GEORGE FLOROS GR 4207 Posted June 13, 2017 by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614 Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and DemonsForum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3 3 Share this post Link to post Share on other sites
kremator 1065 Posted June 13, 2017 Oooohh looks nice ! 1 Share this post Link to post Share on other sites
EO 11275 Posted June 13, 2017 Love zombies....never tried Zombies and Demons yet....this seems a good place to start. Good job man! 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 13, 2017 Very nice! Would you say this could be enjoyable solo or are other human players a definite requirement? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 13, 2017 You can play also alone , if you select vs ryanzombies , with the default settings , for the amount of the enemies 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 14, 2017 Announcement ! There is a problem (might be bug ) with the Ryanzombies enemy selection, because they spawn as empty (vehicle) .! so it is stoping the objectives to be completed. Its ok though to play the mission , with the whole other enemy selection from the NPCS . i need time to check further. Sorry about it! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 15, 2017 Sorry for the problem ! It took me two days cause of my work , but today that i had time i managed to fix it . Also i will add extra compability (enemies) with the Operation TREBUCHET , for more variety . So i'm doing the fixes and about to update . 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2017 Just updated fixed the issue with the Ryanzombies and also added compability with , Operation : TREBUCHET . 2 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 16, 2017 @GEORGE FLOROS GR I loaded up the Stratis version in local MP with Heroes Survive and Zombies and Demons selected in the parameters and I'm finding the missions are continuously completing on their own within a minute or two after mission start, one after another. Its possible I'm not quite understanding how to play this thing though. I'm assuming I'm supposed to just gear up where you spawn and walk or drive to the objective but it's definitely not something I'm sure on. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2017 Without even killed a single unit is giving you the mission that the objective is done? Also , as the objective is generated and there is a task ,saying New waypoint,then hit 0,0,1 it will give you the number of the enemies. If there will be no enemies the objective will be completed, but its not normal to be this. Do you want to check more and tell me? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2017 Ok you are right . And i just realised that i made an error on this ! I will correct this at once and upload / update on here right now Terrible sorry for this! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2017 Just fixed the issue with the Ryanzombies error ( no spawns , giving objective complete ) and updated with a temporary link here , to version 1.2 So updating in Armaholic also, in progress . Sorry everyone for the problem ! 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 17, 2017 Trying this today on my dedi :) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 17, 2017 @kremator I will be waiting your news about ! Share this post Link to post Share on other sites
kremator 1065 Posted June 17, 2017 Hi George. Played it for around 30 minutes ... I didn't see ANY zombies but there were enemy soliders patrolling the marked waypoint. We also need an option to turn off the ingame music - I normally don't listen to it. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 17, 2017 Hello @kremator ! You just need to check the mission parameters: I created this mission: to be as modular as possible and put some variety of selections , so the mission to be playable from anyone ,( low spec pc also , zombies by the way have a better performance - i haven't use the default spawners - ) from playing alone to support a large group of players , to select between 31 different enemies , supporting:Ryanzombies,Apex,CUP,RHS, Operation: TREBUCHET different enviroments settings , survival mode , supporting: Heros Survive , to be playable almost in every map ( ArmA 1 / 2 / 3 ) , to change the game mode completely from a survival game to an assault coop mission. Generally an easy nice simple modular playable mission , with Modular emphasized . 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 17, 2017 Ahhh that will be the problem then ... I run the dedi on autoinit, so it would have taken default params. 1 Share this post Link to post Share on other sites
sowens 71 Posted June 18, 2017 amazing mate, keep up the good work! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 18, 2017 @kremator said: We also need an option to turn off the ingame music - I normally don't listen to it. The Situtional music script from Democore , is enabled by the default settings in the mission parameters , but even if it is enabled from the hoster , still you can adjust and disable this , with the standard music arma 3 options , [ press esc , configure , audio , music ] . Guys for anything that you may want , please ask , also if you find any problem generally tell me , if is possible to fix this .! Share this post Link to post Share on other sites
kremator 1065 Posted June 18, 2017 Thanks George. Back in the past there was an issue with turning music off completely as it disabled beeps or clicks. I'll just turn it off in the params. I'll like my zombies musicless :) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 19, 2017 Known Issues ( so far ! ) A3 Wounding System by [TcB]-Psycho- version-15102016 In this mission i 'm using the ais injury script and generally it's my favourite revive script from the time i started playing arma , so i 'm using this for a long time , BUT , there is a buggy behaviour on respawning without a scroll menu. When it happens , if you click to respawn again ,then it's working again ,back to normal. I have seen this problem with ais , from the whole time . With the Zombies and demons is not that compatible , almost not at all ! , it is working for the NPCS and for whatever else injury . TIP: If you are on bleeding mode and cannot move , then if you press C or if you had equip when you where hit an AT launcher , also if you press 1,2,3 maybe you will be able to stand up and walk . 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 21, 2017 On the next update : Civilians + vehicles Roaming Enemies infantry + vehicles 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 24, 2017 Updated to version 2.0 Changelog: version 2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm in progress Share this post Link to post Share on other sites
kremator 1065 Posted June 24, 2017 Nice George. Will test this out weekend I get home on Sunday. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 27, 2017 Updated to version 2.0 Armaholic Zombie Survival Course v2.0 2 Share this post Link to post Share on other sites