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Hello all this mod gives you access to a modular trench system that is standalone and will work with any other mod. All Pieces are abled to be walked on. These are tested in MP and work fine on any terrain.

 

Current Pieces:

2 Trench Middle Sections/Half Variants

1 Trench End Variant

1 Foxhole

1 Manable Bunker

 

Images:

bcc11487720b54e5ce035763b0334f62.jpg

0d0d598bbc6b48733a308d546c97eda0.jpg 

27f7c556a33346d363589f8dcb9b7a90.jpg

 

Last Update

7/31/2017

 

Download

http://steamcommunity.com/sharedfiles/filedetails/?id=950889473

https://drive.google.com/open?id=0B2I5rj0MdU-DZzA4ZHZfUUZGMFE

http://www.armaholic.com/page.php?id=32884

 

How to find?

Trenches - In Eden or Zues go to Empty and search for "Trench" or "Foxhole".

Bunker - Search in Blufor Bunker (Eden). Search in Empty Bunker (Zeus) 

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6 hours ago, Brett Staats said:

Will there be any ha/ base commponts 

I do plan on adding more variants including ones that'll end in say a concrete bunker or a firing pit.

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1 hour ago, Takahashi Yuuki said:

Exciting! As a trench warfare enthusiast, a mod focuses exclusively on trenches will aid my mission making greatly. Might I recommend making some ww1 style trenches as well. There are some very interesting ones in this manual. https://archive.org/details/elementsoftrench01wald

I will make some feel a bit more ww1/2 to work better in iron front and other older era mods but for now I'm just focusing on the basic ones that could work with any mod.

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10 hours ago, Marcus Machiavelli said:

Looks great, well done! 

Thank you :) more to come soon.

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Update 6/25/2017

Added a new end piece and fixed a bug where only one object would show in Zues.

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Update 7/4/2017

 

Moved Trenches further apart to allow for better pathing
Added "Half" Variants

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Great trenches n_icomach! Think you could do anything with fox holes? :down:

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3 hours ago, Fros7bite said:

Great mod! Love to see what else you do with this.

Thank you!

 

3 hours ago, ayjay said:

Great trenches n_icomach! Think you could do anything with fox holes? :down:

Well I could do some foxholes but they would be pretty much what trenches are. Big meshes shoved into the group with raised earthy walls. Is that what you had in mind?

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Thanks for your reply. So many of the foxholes we have now look so unrealistic. I know there are limitations with what can be done but I just thought your trenches look so good so maybe...........:don16:

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12 hours ago, ayjay said:

Thanks for your reply. So many of the foxholes we have now look so unrealistic. I know there are limitations with what can be done but I just thought your trenches look so good so maybe...........:don16:

I'll give it a shot over the weekend :)

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On 7/5/2017 at 2:24 PM, ayjay said:

Great trenches n_icomach! Think you could do anything with fox holes? :down:

 

So this is what I think of when I hear "Foxhole in arma"

85becf8853a590851c1b569eeacb5898.jpg

 

Thoughts?

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that's pretty handy, will it come in different versions, like snow trenches maybe?

Edited by Halcyon_Arma3

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2 hours ago, Halcyon_Arma3 said:

that's pretty handy, will it come in different versions, like snow trenches maybe?

I plan on plenty of physical variants. I may add retextured ones later but its not within scope of the project yet.

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3 hours ago, ayjay said:

Thank you n_icomach! :don11:

Let me know if you find any bugs with the foxhole. I had to do something a bit different with the hitboxes so im not 100% sure they are perfect. During my tests nothing popped up but you never know :)

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