought of it :D 13 hours ago, mr burns said: In the case at hand i´d just spawned the guy directly onto cemetery since there´s no players around seeing him walk through the gate anyway. But yes, these are the defining ArmA features. There´s no fun in mission making when you succeed at first try ... no wait, what? Well, as I said above, this guy was supposed to be platoon SL coming from a different town, so you were following him around prior to the gate hehe. He was then going to be shot by a sniper :D But yeah, messing endlessly with tiny details is part of the experience lol. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted August 26, 2017 42 minutes ago, sic-disaster said: But yeah, messing endlessly with tiny details is part of the experience lol. True, considering the amount of stuff that can happen and force you to start from scratch is near infinite. Cheers Share this post Link to post Share on other sites
joostsidy 685 Posted August 26, 2017 This was the gate that was rumored to have ghostly vehicles falling from the sky crushing the gate and anyone trying to pass it. Of course the soldier is reluctant to move through the gate. Thumbs up for AI. 3 Share this post Link to post Share on other sites
joostsidy 685 Posted August 27, 2017 On 8/26/2017 at 9:55 AM, Grumpy Old Man said: True, considering the amount of stuff that can happen and force you to start from scratch is near infinite. I always dread the moment when I spent hours on tweaking something until it works and then seeing if it still works when you do a complete restart of the computer/game.. Share this post Link to post Share on other sites
lexx 1364 Posted August 27, 2017 I dunno, maybe the problem is with you folks trying to do things that the game just can't do. :> Share this post Link to post Share on other sites
sic-disaster 311 Posted August 27, 2017 It's in human nature to want to push forward, no? I always want to tell a story, and I always feel limited but I do get some cool results most of the time as well. Figuring out the boundaries and then try to work around those is part of the f(r)u(stration)n haha. Simply making a 'go here, kill all things' sort of thing just isn't very interesting to me. Plenty of simple set-ups around, but they never hold my attention for long. 2 Share this post Link to post Share on other sites
Harzach 2517 Posted August 27, 2017 10 hours ago, lexx said: I dunno, maybe the problem is with you folks trying to do things that the game just can't do. :> For some of us, solving these problems is the real fun. Share this post Link to post Share on other sites
lexx 1364 Posted August 28, 2017 Well, sure, but then don't complain. :> Share this post Link to post Share on other sites
Harzach 2517 Posted August 28, 2017 3 hours ago, lexx said: Well, sure, but then don't complain. :> Who is complaining? Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 28, 2017 This sixteen years old problem has one simple solution : the object modders must model the doors opened by default, and not closed as they are now. Even if the geo lod is correctly modeled and animated, the AI always thinks the door is in his default state - so closed, most of the time. 1 Share this post Link to post Share on other sites
sic-disaster 311 Posted August 30, 2017 On 28-8-2017 at 6:38 AM, lexx said: Well, sure, but then don't complain. :> Well, I don't think it's too big of an ask to want AI being able to pass through gates, no? :p Also, making things easier to do cool storytelling stuff doesn't hurt the game at all either. It would benefit pretty much everyone. Share this post Link to post Share on other sites
tortuosit 486 Posted August 30, 2017 On 25.8.2017 at 7:50 PM, mr burns said: But yes, these are the defining ArmA features. Oh yeah, that's what makes ArmA ArmA. I am so happy they've added lots of support for defining features on Malden 2035 (rocks for the joys of being stuck). Tank stopping street lamps are also a good feature. Share this post Link to post Share on other sites