nagyszebi07 5 Posted January 3, 2020 Hello @GEORGE FLOROS GR https://imgur.com/a/j3NVioF chat:Error no vehicle killed How to fix? Thanks 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 3, 2020 9 hours ago, nagyszebi07 said: Hello @GEORGE FLOROS GR https://imgur.com/a/j3NVioF chat:Error no vehicle killed How to fix? Thanks Hello there nagyszebi07 ! Thanks for the feedback but i haven't update the script , but here is the fix: (as said in the previous page ) On 12/16/2019 at 12:49 PM, law-giver said: Hi George just posting the issue and your fix that we discussed via PM so others can see what didn't work originally and also see that you took the time out to fix it. So i had this issue below when playing my edit of Warlord on my personal server and I sent it to George. He replied quickly with this fix which worked a charm, also adding []execVM "GF_Killfeed\GF_Killfeed.sqf"; to initPlayerLocal.sqf instead of init.sqf. So I just wish to thank George for taking the time on a Sunday to fix this issue. Top man! //________________ Author : GEORGE FLOROS [GR] ___________ 30.07.19 ___________ /* ________________ GF Killfeed Script ________________ https://forums.bohemia.net/forums/topic/206593-headshot-killfeed-script/ Please keep the Credits or add them to your Diary https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner : https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/ */ diag_log "//________________ GF Killfeed Script _____________"; if(hasInterface)then{ addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill if(isPlayer _killer)then{ if( _killed isKindOf "CAManBase" /* //________________ You can filter the side here ________________ && {((side group _killed) == west or (side group _killed) == east or (side group _killed) == independent or (side group _killed) == civilian)} */ )then{ _killed_Name = ""; _kill_HUD = ""; _killed_Color = "#99D5FF"; if(!(isplayer _killed))then{ _killed_Name = getText (configFile >> "CfgVehicles" >> format["%1",typeOf _killed] >> "Displayname"); }else{_killed_Name = name _killed}; private _distance = _killer distance2D _killed; private _weapon = getText(configFile >> "CfgWeapons" >> currentWeapon (vehicle _killer) >> "displayname"); _killed_Color = (side group _killed call BIS_fnc_sideColor) call BIS_fnc_colorRGBtoHTML; _weapon = currentWeapon _killer; _pictureweapon = gettext (configFile >> "cfgWeapons" >> _weapon >> "picture"); if(_pictureweapon == "")then{ _weapon = typeOf (vehicle _killer); _pictureweapon = (getText (configFile >> "cfgVehicles" >> _weapon >> "picture")); }; //________________ 1. Player HUD Notification ________________ // https://community.bistudio.com/wiki/BIS_fnc_dynamicText _kill_HUD = format["<t size='0.5'>Killed <t size='0.8'> <t color='%1'> %2 <t color='#FFD700'> %3 m</t>",_killed_Color,_killed_Name,floor _distance]; [_kill_HUD,0,0.3,2,0,0,7017] spawn bis_fnc_dynamicText; //________________ 2. systemChat Notification ________________ // runs on every PC showing kills on global , * You can disable the default arma [[format["%1 Killed %2 from %3 m with %4", name player,_killed_Name,floor _distance,_weapon]]remoteExec["systemChat"]]; //________________ 3. 2 Different notification types ________________ _kill_info = format["<img size='1' shadow='1' image='%1'/> %2 Killed <t color='%3'> %4 <t color='#FFD700'> from %5 m with <t color='#FF0000'> %6 </t>",_pictureweapon,name _killer,_killed_Color,_killed_Name,floor _distance,_weapon]; //________________ 1. Hint parsetext ________________ // hintsilent parsetext _kill_info; //________________ 2. Left Corner up display ________________ _Spawn_kill_info=[["<t size='0.6' align='left' with %4 >" + _kill_info + "</t>",safeZoneX,safeZoneY,10,0,0,7016] remoteExec ["BIS_fnc_dynamicText"]]; //________________ playSound notification ________________ playSound "Killfeed_notification"; }; }; }]; }; Also love the headshot script with audio, very amusing! 😉 1 Share this post Link to post Share on other sites
nagyszebi07 5 Posted January 3, 2020 @GEORGE FLOROS GR Thanks! 🙂 1 Share this post Link to post Share on other sites
sniperb 26 Posted January 27, 2020 @GEORGE FLOROS GR I would love to use this on my server as I think it is exactly what I've been looking for. I just have one question. what part of the script works with Ravage mod? When a player gets killed by a Zombie will it display a global message on the server? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 9, 2020 Hello there sniperb ! Sorry that i didn't reply , i was away. What exacly you would you like to do actually ? Share this post Link to post Share on other sites
