Guest Posted July 17, 2017 Thanks for informing us about the update :) The Armaholic mirror has been updated with the new version:Headshot + Killfeed Script v2.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted July 17, 2017 foxhound Thank you very much for your support ! Share this post Link to post Share on other sites
MTW_Der_Kroi 24 Posted July 17, 2017 Thx for your script ! soundlike beautyfull. Im going to test it on my Mafia Team Work server. They are notification for Teamkill ? Edit : And they are a special notification for incapacited ? (BIS revive) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted July 17, 2017 MTW_Der_Kroi Thank you very much also! It will show all the kills from : player to player and player to ai , on the system chat , on everyone in the server . There is also the possibility to make some changes about the notifications , from 3 different displays for both scripts Headshot_GF.sqf and Killfeed_GF.sqf For the revive it will not show anything , but was your thought about? I am asking , if so to check , if it's possible to add something or if there is something already made from another guy. For the Team killing , if you want an anti tk script there is the one here: [ALPHA] =BTC= TK punishment v0.3 Edited June 4, 2013 by Giallustio Share this post Link to post Share on other sites
triggz671 5 Posted July 18, 2017 Thank you for the script! The chat kill/death message information is amazing! I disabled the simple default death message of arma in the server.Arma3Profile so no multiple kill notifications in chat, way better 1 Share this post Link to post Share on other sites
Darkhound7 33 Posted September 2, 2017 File A3\functions_f\GUI\fn_dynamicText.sqf [BIS_fnc_dynamicText], line 98 Keep getting this error. Any ideas? 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted September 3, 2017 * Hold on i'm sending you on Private first.! maybe something pasted wrong. The sounds are defined in the: kp_liberation.Malden\ui\liberation_titles Share this post Link to post Share on other sites
Darkhound7 33 Posted September 3, 2017 2 hours ago, GEORGE FLOROS GR said: * Hold on i'm sending you on Private first.! maybe something pasted wrong. The sounds are defined in the: kp_liberation.Malden\ui\liberation_titles Thank you Very much for taking the time to look at my mission and fix it for me. You rock George and Best kill ticker I've seen or used. Thanx Man! 1 Share this post Link to post Share on other sites
J0K3R 5 92 Posted September 3, 2017 Been messing about with this, nice little mod 1 Share this post Link to post Share on other sites
waugh_lord 2 Posted September 4, 2017 On 18/03/2017 at 5:15 PM, scooterperpetual said: awesome . I was looking for something like this 1 Share this post Link to post Share on other sites
_Kilo_ 5 Posted February 20, 2018 Love the Script! thank You! Could you possibly show us how to adjust if we just want 1 or two killfeed scripts to show up?Looking in the Killfeed_GF.sqf But, I'm not much of a scripter. Just looking for the lines to // null out Thx. [APS]_Kilo_ 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted February 20, 2018 1 hour ago, _Kilo_ said: how to adjust Hello there Kilo! Thank you very much! To edit this for your needs it's very simple. First of all , if you want , i can fix this also for you , but it's really easy. Don't try to open this with the simple notepad. You can open this ex: with notepad++ https://notepad-plus-plus.org/download/v7.5.4.html and also use the extra pluggins (this way will be better , it will give also some certain collours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . To disable a certain line , you can just put this // in front of your line. For anything that you might want , i 'm here! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 10, 2018 Hello there Guys! I'm trying for a long time to fix this problem : When an ai is making a headshot , there will be the notification to the players , and i want to disable the ai 's ability . here is my code (so far) below , if someone is able to fix this: "Killfeed_GF\Headshot_GF.sqf"; //________________ Author : [GR]GEORGE F ___________ 11/03/2018 _____________ publicVariable "HEADSHOT"; HEADSHOT = { _this addEventHandler ["hitpart", {if ("head" in (_this select 0 select 5)) then { ((_this select 0) select 0) RemoveEventHandler ["HitPart",0]; _unit = player; if (isPlayer _unit) then { [[player]] execVM "Killfeed_GF\Head.sqf" }else{ }; }; }]; }; while {true} do { { if (!