Ex-RoNiN 0 Posted November 19, 2002 I thought this is a thraed about forests in OFP... Share this post Link to post Share on other sites
LowLevelFunctionary 0 Posted November 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Nov. 19 2002,01:23)</td></tr><tr><td id="QUOTE">How about some 100m tall redwoods ? Imagine the Abrams running into one of those.<span id='postcolor'> Holy fecking potato vodka and curry!!!! Those are some evil looking trees. I remeber when someone cut a large hole in one and drove his 4x4 through it ANYWAY i have an olive tree in my backyard and it looks a bit like the ones in ofp Share this post Link to post Share on other sites
MidShip 0 Posted November 20, 2002 With O2 one can create full style custom forests including all features. Share this post Link to post Share on other sites
Die Alive 0 Posted November 20, 2002 I'd like to see more fallen trees in forest, and not only small stumps, but larger trees that can provide better cover. I would also like to see large rocks in forest, and maybe some large clusters of thick bushes. And also some small clearing in the middle of forests. I know that the forests in OFP are pretty small, but like on the Ia Trang user made island, there's LZs made where a space is surounded with forests. It makes more interesting landings when you don't know where the enemy can be hiding and shooting from. -=Die Alive=- Share this post Link to post Share on other sites
MarcusJClifford 1 Posted November 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And also some small clearing in the middle of forests.<span id='postcolor'> Yes, I liked those too, on Everon I think, there are a few 3 sided clearings - the one where it was a helicopter base in the first campaign. Also there is that base in the forest on Kogujev. But there really arnt any absolute clearings - I have landed a OH-58 in a forest before, survived, and been able to take off again. Share this post Link to post Share on other sites
SpaceAlex 0 Posted November 20, 2002 I like those new forests on Nogova. They look best in the morning. I also like those old forests on Everon and Kolgujev. These forests are my favourite: Everon: Nogova: I would like to see one of these in the forest. Share this post Link to post Share on other sites
PitViper 0 Posted November 20, 2002 I'd like to see more underbrush. perhaps when computing power increases, we will see such a thing. Has anyone made a "forest fire" script yet? Share this post Link to post Share on other sites
pipelias 1 Posted November 20, 2002 I'm gonna have to say my favourite forest is the dense coniferous forests from Everon. The bushy things on Malden don't disguise you enough when attacking a base such as in a game of RTS2 or whatever. Also, it's more of a challenge to land your chinook in Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted November 20, 2002 I think there is a forest fire addon...... but as for a script Im not sure? kegetys made tanks burn when they die...... maybe it wouldnt be to difficult to do this? Share this post Link to post Share on other sites
OFPunk 0 Posted November 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Has anyone made a "forest fire" script yet? <span id='postcolor'> Ive thought that a mod for that might be kind of interesting. Here in California we have tons of forest fires and there are tons of different types of aircraft and shit the CDF has to fight fires. Share this post Link to post Share on other sites
joltan 0 Posted November 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Nov. 18 2002,22:24)</td></tr><tr><td id="QUOTE">trees take in carbon dioxide (bad) and give out oxygen (good)<span id='postcolor'> That is actually... wrong. Unless you increase the amount of forest on a constant base or make sure that none of the wood starts to rot after a while it is no real carbon sink. All carbon taken from the atmosphere is at some point returned to it - the last bit when the wood burns, rots or gets eaten up by animals/bacteria... The amount of wood that actually gets buried deep enough to be stored for millions of years is so small that it doesn't really count in the equation (only if you think in VERY long terms). It's rather a cache than a storage to put it in words that you nerds might understand... Share this post Link to post Share on other sites
Harnu 0 Posted November 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ Nov. 20 2002,18:05)</td></tr><tr><td id="QUOTE">I'd like to see more underbrush. Â perhaps when computing power increases, we will see such a thing. Has anyone made a "forest fire" script yet? <span id='postcolor'> Forest fires, well you can use these: CAT Fire effects These are some very, VERY big fires that can be used for forests. Napalm Napalm is quite nice. Although after you release the bomb designated as napalm, you vehicle immediately straightens out. So you can do a napalm dive bomb in an LGB. Share this post Link to post Share on other sites
GAMEER_77 0 Posted November 21, 2002 I hate forests - They make my computer crumble Nogova's are the best, but it would be good if there were fallen trees, rotted trees and so on...Mebbe even weeds Gameer Share this post Link to post Share on other sites