Feriksson 2 Posted March 23, 2020 Hello ! First of all, i want to say this it's a great Script !! Thx. Now... i am facing a problem. When someones suicides, i am getting this error: Picture pictureheal not found. any workaround to fix this ?? Thx for the time !!!!! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 25, 2020 On 3/23/2020 at 5:26 PM, Feriksson said: Picture pictureheal not found. any workaround to fix this ?? Thx for the time !!!!! Hello there Feriksson and thank you very much ! This is not from my script , but i can fix this for you if you send me the files. Share this post Link to post Share on other sites
Feriksson 2 Posted March 31, 2020 Hi George. I really appreciate your willingness to help me. But today I realized I cannot use the script in my A3wasteland mission. Because this mission does not trigger the event "unit killed", when you get shooted, it is replaced by a state of "wounded" where you can be revived in a certain period of time by a medic. The Killfeed will only Show, when you are Injured on the floor, and picks "suicide" for respawn, showing you as the "killer". I will add my mision file here if you want to take a look ! srry for the time. https://drive.google.com/open?id=1AzDpVuVgjFh4m8wYe47zrown4HL2Mc7Z 1 Share this post Link to post Share on other sites
CHADDLES 0 Posted August 17, 2020 Mod is amazing, ive fixed the error vehicle msg with the fix in comments but i have a problem now, whenever one of us kill an AI we all get the kill for it, like it will say i killed th AI too when i havent fired a shot. have I done something wrong implementing the code or is there a fix for this? can send my pbo if needed Share this post Link to post Share on other sites
HexicGaming 0 Posted November 27, 2020 hello guys I was wondering if anyone had any ideas on where to add this to exile so that the headshot notification displays. for me it displays sometimes but only when the headshot doesnt kill. on a kill since exile displays the respect/score notification it doesnt show the headshot notification. so if anyone has any ideas on how to have both notifications display together that would be really helpful 🙂 Share this post Link to post Share on other sites
Ravenger2709 0 Posted May 12, 2021 Hi GEORGE FLOROS! Your fix dont working on MP now. Can u create a worked MP version of the script? Thx u. Share this post Link to post Share on other sites
pierremgi 4853 Posted May 13, 2021 I'd really like George answers for your problem. I'm not sure... https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts-mods/?do=findComment&comment=3418192 If anyone has news... Share this post Link to post Share on other sites
Gunter Severloh 4053 Posted May 13, 2021 16 hours ago, Ravenger2709 said: Hi GEORGE FLOROS! Your fix dont working on MP now. Can u create a worked MP version of the script? Thx u. 13 hours ago, pierremgi said: If anyone has news... George hasn't been on the forum since September 17, 2020, I had sent him a pm a while back and then sent another one back in March. The last i had spoke with him, which was last year, he said he was dealing with testicular cancer, and that things are going well, i'm afraid that it may have turned for the worse for him. I really cant say and dont want to say that but its been many months since hes been here so, i dont want to give my hopes up of him not coming back, but something tells me that either hes in dire trouble with his issue, or for the worst has passed because of it. 😥 Until he comes back and we can only hope and pray for our fellow brother to be well, then i guess we wait for his message, theres a few of us concerned about him so, about all i can say is keep him in your prayers and hope that hes ok and comes back, with some good news. On the flip side he may have gotten over his illness but then we dont know the situation in Greece where he lives, how Covid has effected him and his family, maybe he had to cancel the internet for a bit but then i can only assume he has a phone and access the forum through that like many do. About all i can say on his behalf, no other way to contact him, and you know he hasn't stopped and moved on from Arma, i mean he was always very excited about the game, his scripts, and his Ravage Club, so something else has happened i wish i knew. 4 1 Share this post Link to post Share on other sites