(_x getVariable ["EΗ_HEADSHOT",false])) then { _x spawn HEADSHOT}; _x setVariable ["EΗ_HEADSHOT",true]; {waitUntil {!alive _x}; _x setVariable ["EΗ_HEADSHOT",false]; }; }forEach allUnits; }; "Killfeed_GF\Head.sqf" //________________ Author : [GR]GEORGE F ___________ 11/03/2018 _____________ any=[ [ ["HEADSHOT","<t align = 'center' size = '1.5'>%1</t>"] ] ] spawn BIS_fnc_typeText; _sounds = [ "HEADSHOT_Blow_it_out_your_ass","HEADSHOT_Come_get_some","HEADSHOT_Come_on","HEADSHOT_Damn_i_m_good","HEADSHOT_Eat_shit_and_die", "HEADSHOT_Game_over","HEADSHOT_Gotta_hurt","HEADSHOT_Holy_shit","HEADSHOT_It_hurts_to_be_you","HEADSHOT_lets_rock", "HEADSHOT_Make_day","HEADSHOT_Mess","HEADSHOT_Ooooh_thats_gotta_hurt","HEADSHOT_See_you_in_hell","HEADSHOT_Shake_it_baby", "HEADSHOT_Shit_happens","HEADSHOT_Terminated","HEADSHOT_Ugly","HEADSHOT_Wasted","HEADSHOT_Yippie_kaiay" ]call BIS_fnc_selectRandom; [[player,_sounds] remoteExec ["say3D"]]; Thanks! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 17, 2018 This script is about to update. Making the last tests. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 21, 2018 Guys i just notice , that it was not compatible with Ravage Zombies. Now in the update it will be available , also fixed the killfeed to be broadcasted to everyone , on the left corner up. Running the last Tests for the Update Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 21, 2018 Updating to version 3.0 in progress Changelog: Version 3.0 Compatible with Ravage Mod The Kills will also show in Global in the chat and Left corner up with the weapon image The sounds of Headshot will display as 3D Added onPlayerKilled to have a notification Minor fixes 2 Share this post Link to post Share on other sites
Guest Posted March 22, 2018 Thanks for informing us about the update again mate :) The Armaholic mirror has been updated with the new version:Headshot + Killfeed Script v3.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 22, 2018 Thank you very much for all your support! Share this post Link to post Share on other sites
TacticalKaos 2 Posted March 27, 2018 Hi George, I'm currently running your script, but I'm having a few issues. On player respawn it shows the kill feed in upper left corner with your current weapon image, current weapon and distance and that you killed yourself. But no other notifications for killing AI, no global chat notifications, sounds or killfeed. I"m running a few mods, not sure if there is an issue there. Mods: ACE CUP RHS RAVAGE Any help would be appreciated. Thanks Kaos 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted March 28, 2018 On 27/3/2018 at 7:02 AM, TacticalKaos said: Any help would be appreciated. Hello there Kaos! Can you do me a favour , to test with your mods enabled , the included mission of killfeed , and check if it's working properly? To be sure first , that there is not any error with the mods. **If it's working in the test mission , sent me your mission files , to fix this for you.! Thanks! Share this post Link to post Share on other sites
Realthinged 44 Posted May 16, 2018 Hi, GEORGE FLOROS GR! Thanks for your great script! It's really fantastic! But i noticed one thing: I can not return to the game process after use ingame camera for screenshots with this script in my mission... 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted May 16, 2018 Hello there Realthinged ! 11 hours ago, Realthinged said: I can not return to the game process after use ingame camera for screenshots with this script in my mission Every script may interfere with the current mission or a mod that you are using. BUT , to be honest i don't think that the certain code is causing any kind of problem . I would suggest to check the included test mission first , with the mods that you are using and then try to find the problem. (if there is a mod interfering ) If everything with the mods are ok , then send me your mission , to see if i can find you a solution ! 1 Share this post Link to post Share on other sites
Realthinged 44 Posted May 16, 2018 5 minutes ago, GEORGE FLOROS GR said: Hello there Realthinged ! Every script may interfere with the current mission or a mod that you are using. BUT , to be honest i don't think that the certain code is causing any kind of problem . I would suggest to check the included test mission first , with the mods that you are using and then try to find the problem. (if there is a mod interfering ) If everything with the mods are ok , then send me your mission , to see if i can find you a solution ! Thanks for your answer to me! But the same missions without script are working fine after camera. I use a lot of mods as usual :) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted May 16, 2018 1 minute ago, Realthinged said: the same missions without script are working fine If it is a mod interfering , i can't do something. If it is a mission scripting issue , probably i can. Make a check with the test mission and if everything is ok then , if you check the mods with the script and find what might be the problem , please share also the information here . Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4205 Posted July 21, 2018 Updating Changelog: Version 3.1 Changed the name of all the scripts , starting now with GF . 3 Share this post Link to post Share on other sites