LSValmont 789 Posted July 1, 2021 On 5/13/2021 at 9:42 AM, Gunter Severloh said: George hasn't been on the forum since September 17, 2020, I had sent him a pm a while back and then sent another one back in March. The last i had spoke with him, which was last year, he said he was dealing with testicular cancer, and that things are going well, i'm afraid that it may have turned for the worse for him. I really cant say and dont want to say that but its been many months since hes been here so, i dont want to give my hopes up of him not coming back, but something tells me that either hes in dire trouble with his issue, or for the worst has passed because of it. 😥 Until he comes back and we can only hope and pray for our fellow brother to be well, then i guess we wait for his message, theres a few of us concerned about him so, about all i can say is keep him in your prayers and hope that hes ok and comes back, with some good news. On the flip side he may have gotten over his illness but then we dont know the situation in Greece where he lives, how Covid has effected him and his family, maybe he had to cancel the internet for a bit but then i can only assume he has a phone and access the forum through that like many do. About all i can say on his behalf, no other way to contact him, and you know he hasn't stopped and moved on from Arma, i mean he was always very excited about the game, his scripts, and his Ravage Club, so something else has happened i wish i knew. Thank you for this Gunter! It was George who started me on the scripting path many many months ago and he is a very kind and special individual who will always have a special place in my heart. I really hope he is doing ok and that he somehow defeated his cancer. Perhaps he used scripting as therapy during his healing and now he has just returned to a normal life away from the keyboard. All in all he has my prayers and my appreciation, always. 4 Share this post Link to post Share on other sites
MCM2005 0 Posted November 30, 2021 Hey there, first of all, I'm pretty new to this and I just get into the arma world. But I love it. So for a kind of battle with my friend I just asked me, when we do missions "is there a way to see which one of us did the killshot?". So I finally got this damn cool script. And it works kind of well for me. Not in every mission but thats ok. But there is one thing I want to know and maybe fix this. Is there any way to get by the phrase " Player killed ...XY" the real name of the AI? When I kill someone there is always "only" the unit class...like "grenadier" or so. But I want to see "Player killed "Brad Schmidt" or something like this. Because every AI Unit has its random name, right? When I look in the editor under identity there is a name. Is that possible in this script? Would be great if you guys could help me! Greetings from germany Coach Share this post Link to post Share on other sites
UnDeaD. 82 Posted December 2, 2021 On 11/30/2021 at 11:23 PM, MCM2005 said: Hey there, first of all, I'm pretty new to this and I just get into the arma world. But I love it. So for a kind of battle with my friend I just asked me, when we do missions "is there a way to see which one of us did the killshot?". So I finally got this damn cool script. And it works kind of well for me. Not in every mission but thats ok. But there is one thing I want to know and maybe fix this. Is there any way to get by the phrase " Player killed ...XY" the real name of the AI? When I kill someone there is always "only" the unit class...like "grenadier" or so. But I want to see "Player killed "Brad Schmidt" or something like this. Because every AI Unit has its random name, right? When I look in the editor under identity there is a name. Is that possible in this script? Would be great if you guys could help me! Greetings from germany Coach Hi, I believe if you replace this part of the script if(!(isplayer _killed))then{ _killed_Name = getText (configFile >> "CfgVehicles" >> format["%1",typeOf _killed] >> "Displayname"); }else{_killed_Name = name _killed}; with this _killed_Name = name _killed; it should work the way you want it. Share this post Link to post Share on other sites